Talk about NBA 2K15 here.
        
            
        
    
    
	
        
        Wed Oct 15, 2014 10:03 pm
		
			
			JBulls wrote:Open source would be great, if not, it's okay. Great work either way!
Well that is up to me to think about but at this moment NO
1st beta of texture editor [export-import] will be next week at some point
			
		
 
	 
	
        
        Wed Oct 15, 2014 10:16 pm
		
			
			Oh, shit. 
			
		 
	 
	
        
        Wed Oct 15, 2014 10:22 pm
		
	 
	
        
        Wed Oct 15, 2014 10:55 pm
		
			
			ok, sorry...
are you from belgrade?
			
		
	 
	
        
        Wed Oct 15, 2014 11:00 pm
		
			
			nope. nikad ne bi ziveo tamo.
			
		
	 
	
        
        Wed Oct 15, 2014 11:20 pm
		
			
			So, If I understood well, this tool is gonna cost?
			
				
Last edited by 
iamSamke on Wed Feb 18, 2015 7:15 am, edited 1 time in total.
					
				
 
			
		 
	 
	
        
        Thu Oct 16, 2014 12:10 am
		
			
			samardzicnba wrote:so we must pay for that???
pay for what?
			
		
 
	 
	
        
        Thu Oct 16, 2014 2:41 am
		
			
			samardzicnba wrote:so we must pay for that???
Not open source doesn't automatically mean not free.
I just hope he isn't like vlad and releases it for free.
			
		
 
	 
	
        
        Thu Oct 16, 2014 3:05 am
		
			
			Oh, i didn't realised...
			
				
Last edited by 
iamSamke on Sat Jan 31, 2015 3:18 am, edited 1 time in total.
					
				
 
			
		 
	 
	
        
        Thu Oct 16, 2014 3:33 am
		
			
			Thanks for hard work Nesa24
			
		
	 
	
        
        Thu Oct 16, 2014 4:01 am
		
			
			samardzicnba wrote:sorry dudes if i dont understand something, i am 14 years old...
don't worry, it happens...and the good news is that it happens once in a life 
			
		 
	 
	
        
        Thu Oct 16, 2014 7:18 am
		
			
			PepsiWithCoke wrote:Not open source doesn't automatically mean not free.
I just hope he isn't like vlad and releases it for free.
well i am not vlad or anyone else but me
a roster editor will be released when ready and here is a sneak peak [ changed Dallas to nesa24 ]


Tool wont require any special skills it will be very plain and straightforward but its realy realy early for that
			
		
 
	 
	
        
        Thu Oct 16, 2014 7:42 am
		
			
			Nice work there. Which language you use to reverse the game ?
			
		
	 
	
        
        Thu Oct 16, 2014 8:30 am
		
			
			Good stuff! 
			
		 
	 
	
        
        Thu Oct 16, 2014 9:03 am
		
			
			Awesome! 
			
		 
	 
	
        
        Thu Oct 16, 2014 9:19 am
		
			
			That's great news. Super exciting. 
  
			
		 
	 
	
	
        
        Thu Oct 16, 2014 3:54 pm
		
			
			nesa24 wrote:JBulls wrote:Open source would be great, if not, it's okay. Great work either way!
Well that is up to me to think about but at this moment NO
1st beta of texture editor [export-import] will be next week at some point
 
AWESOME NEWS!
just to have this clear: theorically will we be able to export-edit-import stuff like courts, jersey or dornas with the editor??
			
		
 
	 
	
        
        Thu Oct 16, 2014 4:06 pm
		
			
			seanbarkley wrote:nesa24 wrote:1st beta of texture editor [export-import] will be next week at some point
AWESOME NEWS!
just to have this clear: theorically will we be able to export-edit-import stuff like courts, jersey or dornas with the editor??
 
As i wrote it will be texture editor. I will keep you guys and girls [if any] updated on progress.
			
		
 
	 
	
        
        Thu Oct 16, 2014 10:50 pm
		
			
			Correct me if I'm wrong but for what I understand?
All files is still iff but on an archive? Right?
If I'm right, it will be easier for us if you can make a tool would just simply extract all the iff files, just like the old days directory full of iff files.
And just 1 iff files to share a mod rather than uploading the whole team file which almost 500mb and for like me who come from the Philippines that 500mb will take forever just for an CF or Jersey or Crowd update.
That's another thing to correct me, is this tool will allow us to just share iff?
Or you need to upload the 500mb file just for an CF or Jersey or crowd update?
I know this is too much too ask, and I don't know if that's possible but just an idea.
TIA.
			
		
	 
	
        
        Thu Oct 16, 2014 11:19 pm
		
			
			Tha King wrote:Correct me if I'm wrong but for what I understand?
All files is still iff but on an archive? Right?
If I'm right, it will be easier for us if you can make a tool would just simply extract all the iff files, just like the old days directory full of iff files.
And just 1 iff files to share a mod rather than uploading the whole team file which almost 500mb and for like me who come from the Philippines that 500mb will take forever just for an CF or Jersey or Crowd update.
That's another thing to correct me, is this tool will allow us to just share iff?
Or you need to upload the 500mb file just for an CF or Jersey or crowd update?
I know this is too much too ask, and I don't know if that's possible but just an idea.
TIA.
Well i did think about that
Tool will have export-import. If you make Kobe face why do you need to upload 400MB?
So it will be: make a face-upload-user puts it in import folder-user clicks import button on tool
Yes they are iffs but they arent readable in IFF Editors at this point. Some offsets that point to data are changed and tools will crash
			
		
 
	 
	
        
        Thu Oct 16, 2014 11:33 pm
		
	 
	
        
        Thu Oct 16, 2014 11:47 pm
		
			
			Great stuff nesa. thank you.
OT: i remeber when you started to hexediting pes(not a long time ago...), you are getting better and better. congratz. Hope to see you on evoweb as well, pes2015 needs you badly. 
			
		 
	 
	
        
        Thu Oct 16, 2014 11:56 pm
		
			
			odiomoratti wrote:Great stuff nesa. thank you.
OT: i remeber when you started to hexediting pes(not a long time ago...), you are getting better and better. congratz. Hope to see you on evoweb as well, pes2015 needs you badly. 

 
Well i dont hexedit. Hex is part of reading files and not decompiling or gameplaymaking. It isnt just replace 0xFF with 0x52...
My work started way before joining evo-web/nlsc...
			
		
 
	 
	
        
        Fri Oct 17, 2014 12:14 am
		
			
			nesa24 wrote:odiomoratti wrote:Great stuff nesa. thank you.
OT: i remeber when you started to hexediting pes(not a long time ago...), you are getting better and better. congratz. Hope to see you on evoweb as well, pes2015 needs you badly. 

 
Well i dont hexedit. Hex is part of reading files and not decompiling or gameplaymaking. It isnt just replace 0xFF with 0x52...
My work started way before joining evo-web/nlsc...
 
I'm a programmer, i know what you do. Hexediting was just a short term to sum it up.  The msg meaning was just a compliment, nothing else.  
			
		 
	 
	
	
	
	    
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