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Patchmaking tutorials for NBA 2K15.
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Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 12:16 pm

In Q&A form, but a tutorial nonetheless.

Q: How do I import cyberface XXXX into the game using Greg's tool?


A: Chances are, the cyberface you downloaded is in .iff format. Firstly, locate the default cyberface archive in Greg's tool. Generally, for a team, they're in lineup order, so the starting PG would be the first cyberface, then SG, SF, ect. Once you located the archive that contains the cyberface, right click and select "import iff archive" from the drop-down.

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When you select the .iff from your PC, it should show up in the import scheduler. Double check that it has.

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If it's there, to to File > Apply Changes, and give the program will begin importing the iff.

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The cyberface should now be imported!

Q: I'm importing a texture. What do all these these texture options mean?


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A: Well I'm glad you asked, you handsome devil.

For DDS images, only the swizzle option is applied, so choosing texture types and mipmap amounts here will do nothing, so make sure the DDS you're importing is the right format. For the most part, leave swizzling checked, unless the specific texture you're trying to import doesn't work when swizzling.

PNG and JPG images on the other hand do work with the texture format and import features. Again, for the most part, leave swizzling checked.

It's also worth noting that if a default image has an alpha channel, it'll be best to import a DDS so you can have a proper alpha channel, something PNG and certainly JPEG lack.

Q: But Mr. TBM, how do I know which texture options to pick?? Stop being so lazy like the 2K developers!


Calm down, man. It's simple. Just click the image viewport and press the I key, and the information for the image will pop up in the right-hand corner. When you replace the default image with a PNG or JPG, use these settings, and likewise, for DDS, export in Photoshop or GIMP with these settings.

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Q: How Do we make green texture for cyberfaces now? They're different than in years past.


A: They're called normals now. Open your cyberface in Photoshop or GIMP, delete the alpha channel, and open Nvidia's normal map filter.

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These are the settings I've been using. If you find better results with other settings, feel free to use those.

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This is a sample result:

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For some, you might need to manually touch the normal up, like in this image, because it's adding a bump to the tattoos, which we probably don't want.

Then, export the file as a DDS with the texture type as 3Dc.

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Finally, import it over face_detailnormal (AKA group_0_unknown_2)

Q: For team archives, what's the file order?


A: Generally speaking, it's in this order:

1. Stadium files
2. Floor Files
3. Player files (models, cyberfaces, portraits, big heads, full-body images)
4. Jerseys
5. Coach files (same as player files)
6. Crowd clothing
7. Logos

That should cover it. Any questions? Leave them here.

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 12:44 pm

Great Tutorial man,it really helped,quick question so are we able todo court editing now? as in 3d editing.

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 12:46 pm

No 3D editing yet. That will be in the next release, along with OGG imports, dorna editing, zlib editing, and some other stuff.

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 12:52 pm

Have you tried importing my Kobe CF again using this tool?

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 1:50 pm

thanx!

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 2:34 pm

about the court..........can we do a basic update for the court? :D

like for Example: Celtics Court,

removing the "Boston CELTICS" to "TD GARDEN"


thanks :D

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 5:23 pm

ldc1024, hope you share your works here

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 5:39 pm

Venoms wrote:about the court..........can we do a basic update for the court? :D

like for Example: Celtics Court,

removing the "Boston CELTICS" to "TD GARDEN"


thanks :D


Is 0H offset 66129084 unknown_6 the file you're looking for?

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 07, 2014 5:58 pm

TBM, great tutorial brother (Y)

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 14, 2014 3:25 pm

where to find jersey sizes? i want to change the normal jersey into a thin jersey. thanks in advance

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 14, 2014 3:43 pm

What does that even mean?

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 14, 2014 7:00 pm

i want the global jersey to be tight, is there anyway?

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Mon Dec 15, 2014 5:59 am

No. Only with exe modding right now.

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Tue Dec 16, 2014 6:48 am

hey boss. i am hoping to do some shoes for this years game. how ever when i use the tool to find shoes in 1I none of the files show "import archive" when i right click . all i have is "copy offset"

is there any way you could point me in the correct direction to locate shoe files so i can start making rare shoes again?

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Wed Dec 17, 2014 9:17 am

What version of Greg's tool are you using? Sounds like you're using the old version without the import features.

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Thu Dec 18, 2014 8:09 am

TBM wrote:What version of Greg's tool are you using? Sounds like you're using the old version without the import features.

thax 4 ur reply
im using NBA2K15_Explorer_v0.1
dl,ing .27 now

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Thu Dec 18, 2014 6:24 pm

Hi,

I don't know why but in v0.1 there is a "Open" button (in left top).
In v0.2 I dont see any "Open" button so can't use it.
I'm on windows 7 (x86).
I have done some cyberfaces (irving, jordan, dr j, bird, iverson, stockton) but I can’t see the result.
I hope somebody can help me.

Have a nice day.

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Thu Dec 18, 2014 10:25 pm

what is the number of the cavs away jersey number font ?

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Thu Dec 18, 2014 11:09 pm

TBM wrote:A: Generally speaking, it's in this order:

1. Stadium files
2. Floor Files
3. Player files (models, cyberfaces, portraits, big heads, full-body images)
4. Jerseys
5. Coach files (same as player files)
6. Crowd clothing
7. Logos


Using this info, you can find it yourself very easily.

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Thu Dec 18, 2014 11:17 pm

i have found the jersey files but is is not possible the right numerfont assign the right jersey . For the blue Jersey it give 4 red numbertypes but what is the right numberfont for this jersey ?

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sat Dec 20, 2014 7:05 pm

Dude can you please add to your tutorial that for some of us before we go into this explorer program that we have to first "RUN AS ADMINISTRATOR" in order for your saves to work. Jesus I was up all night trying to figure what the hell I was doing wrong.....

RUN AS ADMINISTRATOR!!!!.....lol sorry for the rant....but yes I was up all night

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sat Dec 20, 2014 8:28 pm

snake212 wrote:Dude can you please add to your tutorial that for some of us before we go into this explorer program that we have to first "RUN AS ADMINISTRATOR" in order for your saves to work. Jesus I was up all night trying to figure what the hell I was doing wrong.....

RUN AS ADMINISTRATOR!!!!.....lol sorry for the rant....but yes I was up all night
Also was my problem.

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 21, 2014 11:09 pm

Brother, i really think we need to change Carmelo's cyberface, but I can't seem to find the correct melo's face file. Can you tell me with file is the file for melo?

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Sun Dec 21, 2014 11:13 pm

YOU CAN'T CHANGE CARMLEO'S CF BECAUSE IT IS ENCRYPTED!

Re: Tutorial: Greg's Tool (NBA2K15 Explorer)

Mon Dec 22, 2014 2:35 am

samardzicnba wrote:YOU CAN'T CHANGE CARMLEO'S CF BECAUSE IT IS ENCRYPTED!

Yea, I was having trouble finding it. Is it because of update 3? So does that mean there's no way we can change it?
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