A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Fri Dec 20, 2013 6:48 am
I took a look at the eyebrow issue, and unfortunately is going to be a tough one to fix. 2K10 only had 5 eyebrows to choose from instead of 10, so the game can't find the textures for the other 5. Sorry for not noticing it earlier, guys.
At the moment, I can't think of a way to manually hex edit the missing eyebrow textures into the game. I can try copying the missing 2K14 eyebrow textures to the 2K10 CDF file, but I don't think the game will load them without having their addresses in the IFF (both the 2K10 and 2K14 facial hair IFFs are a mess).
Right now, the only quick solutions I have for this are:
1. Painting a light set of eyebrows on each of the 6 generic cyberface textures, so that if the game assigns a generic player a missing eyebrow texture (6-10), they'll actually have eyebrows. This would be the easiest option, but then a generic player wouldn't have the option of having no eyebrows.
2. Find a way for the game to use 2K14's low res facial hair textures with the high res skin textures.
If #2 is doable, I can release two variations of the mod with both solutions. What do you guys think?
Fri Dec 20, 2013 9:22 pm
I love your work TNeckDME, and I can wait for a fix.

Take your time.:3
Sat Dec 28, 2013 7:02 am
Version 2 of the Retextured and HD Generic Players 2K14 mod is ready for download. Sorry for the wait, guys.
This fixes the off center goatees, which should now match up more closely with the mustaches. Some aren't perfect, but they're a lot better than they were before.
This also adds subtle eyebrows to the base skin textures, as a temporary solution to the missing eyebrow issue.
Sun Dec 29, 2013 7:11 am
I decided to try giving the generic cyberfaces more diverse normal maps for the 4 different face types. I need to tone down the normal intensity around the nostrils, but I like how they turned out.
After trying them out in game and looking at the rookies in my current MyPlayer session, I realized that for every generated character NBA 2K14 makes, they always assign them face type 1. It's a shame, but maybe there's a way to get the game to assign the generated CAPs the other 3 face types.
Last edited by
TNeckDME on Sun Dec 29, 2013 7:50 am, edited 1 time in total.
Sun Dec 29, 2013 7:31 am
great job ! good luck ! as for now its seems like all my myplayers have been looking the same

! but u might give them different expresions

!
Sun Dec 29, 2013 7:35 am
Is it possible to differentiate eye shapes between each type of face or is that just up to the user to edit?
Fri Jan 03, 2014 1:37 pm
the v2 download link is broken, kinda... it starts to download then abruptly finishes without actually finishing and i cant access the files in the archive
Fri Jan 03, 2014 4:08 pm
GloryD wrote:Is it possible to differentiate eye shapes between each type of face or is that just up to the user to edit?
The user would have to edit them. I'm going to experiment with RED MC to see if I can get the game to diversify the generated rookies.
Aureus Divus wrote:the v2 download link is broken, kinda... it starts to download then abruptly finishes without actually finishing and i cant access the files in the archive
That's strange. I tried downloading it myself and it worked fine. If the NLSC link is still giving you problems, here's a MediaFire link to download V2:
https://www.mediafire.com/?g6iebzgg8plvl6b
Fri Jan 03, 2014 9:33 pm
thanks man i appreciate it, fantastic mod btw
Sat Jan 04, 2014 9:59 pm
great job
thanks!!!
Sun Jan 05, 2014 8:16 am
Thanks, guys.
I've figured out how to make 2K14 assign the other 3 face types to the generated players using RED MC.
The game uses the data in the "Rookie_Templates" tab to generate rookies. I had to set up each row under the CAP_FType column with a 0-1-2-3 pattern value so that the game would randomly assign the other face types to the rookies.

When I started a new association with the modified roster loaded, the players in the generated draft class were given the other 3 face types:

All of the CAP appearance values under "Rookie_Templates" are set to 0. If 2K14 doesn't try to change the value when it's set to another number, we might be able to use this to further control how the generated players look. We might be able to limit their eyebrows to 1 through 5 (since 6 through 10 are missing in the HD pack), which would be another solution to the missing eyebrow issue.
It worked for the face type since 2K doesn't assign any values to that. I'm not sure if it will work with hair colors or eyebrows since 2K actually assigns its own values for those to the generated players. I'll have to experiment with that.
Sun Jan 05, 2014 8:28 am
TNeckDME wrote:Thanks, guys.
I've figured out how to make 2K14 assign the other 3 face types to the generated players using RED MC.
The game uses the data in the "Rookie_Templates" tab to generate rookies. I had to set up each row under the CAP_FType column with a 0-1-2-3 pattern value so that the game would randomly assign the other face types to the rookies.

