Wed Aug 19, 2015 12:55 pm
Wed Aug 19, 2015 1:24 pm
Wed Aug 19, 2015 4:30 pm
JEDL wrote:seanbright wrote:took a deeper look into the ratings and imo this is not a good roster to play association with. no discredit here, i'm sure it was a lot of work to do these ratings, but the overalls are far from being realistic.
sefolosha starts instead of korver, stoudemire instead of bosh, muhammad instead of wiggins... come on mansorry, but this is crap. sure, it works for exhibition games and it's not easy to make accurate ratings in relation to the rotations, but imo, at least the starters should be rated above role players to make sure that they start in associaton mode
besides that you made a really good job
and another hint. the career stats for the players are messed up
Okay, to everyone who don't like how some players are rated higher than others...change them yourself. Its pretty clear that the makers of this roster are pretty headstrong in the direction they're going and a little rant and some constructive criticism will not work. I have issues with every roster I have used, and of course I voice out my complaints without resorting to cheap shots and insults. But when it goes unnoticed or gets rejected, I simply brush it off and fix the things I don't like myself. Sure every update will be a pain in the ass, but it saves everyone time and energy being wasted on projection of unnecessary hate.
Wed Aug 19, 2015 4:31 pm
IRoCats wrote:Will I be able to play 1988, 1996 and 2006 Season on this roster? Like UBR.
Wed Aug 19, 2015 4:33 pm
slimm44 wrote:Part of the difference is, when you update a roster, you update one roster. When I update one player in one roster, I also update EVERY version of that player. I am not willing to make what would literally be hundreds or thousands of ratings changes just so somebody can start over somebody else when you yourself are acknowledging that minutes aren't given realistically by the AI in association mode, anyway. You have your method, I have mine. Mine just happens to have a great deal of ratings and tendencies based on real life stats and how the sim engine works. I can live with lower overall ratings because I know how many benefits there are to a project of this size and to an individual roster. Honestly, releasing an association file that has minutes/rotations set (like Sko does with season files) is the best way to go. After the 1st season of association, I shudder to think of what happens in rosters that don't have potential set to function realistically with how 2k's engine works. I think this project is slightly misleading at this point because there is only one "realistic" roster to look at. The NCAA roster is obviously fantasy. The rest will come in time.
Also, I was referring to specific players and specific ratings.
Wed Aug 19, 2015 4:37 pm
shinron15 wrote:MadbaLL wrote:shinron15 wrote:Here's a preview on what you can expect to see with my jersey updates for the URB. The late 90's Sonics will have their uniforms in the correct colors (Red, Yellow, and Mint Green) as well as the Rev30 mesh holes removed.
excellent job man, a year ago a spoke with sko about this sonics uniforms and how current color is inaccurate. well done!
btw,.do you have rookie penny cf?
Thanks man. Yes, I do indeed have the Rookie Anfernee Hardaway CF for the '94 Magic and the Memphis Tigers right here in the attachment
Wed Aug 19, 2015 4:51 pm
Medevenx wrote:slimm44 wrote:Would you guys mind telling me what ratings you would change? If you don't mind, mention specific players and specific ratings. I'm willing to have this conversation but, please, let's stop with the disrespect.
Off and Def Awareness is the biggest overall changer in the formula that would allow you to at least be able to control the overall the way you like it, since both awareness ratings do a lot more than described in the game. That, how I see it is the easiest way to adjust overalls. I do remember 2K giving Dirk Nowitzki 99 OFF AWR and 80 DEF AWR just to give him a high OVR when we all know it's not the same for both cases. There is definitely a need to adjust to the game's engine, nobody can doubt that unless you are able to change the entire engine itself.skoadam wrote:Youre wrong Med sry. I know what you try to post but youre wrong. Asso mode for every roster is bad, because cpu is doing what he want to do. What for you re making rotations then? If it revert to default 2k. Minutes the same. 2k logic in asso mode is bad for all rosters. If you dont have paid version of redmc you can forget about accurate or real stats, and without edited tendencies you are in real trouble. To be honest i never saw edited tendencies with the same scale in any roster around. And to be honest one more time, all rosters have pumped up players just to make their overall higher,pumped centers or power forward ratings for pg,sg or sf just to satisfy arcade players. Many guys around still dont know weight of some ratings(and im not talking about users) To play asso mode with some kind of realism you must choose 30 teams to control, turn off injuries and have at least editable teams tab in redmc. Without this no matter which roster you choose your game will go crazy right at the start of new asso.
Not every roster has a bad Assoc mode. I make updated rotations for quick game purposes (personal use, cos me and my father like to play without injuries). Every team has the same bad minutes logic, there is no doubt about that. However, there is some "quality control" you can do with the minutes by at least projecting the starters to share their actual time on the court. Like he said, some players start over actual starters when they shouldn't. HAWK23 and I use overall-intensive rosters which do not have that problem. The only issue would be having no sixth man because the sixth man almost always starts (ex. Jamal Crawford if he has too high a rating). So that thing you said "no matter which roster you choose, your game will go crazy right at the start" is wrong because some are still able to achieve somewhat realistic results through simulations (MVP awards, player stats for the Stars/Starters at least). We can't do anything about the bench's minutes and player stats, but we need to at least control the starters' minutes on the court.skoadam wrote:And sry med but i would never visit your thread and critisize or pointing things youre doin wrong or inaccurate imo, ever. This is sad.
PS: I would prefer if you did, actually. I am more used to being an artist (pixel art) than a designer (roster modder), and constructive criticism comes naturally to me. Like someone here said, it is important to listen to the consumer/user because they are the ones who are actually using the mod a lot more than us content creators. slimm44 seems to understand that, so should you.
