Albys Realistic Roster 6 (season 2014-2015) new RELEASE!

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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby dimpara on Tue Jun 24, 2014 2:33 am

the bug with myplayer first name exists :( ,thanx Alby great roster anyway only fix these please :wink:
Pourcentage de modifications de l'apd 90 des sГ©quences canines dГ©monstration si nous avions ajustГ© la dose en fonction du poids et de la taille.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Cards77 on Tue Jun 24, 2014 5:48 am

I"m still seeing some things that need fixed in the SuperSim sliders.

1. CPU tempo. The CPU passes or dribbles around the perimeter until the shot clock goes to 12 or 10. Then they are forced to lob it up or shoot a crappy shot. I don't seem them running ANY offense, no pick and rolls, no movement, nothing.

2. CPU shooting: I have never had the CPU shoot more than 40% in any period. This is caused by #1 most likely and leads to a major problem. While the Player and the CPU have the same NUMBER of POSSESSIONS and SHOTS, the CPU can't put up more than 86-92 points.

3. No one can drive. Unless there is a fast break or transition, there is no one getting to the rim. This is a major problem. The CPU just bumps everyone off with that stupid dribbling bump back animation.

4. Rotations: I see time and again teams with stars that play nearly every second, like LeBron, Damian Lillard etc, sitting out entire 5-6 min stretches in more than one quarter. In fact, in the playoffs, the CPU plays their bench for almost entire quarters. Not sure what this is about.

I'm still getting a TON of glitched collision animations, flickering player movement, jersey problems etc.

maybe 3.0 addresses some of these. I'd like to hear what other people are seeing here.

I'm personally blowing the CPU out by 25-30 in most games, and I'm usually up by 20 by half time. Making it hard for me to continue playing.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Albys on Tue Jun 24, 2014 6:08 am

Cards77 wrote:I"m still seeing some things that need fixed in the SuperSim sliders.

1. CPU tempo. The CPU passes or dribbles around the perimeter until the shot clock goes to 12 or 10. Then they are forced to lob it up or shoot a crappy shot. I don't seem them running ANY offense, no pick and rolls, no movement, nothing.

2. CPU shooting: I have never had the CPU shoot more than 40% in any period. This is caused by #1 most likely and leads to a major problem. While the Player and the CPU have the same NUMBER of POSSESSIONS and SHOTS, the CPU can't put up more than 86-92 points.

3. No one can drive. Unless there is a fast break or transition, there is no one getting to the rim. This is a major problem. The CPU just bumps everyone off with that stupid dribbling bump back animation.

4. Rotations: I see time and again teams with stars that play nearly every second, like LeBron, Damian Lillard etc, sitting out entire 5-6 min stretches in more than one quarter. In fact, in the playoffs, the CPU plays their bench for almost entire quarters. Not sure what this is about.

I'm still getting a TON of glitched collision animations, flickering player movement, jersey problems etc.

maybe 3.0 addresses some of these. I'd like to hear what other people are seeing here.

I'm personally blowing the CPU out by 25-30 in most games, and I'm usually up by 20 by half time. Making it hard for me to continue playing.



I think you play another game... :roll:
if you want to support my works (Realistic Roster and gameplay):
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby nathan0620 on Tue Jun 24, 2014 8:41 am

Cards77 wrote:I"m still seeing some things that need fixed in the SuperSim sliders.

1. CPU tempo. The CPU passes or dribbles around the perimeter until the shot clock goes to 12 or 10. Then they are forced to lob it up or shoot a crappy shot. I don't seem them running ANY offense, no pick and rolls, no movement, nothing.

2. CPU shooting: I have never had the CPU shoot more than 40% in any period. This is caused by #1 most likely and leads to a major problem. While the Player and the CPU have the same NUMBER of POSSESSIONS and SHOTS, the CPU can't put up more than 86-92 points.

3. No one can drive. Unless there is a fast break or transition, there is no one getting to the rim. This is a major problem. The CPU just bumps everyone off with that stupid dribbling bump back animation.