When I started a new association with the modified roster loaded, the players in the generated draft class were given the other 3 face types:

All of the CAP appearance values under "Rookie_Templates" are set to 0. If 2K14 doesn't try to change the value when it's set to another number, we might be able to use this to further control how the generated players look. We might be able to limit their eyebrows to 1 through 5 (since 6 through 10 are missing in the HD pack), which would be another solution to the missing eyebrow issue.
It worked for the face type since 2K doesn't assign any values to that. I'm not sure if it will work with hair colors or eyebrows since 2K actually assigns its own values for those to the generated players. I'll have to experiment with that.
WOW you should be hired by 2k, these don't even look like the awful generic cyberfaces anymore!
Sun Jan 05, 2014 12:41 pm
I love this mod because it gives so much life to the created players.
Sun Jan 05, 2014 3:19 pm
Thanks a lot, guys. I've updated the first post with an attachment for V2 of the "Retextured Generic Player Global Textures", which contains the new face type normal maps featured in my screenshots.
You can either add them to your current global.iff yourself, or convince your favorite Global modder to add them to their global.iff.
Sun Jan 05, 2014 4:39 pm
MYplayer has an error on the arms. They are all white. the face looks detailed.
Tue Jan 07, 2014 1:56 am
Great find!

And thanks for the Global Textures!
Sat Jan 11, 2014 11:56 am
Suggestion: contact cyberface makes like Kidow, scarface etc for basic Next-Gen shiny textures and import them so they become default generic ones

. This could change the whole game amazingly well.
Sat Jan 11, 2014 2:11 pm
Thanks, guys.
lulzme wrote:MYplayer has an error on the arms. They are all white. the face looks detailed.
That's strange. Did you overwrite the pcchest.iff and pcchest.cdf files in your NBA 2K14 directory as well?
agolden wrote:Suggestion: contact cyberface makes like Kidow, scarface etc for basic Next-Gen shiny textures and import them so they become default generic ones

. This could change the whole game amazingly well.

That's not a bad idea. There will be face texture and eyebrow improvements in V3. When I get a chance, I'll post some screens to see what you guys think.
Sat Jan 11, 2014 6:33 pm
hey:) very interesting project! i have question: can we edit euroleague girl dancers? they got only white wear,they are skin mixed,and they are same for all euro team. its makes me sad cos look UNrealistic. i wish i would put some logo on wear or change color of wear or change wear. its makes sad and crazy about this. can you help me?
Sat Jan 11, 2014 10:14 pm
Switch wrote:hey:) very interesting project! i have question: can we edit euroleague girl dancers? they got only white wear,they are skin mixed,and they are same for all euro team. its makes me sad cos look UNrealistic. i wish i would put some logo on wear or change color of wear or change wear. its makes sad and crazy about this. can you help me?
It's in the team_XXX.iff files. XXX = Team ID
Sat Jan 11, 2014 11:16 pm
DMavs wrote:It's in the team_XXX.iff files. XXX = Team ID
so? for example zalgiris team ID is 47 so? there's no team_047.iff,i think for all euro teams is default one,but i dont know which. but isnt optional,cos i want to know ho to edit that..
Sat Jan 11, 2014 11:39 pm
Switch wrote:so? for example zalgiris team ID is 47 so? there's no team_047.iff,i think for all euro teams is default one,but i dont know which. but isnt optional,cos i want to know ho to edit that..

Oh, yeah! In that case, I don't know. But you can open and check those files using the attached file. Maybe it's in a different team_XXX.iff file.
There's no 047 floor file in the game. Are you sure that's the correct ID?
You do not have the required permissions to view the files attached to this post.
Sat Jan 11, 2014 11:53 pm
Really well done TNeck

If u need some help with face textures let me know
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