Wed Aug 19, 2015 5:11 pm
MadbaLL wrote:IRoCats wrote:Will I be able to play 1988, 1996 and 2006 Season on this roster? Like UBR.
yes, same like in 2k13 mod.
Wed Aug 19, 2015 5:28 pm
IRoCats wrote:MadbaLL wrote:IRoCats wrote:Will I be able to play 1988, 1996 and 2006 Season on this roster? Like UBR.
yes, same like in 2k13 mod.
I just download the the roster for 2k14 but only 2 roster in the RAR file. No 1988, 1996 and 2006
Wed Aug 19, 2015 6:06 pm
shinron15 wrote:MadbaLL wrote:shinron15 wrote:Here's a preview on what you can expect to see with my jersey updates for the URB. The late 90's Sonics will have their uniforms in the correct colors (Red, Yellow, and Mint Green) as well as the Rev30 mesh holes removed.
excellent job man, a year ago a spoke with sko about this sonics uniforms and how current color is inaccurate. well done!
btw,.do you have rookie penny cf?
Thanks man. Yes, I do indeed have the Rookie Anfernee Hardaway CF for the '94 Magic and the Memphis Tigers right here in the attachment
Wed Aug 19, 2015 9:12 pm
Thu Aug 20, 2015 10:46 am
Thu Aug 20, 2015 7:48 pm
shinron15 wrote:Here's another preview of the jersey updates, this time featuring the Raptors with a realistic purple tone (and not the blueish color 2K gave the uniform)
Fri Aug 21, 2015 3:19 am
skoadam wrote:shinron15 wrote:MadbaLL wrote:shinron15 wrote:Here's a preview on what you can expect to see with my jersey updates for the URB. The late 90's Sonics will have their uniforms in the correct colors (Red, Yellow, and Mint Green) as well as the Rev30 mesh holes removed.
excellent job man, a year ago a spoke with sko about this sonics uniforms and how current color is inaccurate. well done!
btw,.do you have rookie penny cf?
Thanks man. Yes, I do indeed have the Rookie Anfernee Hardaway CF for the '94 Magic and the Memphis Tigers right here in the attachment
Ok man i think i know what we really need from you besides accurate jerseys colors for some teams. Are you able to create reaally young faces for players in urbandncaa mod? Like vince carter, allen iverson, grant hill etc but also buck williams, herb williams. That would be epic, but im not sure do you have urb installed or you need some kind of list? Great job on penny.
Sun Aug 23, 2015 9:46 pm
Sun Aug 23, 2015 10:28 pm
shinron15 wrote:
No problem, I'll get to the young CF's from the UBR as well skoAll I need is a list of needed players (I'll send much others as well), as I know I have college specific CF's such as Hoyas Allen Iverson and Crimson Tide McDyess
Sun Aug 23, 2015 11:52 pm
skoadam wrote:[ Image ]
If you are new user of U R Basketball project and you're interested only in 2015/2016 roster you must download all parts for current 2016 roster and remember to download part 7 only for 2k14. But If you are U R Basketball user from 2k13 and you still have zip parts somewhere, all you have to do is download part 7 only for 2k14 and paste all files from all parts into main game folder. After this you must download 2K14 Rosters Files.
If you want to use URBandNCAA roster, you must download all retro parts. In near future all those files will be in use for 1985-2015 rosters, so you will be ready and all you have to do is wait for next rosters.Download link >>> click here
[ Image ]Click here to donate and make me feel my work is neededWhats inside
- new real 2015/2016 schedule for 2016 roster
- updated part 7 only for 2k14 with missing 2k14 retro players (2k removed many hidden retro players in 2k14 comparing with 2k13), so now all players in URBandNCAA should have cfs.
- new sliders- little tweak, still not final sets
- to get new silent update please re-download roster files and part 7.
Mon Aug 24, 2015 12:14 am
Mon Aug 24, 2015 12:41 am
big-shot-ROB wrote:Let's say I want to try these for the 2015-2016 season just to see how the gameplay and the association mode feels. But I don't want to download any retro stuff and I don't want anything on my 2k14 folder replaced (especially cf's). Is there ay way to do it?
Mon Aug 24, 2015 12:59 am
Mon Aug 24, 2015 2:00 am
johnwest1985 wrote:i didnt get my game to work.. like i always do is copy my game into a new folder.. so i have one clean nba 2k14.. one with kevins roster, one with UBR, and then i tried one with yours. What i do then is that i change the name of the nba2k14.exe file before i play.. so only the map i use is called nba2k14 and the exe file in that is nba2k14.exe..
i installed the mod ( only the current part 1 to 6 ) and then in the end the 7th zip file. My game crashed after loading. Could it be the shoefiles ?
just for all other in this forum im am one of the few people having this problem so just use this mod !! its working for everybody except me
Mon Aug 24, 2015 2:29 am
Mon Aug 24, 2015 4:17 am
Mon Aug 24, 2015 4:18 am
Mon Aug 24, 2015 5:33 am
johnwest1985 wrote:the issue was my shoedata or shoefiles in the online data folder...
now i emptied.. do i need anything inside ??
skoadam wrote:johnwest1985 wrote:it did work for me loading the actual roster without the actual files inside without a problem.. some file is either conflicting our causing something not to work for me
If you paste files from part7 only for 2k14 at the end it will work.
Maybe try to run offline or check your online folder, im not sure but only you and other guy reported problems and i have +2k downloads already.