Gameplay feels way too scripted

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Gameplay feels way too scripted

Postby JWL3 on Thu Oct 30, 2014 7:30 pm

I can almost predict when a shot is going to be made or missed. And this has nothing to do with how the defense is playing. When I pass to a wide open guy who's a good shooter, I can look at the score, the team momentum, and predict if that shot is going in. It's sad, really. Guys should not be missing open 10 footers.

I would break down the likelihood of a shot going in as follows:

25% shooter's fg rating
35% defense (if he's open or not)
35% team momentum
5% other (e.g. if he got a pass from a PG with good rating, if his teammate chemistry is up, if he's got some badge that gives him a boost if he just came off a pick and roll, etc.)


That team momentum garbage has got to stop. Everything else makes sense. Team momentum, while real in sports (assh*les pucker up when the crowd starts getting on you, you're at the line, etc.), should not be forced onto a bball video game. If you start doing that, you're taking control out of the user's hands. He's doing his job getting an open shot, and then you penalize him?
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Re: Gameplay feels way too scripted

Postby JWL3 on Thu Oct 30, 2014 8:06 pm

Me: I'm up 2. Playing very good defense.
CPU: Wolves Wiggin's chucks up a 3 from about 3 feet behind the 3 pt line. Shot clock cheese. Swish.
Me: I press time out with two shoulder buttons but instead, I pass straight into a crowd, turnover.
CPU: They score immediately on a layup.

Rest is history. Game over.

This has happened to me multiple times when I'm certain I pressed a button but instead, something else happens. Not saying this is scripted, but it's bogus. And then the chuck from Wiggins. C'mon dude. Sh*t happens but it happens way too much for it to be random.
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Re: Gameplay feels way too scripted

Postby Slim5050 on Thu Oct 30, 2014 9:23 pm

The passing into the crowd seems to be an issue.I have passes on 80 nad i still pass to the crowd for no reason whatsoever lol.
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Re: Gameplay feels way too scripted

Postby fjccommish on Fri Oct 31, 2014 4:42 am

In the old days of NBA Live it was easy to see that there was scripted outcomes. I could save a game, then keep restarting it from the save. The same thing would happen every time. For example, the same player would get the ball and hit a contested three to win the game. There was even a spring sound when this scripted, game winner took place.

(sporiiiiiiiiiiiiiiiiiing) Player A hits contested three for the win.

Quit

Reload mid-game save

(sporiiiiiiiiiiiiiiiiiing) Player A hits contested three for the win.
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Re: Gameplay feels way too scripted

Postby Patr1ck on Fri Oct 31, 2014 10:36 am

Considering that R1 is a pass button, I wouldn't be surprised that random passes happen. I have learned to never call timeout when I have the ball in my possession. I think pressing R1, and then L1 ends up passing the ball to the closest person to the basket or something.

Apparently we are supposed to hold the shoulder buttons down.

Afraid to lose, fjccommish?
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Re: Gameplay feels way too scripted

Postby Insidian on Fri Oct 31, 2014 10:44 am

Man, I'm hearing you on the scripted feeling, except it's like this for me. I go cold in the third quarter, can't hit the broadside of a barn. My whole team gets cold, the other team turns into the Harlem Globetrotters and I lose by a landslide. Almost every game goes like this, unless it's a team I just couldn't lose to if I tried(which isn't many, apparently, I'm 8-12 atm). This is in My Career mode. Something is seriously off.
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Re: Gameplay feels way too scripted

Postby JWL3 on Fri Oct 31, 2014 1:43 pm

Momentum fail of the night:

This time, I'm up 4 with 1:30 to go. Naturally, cpu drills a 3. Ok fine. Wide open, whatever. I give it to my 3 pt shooter for a wide open 3. Brick. They come down and score. They up 1. I come down and miss a jumper, despite having perfect timing and form. Come freaking on man. They score and they're up 3. Game over. it's just incredibly frustrating when you've got aholes like Favors hitting fadeaway game winners on good defense while I miss open shots. Even freaking free throws with good releases will miss if it wasn't meant to be that way. When I'm down 5 and gay chucks a 3 I would've bet my house that he would hit it. And guess what? Swish. According to 2k15, every game should end up like San Antonio-Miami Game 6.

This is becoming a nightly how can we screw him today, exercise? Seriously, cpu assist is outrageous. You'd almost rather be down than up. Now, having a 4pt lead with 1:30 to go, you win those games 80% of the time. I feel like I'm being punked. The game is trying to make things exciting but it's making the game bullshit. Has anyone ever won a game by 20? Anyone at all? It's like the farther up you are, the harder it is to add to the lead.

End rant.
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Re: Gameplay feels way too scripted

Postby timetravelprimer on Fri Oct 31, 2014 7:53 pm

I also noticed that when you stand in the paint for the offensive rebound, the other player in your team will likely to miss 80% of the time. It's just like the system doesn't recognize the hustle but confirms violation in spacing and punishes you.
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Re: Gameplay feels way too scripted

Postby Patr1ck on Fri Oct 31, 2014 9:06 pm

One thing I have noticed is that missed shots from the cpu seem to find there way to a teammate who is not boxed out.