4. Rotations: I see time and again teams with stars that play nearly every second, like LeBron, Damian Lillard etc, sitting out entire 5-6 min stretches in more than one quarter. In fact, in the playoffs, the CPU plays their bench for almost entire quarters. Not sure what this is about.

I'm still getting a TON of glitched collision animations, flickering player movement, jersey problems etc.

maybe 3.0 addresses some of these. I'd like to hear what other people are seeing here.

I'm personally blowing the CPU out by 25-30 in most games, and I'm usually up by 20 by half time. Making it hard for me to continue playing.



lol.. perfectionist spotted !

on #3 : u cant drive? dahm ! are u playin'?
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby nathan0620 on Tue Jun 24, 2014 8:44 am

:bowdown: :bowdown2: (Y) (Y) (Y)
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Cards77 on Tue Jun 24, 2014 10:44 am

nathan0620 wrote:
Cards77 wrote:I"m still seeing some things that need fixed in the SuperSim sliders.

1. CPU tempo. The CPU passes or dribbles around the perimeter until the shot clock goes to 12 or 10. Then they are forced to lob it up or shoot a crappy shot. I don't seem them running ANY offense, no pick and rolls, no movement, nothing.

2. CPU shooting: I have never had the CPU shoot more than 40% in any period. This is caused by #1 most likely and leads to a major problem. While the Player and the CPU have the same NUMBER of POSSESSIONS and SHOTS, the CPU can't put up more than 86-92 points.

3. No one can drive. Unless there is a fast break or transition, there is no one getting to the rim. This is a major problem. The CPU just bumps everyone off with that stupid dribbling bump back animation.

4. Rotations: I see time and again teams with stars that play nearly every second, like LeBron, Damian Lillard etc, sitting out entire 5-6 min stretches in more than one quarter. In fact, in the playoffs, the CPU plays their bench for almost entire quarters. Not sure what this is about.

I'm still getting a TON of glitched collision animations, flickering player movement, jersey problems etc.

maybe 3.0 addresses some of these. I'd like to hear what other people are seeing here.

I'm personally blowing the CPU out by 25-30 in most games, and I'm usually up by 20 by half time. Making it hard for me to continue playing.



lol.. perfectionist spotted !

on #3 : u cant drive? dahm ! are u playin'?


I mean don't get me wrong here the gameplay is far and away better than any other mod. That should go without saying or else I wouldn't be playing this many games, to see these kinds of patterns.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Cards77 on Tue Jun 24, 2014 10:45 am

Albys wrote:

I think you play another game... :roll:


What do you mean?
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby wikisaiyan on Tue Jun 24, 2014 2:57 pm

any one know of a program I can use to preview or see a CF or iff file? Thanks
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Maverick on Tue Jun 24, 2014 6:43 pm

Great update! Thanks! BTW, I hope you could correct the Audio ID of the Hornets next update.

wikisaiyan, 3DM Mod Tool or NBA2KX Mod Tool (2K12 Supported)
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Cards77 on Wed Jun 25, 2014 5:45 am

Maverick wrote:Great update! Thanks! BTW, I hope you could correct the Audio ID of the Hornets next update.

wikisaiyan, 3DM Mod Tool or NBA2KX Mod Tool (2K12 Supported)


Thanks for that Maverick. I'm new to this, and i was wondering if those tools would also allow me to fix all the messed up staff contracts in Association? Thanks.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Maverick on Wed Jun 25, 2014 12:02 pm

Cards77 wrote:
Maverick wrote:Great update! Thanks! BTW, I hope you could correct the Audio ID of the Hornets next update.

wikisaiyan, 3DM Mod Tool or NBA2KX Mod Tool (2K12 Supported)


Thanks for that Maverick. I'm new to this, and i was wondering if those tools would also allow me to fix all the messed up staff contracts in Association? Thanks.

