Ok i got some more news
1) I fixed the 0C Import issues. Unfortunately in order to make this to work, i have to store a temp file to disk. Now because 0C is nearly 11 gigs, this is equivalent of copying 11 gigs from disk to disk, and in order to put this temp back, i need to recopy the temp data back to the original file, so the procedure is going to be quite slow. It seems like its working ( no crashes in game, or the tool) but its very slow
2) I added support for zlib data browsing. In fact i discovered that the small zlib on the end of every player's archive is a small zlibbed xml file which contains data like this :

3) I had already discovered some dorna's in the past, so i worked a bit to make them work in the tool.
What they have done this year is that all rest iff's are pretty much independent, but concerning the dorna's they keep the files split into probably a cdf file, and an iff right next to it. Now these 2 archives are like 2 separate archives in the 0A file, but there is no way that the tool can read one without the other, these should be together. And the main reason for that is simply because the cdf file simply points to data on the next iff file.
I am making this introduction, because till now, the way that the tool worked was: Whenever you try to open an archive, its being read ONCE, from disk and then all the data is being read from memory. In order to make the dorna's data to work, i had to be able to read from disk until i get all the info the cdf needs. This means that the tool got a bit slower ,as far as archive exploring is concerned (some seconds of lag when there is a new uninitiallized IO request), but i think it was worth it.
So here are the milwuakee bucks dorna file contents:

This is a png converted ad:

4) While working on the dorna's i found out a bug about the texture convertion which caused some corruption on many textures. So this one was fixed as well and textures like the next one, are looking much better now:D

Ok so i have to see whats next on the list to fix

Thats enough for today i suppose
Greg