I have blown out the cpu, but it was in my career.
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Re: Gameplay feels way too scripted

Postby burter on Sat Nov 01, 2014 12:53 am

Playing Mycareer and I just turned off the game. I'm pissed. I decided to count how many shots the cpu makes with less than 3 seconds on the shot clock. I keep seeing it in each game so I decide to count on this game. Playing the spurs and kid you not they made 8 out of 10 before I turned the game off. They made 7 of them with at least one 1 hand in their face. They made 3 with 2 hands and 1 with 3 hands. Ginobi made a 3 pointer about 6 feet behind the line. You know how I know? It did the animation as if you where shooting it from half court line. I turned it off at half time. What is the point in playing defense if the cpu is just going to do this clock cheese all game? It's not my fault they do not program the game smart enough to run plays to get guys open. So the only way to keep the game close or get the cpu a win is with this cheese.....
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Re: Gameplay feels way too scripted

Postby deluxxe on Sat Nov 01, 2014 2:37 am

Pdub wrote:Considering that R1 is a pass button, I wouldn't be surprised that random passes happen. I have learned to never call timeout when I have the ball in my possession. I think pressing R1, and then L1 ends up passing the ball to the closest person to the basket or something.

Apparently we are supposed to hold the shoulder buttons down.

Afraid to lose, fjccommish?


Ya you gotta hold them down until you hear the whistle. If you just tap them then you run the risk of passing (still confused why 2k changed this from the select button. worked perfectly fine before).
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Re: Gameplay feels way too scripted

Postby Sauru on Mon Nov 03, 2014 1:56 am

so what i am hearing is there is no skill involved in this game, the computer decides everything
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Re: Gameplay feels way too scripted

Postby JWL3 on Tue Nov 04, 2014 5:21 am

Sauru wrote:so what i am hearing is there is no skill involved in this game, the computer decides everything



It decides way more than it should an in an unrealistic way. I guess you can argue that momentum should be programmed into the game and that you have to fight through it if you want to win. But the counter argument is that it's stupid and overpowering and punishes the user who works hard to get an open shot and then bricks it. I shouldn't brick the 5th shot (which is perfect release, form, wide open) just because I took 4 bad shots before that and am ice cold. But then again, I'm not a sports psychologist so maybe it really should affect your shooting % when you're cold.
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Re: Gameplay feels way too scripted

Postby Leftos on Tue Nov 04, 2014 5:39 am

deluxxe wrote:
Pdub wrote:Considering that R1 is a pass button, I wouldn't be surprised that random passes happen. I have learned to never call timeout when I have the ball in my possession. I think pressing R1, and then L1 ends up passing the ball to the closest person to the basket or something.

Apparently we are supposed to hold the shoulder buttons down.

Afraid to lose, fjccommish?


Ya you gotta hold them down until you hear the whistle. If you just tap them then you run the risk of passing (still confused why 2k changed this from the select button. worked perfectly fine before).

Because what was the select button before is now for example "Share" on PS4 and we're not allowed to use it anymore.
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Re: Gameplay feels way too scripted

Postby ColumbusBobby23 on Tue Nov 04, 2014 7:21 am

Leftos wrote:
deluxxe wrote:
Pdub wrote:Considering that R1 is a pass button, I wouldn't be surprised that random passes happen. I have learned to never call timeout when I have the ball in my possession. I think pressing R1, and then L1 ends up passing the ball to the closest person to the basket or something.

Apparently we are supposed to hold the shoulder buttons down.

Afraid to lose, fjccommish?


Ya you gotta hold them down until you hear the whistle. If you just tap them then you run the risk of passing (still confused why 2k changed this from the select button. worked perfectly fine before).

Because what was the select button before is now for example "Share" on PS4 and we're not allowed to use it anymore.



Okay, that explains why the Select/Back button isn't used in the menu for those help/explanation screens like we have had in the past. I'm sorry to say this, but IMO it looks like 2K didn't put many resources into making the PC version all that it could have been this year. I mean it's great that we got the next gen port, but it seems like they didn't put much effort into testing and finding bugs after the port was done. For them to not notice that the in-game stats weren't coming up pretty much proves that very little testing had been done. That is why I was curious about the sales on the PC. Hopefully it was enough for us to get a little more attention on the next go around. The fact that we are getting patch support is a good sign though and I'm very thankful for that.
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Re: Gameplay feels way too scripted

Postby Patr1ck on Tue Nov 04, 2014 8:25 am

Not just patch support, but exclusive pc only patches. That's a first and pretty much counters your argument about 2k not putting resources into the pc version. The stats issue is on consoles as well.
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Re: Gameplay feels way too scripted

Postby JWL3 on Tue Nov 04, 2014 3:02 pm

Speaking of scripted, Dragic just passed the ball to his brother on the Suns who was coming off a pick. Except the receiver got stuck on the pick by his own guy. Turnover, right? Nope, the ball defied the laws of physics, slowed down, floated in mid air (changed from a straight pass to a lob pass) and waited for the receiver to catch it, no probs. Guess it wasn't their turn to commit a turnover.