Nope. Those tools are just for viewing and importing/exporting textures. REDMC's Staff tab can, but it's not free.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby johnwest1985 on Wed Jun 25, 2014 9:56 pm

great stuff !! thanks alby :)

if only there was a way to start association today with picking draft class

and start a new association without injuries reseting and real player moves ( lebron, carmelo free agents opting out etc. )
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Bear on Thu Jun 26, 2014 12:30 am

You could try starting an association and use Aleczou's trainer to move players wherever you want. It also allows you to set injury type and length for any player.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby johnwest1985 on Thu Jun 26, 2014 12:34 am

i have red mc.. i just mean that u first have to start an association and then edit it.. there is no way to stop the cpu to turn back injuries.. rather anoying.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Bear on Thu Jun 26, 2014 4:38 am

I don't have red mc so I don't know if it can change injury status which is why I suggested aleczou's trainer.

Albys it looks like you still have Andrew Bynum with the Pacers. He was waived by them during the playoffs and will be a free agent this summer.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby johnwest1985 on Thu Jun 26, 2014 5:00 am

the coolest would be :))) when the draft is over to make a new season mod .. so its 2014/2015 when its a new association .. would be a dream :()
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Bear on Thu Jun 26, 2014 10:38 am

Knicks and Mavericks just completed a trade.

Knicks receive: Jose Calderon, Shane Larkin, Wayne Ellington, Samuel Dalembert, and both of this year's 2nd-round draft picks from Dallas
Mavericks receive: Raymond Felton and Tyson Chandler

Pelicans and Rockets also completing a trade

Pelicans receive: Omer Asik
Rockets receive: protected 2015 1st-round draft pick, $1.5 million cash
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Uncle Drew on Thu Jun 26, 2014 4:25 pm

Bear wrote:Knicks and Mavericks just completed a trade.

Knicks receive: Jose Calderon, Shane Larkin, Wayne Ellington, Samuel Dalembert, and both of this year's 2nd-round draft picks from Dallas
Mavericks receive: Raymond Felton and Tyson Chandler

Pelicans and Rockets also completing a trade

Pelicans receive: Omer Asik
Rockets receive: protected 2015 1st-round draft pick, $1.5 million cash



Dallas gets Chandler back when they could have re-sign him 3 yrs ago. Then they get a fat overrated PG, and trade 2 PG's who are clearly better. A head scratcher to me.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Bear on Thu Jun 26, 2014 10:22 pm

Yeah I sort of agree. Dallas thinks that bringing in Tyson Chandler will make them a contender to sign Lebron or Melo. I don't know the numbers but it sounds almost like this was about cap space.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Cards77 on Thu Jun 26, 2014 11:40 pm

johnwest1985 wrote:i have red mc.. i just mean that u first have to start an association and then edit it.. there is no way to stop the cpu to turn back injuries.. rather anoying.


To do a real draft you could edit the draft classes and prospects in RED MC and then control all the teams and have them make the proper picks.
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby utp1985 on Fri Jun 27, 2014 12:49 pm

Today will add Rookies Portrait to portrait file (Y) so prepare the roster Bro
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Bear on Fri Jun 27, 2014 2:23 pm

Hey Albys I noticed that Andrew Bogut's contract extension isn't reflected in your roster yet.

http://www.spotrac.com/nba/golden-state-warriors/andrew-bogut/
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby Phreezy P on Fri Jun 27, 2014 6:59 pm

utp1985 wrote:Today will add Rookies Portrait to portrait file (Y) so prepare the roster Bro


:bowdown: :bowdown:

Can't wait for all this to come together.

Are you going to readjust the contracts for next year?
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby jyap18 on Fri Jun 27, 2014 9:56 pm

Can someone help me how I can adjust the slider of Albys? I had a problem with the Points in the Paint it always drop in 40 in the 3rd quarter. So what do I adjust in order to make it realistic?
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Re: Albys Realistic Roster and gameplay RELEASED (v. 3.0) NEW!

Postby TWOTommyO on Sat Jun 28, 2014 4:32 am

With the draft complete, is there any chance for a roster similar to the one Lakers92 created this time last year?
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