Thanks for posting the screenshot with stats, Med. I think it's pretty cool that we can arrive to similar sim stats, as well, and also appreciate the community has multiple options for both 2016 rosters and retro rosters.
What is also pretty cool is we have the specific draft classes covered. Sko has been creating all draft classes related to this project so that all players will have the exact same ratings, tendencies, etc. as they do in their rookie year of this project. We feel like it's really going to help the cohesion and accuracy of the entire project. Once I get BigHort's NCAA roster finished, it will be 100% compatible with our project and draft classes. I think Sko is also going to take an edited version of BigHort's NCAA roster (with lower subjective ratings) and do something that has never been done before with it. I don't want to say what it is...it's kind of a surprise.
Every roster we have created have edited players, playbooks, coaching profiles, salaries, gear, CF's, portraits, courts, dornas, etc. Nothing in the project has been based solely on opinion then applied to other players...it's been based on what looks absolutely realistic in gameplay and is true to the sim engine both with player stats and team stats. Imagine being able to play any season from 1985 to 2016 with accurate ratings/tendencies and every player has arcs/valleys that mirror their careers and where ratings/tendencies are also influenced by career-changing injuries with the ability to have accurate rookies in every season as well as knowing that every team has unique, coach-specific playbooks with realistic sets? I can't wait until it's done.
What I think isn't as cool is how you have come into this thread a few times now and have given subtle or direct statements that your method is better. I don't come into your thread (or Hawk's) and discuss how my methods are better than yours. I'd appreciate it if you didn't do that here. If you want to talk about our differences, PM me. I don't think you'd appreciate me coming into your thread and doing what you are doing.
Criticizing someone else's work and exalting your own (in their thread) makes you appear insecure. I'm sure you don't want to present yourself that way. You're better than that, man.
URB WHERE SIM HAPPENS [38 Complete Seasons Mods]
2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play