A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Aug 26, 2015 5:57 am
hopefully draymond gets some votes, he needs a cf
Wed Aug 26, 2015 6:26 am
Aureus Divus wrote:hopefully draymond gets some votes, he needs a cf
theres a awesome draymond green in chinese forums alreadly bro
Wed Aug 26, 2015 6:54 am
mlp111 wrote:Aureus Divus wrote:hopefully draymond gets some votes, he needs a cf
theres a awesome draymond green in chinese forums alreadly bro

link? or is it a pm type of deal?
Wed Aug 26, 2015 7:11 am
i dont know about chinese Draymond but phoenix89's ng version is pretty good, i voted mainly for MCW his Razor cf i good but looks great only from front, sides of his face(cheeks etc) could be better
Wed Aug 26, 2015 6:40 pm
Russell Westbrook
As always for customitzation I'll make 2 versions: Short Hair & Mohwak.
Wed Aug 26, 2015 8:52 pm
blender looks good, lets see them in game to see what the textures look like
Thu Aug 27, 2015 1:25 am
Locked my votes in, but how about Enes Kanter?
Thu Aug 27, 2015 8:48 am
Kevin Durant
3D Goatee with custom texture. 2048x2048 texture. I'll add his chest tatoos later.
Thu Aug 27, 2015 9:24 am
voted for KD just now and even more after seeing the blender preview... i feel that some people made a good durant with a unsharp texture and some made a good texture with a bad headshape.. always something a bit of . i got hope for this one though !
Thu Aug 27, 2015 9:40 am
You made his head fat.
Thu Aug 27, 2015 2:14 pm
last time i seen durant he seemed a tad bit out of shape, to be fair he was sidelined this year
Thu Aug 27, 2015 6:52 pm
Voted for Parsons since i haven't seen a good one. Would also love for you to get a shot at J.R. Smith. All of the versions here and moddingway are too outdated.
Thu Aug 27, 2015 10:43 pm
DeAndre Jordan
This has been my Mona Lisa of cyberface making. Half of you will not understand what I'm going to talk about now. I grabbed the 0-12 mesh from batfuk's Harden, and I deleted the part of the mesh that contained the hair. This resulted in a 0-12 mesh with only the beard. Then I imported the 0-12 mesh from my Winslow's 3D Hair. I joined both meshses (harden's beard & winslow's 3D hair). Then after some playing with the 2 alpha layers from both textures (harden's beard texture & winslow's hair texture) I was able to make an alpha that included both alpha's so the blender recongised the beard and the hair in the same mesh. After that I did what I usually do; edit the hair texture with the actual hair from the reference picture, and then define the borders of the alpha layer to make the borders of the 3D hair and 3D beard look just like in the picture.

But right now I have a problem. Since I created a totally new 0-12 mesh that had never been done before, when I try to import the headshape to an .iff file with 3DM Mod Tool, it pops me the error of 0-12 mesh, which basically means that I can't import the headshape because the 0-12 layer it's not the same model as the one the cyberface contains. Does anybody know if there is anyway to import this? Because if there isn't, we're all fucked up. Maybe there is a way to create and .iff file from 0, and importing all textures. Please, somebody with a little knowledge about this, help me.
Fri Aug 28, 2015 12:01 am
I had this problem too before but still has no solution 'til now. Really hope that someone here can solve this if it's possible to do so.
Fri Aug 28, 2015 12:47 am
It is impossible. I've tried so many times but I don't think there is any way around it. The only way possible way I've found was to take part of the afro model and use it as a goatee by moving it to the chin. I had the exact same problem when I made my Deandre, its a shame. Looks incredible, but I doubt we will ever be able to get that version ingame.
With that being said, I did come across something the other day that might be possible. Would you mind telling me the number of vertices, edges, faces etc. of the afro and goatee if you were to separate them into two different parts? (Instead of them being merged into the 0-12)
Mon Aug 31, 2015 11:37 am
I hope you can sort it out, because that's by far the best DJ CF ever. Only problem is the afro is way too big and the goatee is far too long.
Mon Aug 31, 2015 8:35 pm
TBM wrote:I hope you can sort it out, because that's by far the best DJ CF ever. Only problem is the afro is way too big and the goatee is far too long.
I perfectly matched the beard and the hair size with the reference picture, so I think it's not big. As far as releasing this what I will end up doing is making the 3D Beard part of the head, instead of making it part of the hair. It'll look square for sure, but I right now is the only way to release it. I PM'ed Joasming, but he ignored me.
Mon Aug 31, 2015 9:02 pm
Release rubio, davis and cousins
Mon Aug 31, 2015 9:18 pm
IRoCats wrote:Release rubio, davis and cousins
It'll be all released in a pack
Thu Sep 03, 2015 11:43 pm
Masked Russell Westbrook
It has the same problem as DeAndre Jordan, since I created the 3D Mask from 0, it has an unique number of vertices, and can't be imported anywhere. I still create this with the hope someday we'll be able to create .iff files from scratch.
Thu Sep 03, 2015 11:51 pm
Fri Sep 04, 2015 1:03 am
There is a way to use that Westbrook. You just need to import the headshape an textures into a model that already uses a face mask. If you are having issues you could send me the N2KM file and I can try to import it into the proper .iff file.
As for the Deandre Jordan you may be able to import the N2KM file into the winslow .iff file and just rename it.
Fri Sep 04, 2015 1:12 am
TGsoGood wrote:There is a way to use that Westbrook. You just need to import the headshape an textures into a model that already uses a face mask. If you are having issues you could send me the N2KM file and I can try to import it into the proper .iff file.
As for the Deandre Jordan you may be able to import the N2KM file into the winslow .iff file and just rename it.
Not at all, if I was able to do that I would've already done it trust me. The problem is that when you edit some mesh and you modify its structure meaning you edit the vertices, you can not imported back anymore. Even if you still have the exact same number of vertices but are not the same (say you split one and then you join two from another place), when you import back the 3d model it'll mess all that part of the headshape. Right now is impossible.
Fri Sep 04, 2015 2:54 am
big-shot-ROB wrote:Not at all, if I was able to do that I would've already done it trust me. The problem is that when you edit some mesh and you modify its structure meaning you edit the vertices, you can not imported back anymore. Even if you still have the exact same number of vertices but are not the same (say you split one and then you join two from another place), when you import back the 3d model it'll mess all that part of the headshape. Right now is impossible.
Now I understand, yes you are right. I tried doing the same thing before. The issue is you are not able to put the vertices in any type of order. If we could somehow place the vertices in the original order, we should be able to import it back into the 3D model. I don't think blender allows us to order vertices. If we had the solution to this issue, we could likely upgrape a few of the non- skeletal models. Great Work though. Maybe one day.
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