I really need to install fraps and post this bs on here. We can have an all time bloopers reel spliced together.
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Re: Gameplay feels way too scripted

Postby JWL3 on Tue Nov 04, 2014 3:19 pm

Rant of the day:

1) Eminescu evicerates us for 30 15 rebounds. Who the f is this guy?
2) We up 3. Shit coach pulls everyone on the team who can hit anything. We go down 5. Then he sits me for 2 seconds. Down 13. WT flying F?
3) shot clock cheese - no name garbage players hitting fade aways from 20 feet away, hitting double-teamed challenged shots. I count the seconds down, time the block perfectly, ball goes through my hand, swish.
4) why doesn't the cpu just double on every single possession? It's supernaturally effective. If they double, my pass to the open guy magically gets misdirected 20 feet away. I get doubled, easy pass to Dirk underneath the basket, but whoops, my pass flies 10 feet to his left to no one. My double teams do fucking nothing.
Last edited by JWL3 on Tue Nov 04, 2014 3:30 pm, edited 2 times in total.
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Re: Gameplay feels way too scripted

Postby [Q] on Tue Nov 04, 2014 3:21 pm

Leftos wrote:
deluxxe wrote:
Pdub wrote:Considering that R1 is a pass button, I wouldn't be surprised that random passes happen. I have learned to never call timeout when I have the ball in my possession. I think pressing R1, and then L1 ends up passing the ball to the closest person to the basket or something.

Apparently we are supposed to hold the shoulder buttons down.

Afraid to lose, fjccommish?


Ya you gotta hold them down until you hear the whistle. If you just tap them then you run the risk of passing (still confused why 2k changed this from the select button. worked perfectly fine before).

Because what was the select button before is now for example "Share" on PS4 and we're not allowed to use it anymore.

I've seen games use that center touchpad button as an extra start button while other games haven't taken advantage of it. Is there a way that you guys can integrate that into the game at all? or even navigating menus?
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Re: Gameplay feels way too scripted

Postby landrol on Tue Nov 04, 2014 8:48 pm

You guys do realize that this is a simulation style game?? And in real life even the best players in the world miss to occasional 10 footer! Sorry but even if you get perfect release, there should always be a change to miss. They are going for realism ppl! If you want arcade, play NBA Live 15 LOL!!! :lol:
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Re: Gameplay feels way too scripted

Postby karlsanada10 on Tue Nov 04, 2014 10:22 pm

^That's stupid argument bro. Unless you play on Pro. I always get blown up even playing on All-star on MyGM. though it's not scripted, they are definitely cheesing in the paint.
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Re: Gameplay feels way too scripted

Postby Patr1ck on Tue Nov 04, 2014 11:03 pm

Do you guys try to block every shot our do you play physical defense with the right stick? I find more success using the right stick.
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Re: Gameplay feels way too scripted

Postby JWL3 on Wed Nov 05, 2014 3:30 am

landrol wrote:You guys do realize that this is a simulation style game?? And in real life even the best players in the world miss to occasional 10 footer! Sorry but even if you get perfect release, there should always be a change to miss. They are going for realism ppl! If you want arcade, play NBA Live 15 LOL!!! :lol:



I don't mind missing an open 10 footer. But when the other team comes down and right away hits a contested 3, it's rigged. Again, I understand that can totally happen in real life. But team momentum should not have that big of an effect on the game. Player hotness and coldness - ok. I can switch to another player to shoot. But you're totally helpless when momentum is against you. Calling time out does not immediately reset the momentum factor.


Nothing is more frustrating than shutting some guy down for 23 out of the 24 second shotclock and then he chucks a fade away in that goes through your hand. By your argument, shot clock cheese makes sense too because this is a "simulation. "
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Re: Gameplay feels way too scripted

Postby JWL3 on Wed Nov 05, 2014 3:37 am

Pdub wrote:Do you guys try to block every shot our do you play physical defense with the right stick? I find more success using the right stick.



I try to be disciplined and stay down using the intense D trigger and the right hands up stick. I see all these defensive options with the right stick to cut off drivers or something but I've never been able to effectively use them. What other defensive tricks are there? Sometimes even with intense d triggered, if you're not in the right position, the guy can still leave you shook and blast right past you without any friction at all.
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Re: Gameplay feels way too scripted

Postby Patr1ck on Wed Nov 05, 2014 4:28 am

I use a combination of left and right stick, controlling my direction with the left and then making adjustments with the right to attempt to initiate contact.
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