Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 5:19 am

Free Agent are wrong.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 5:22 am

saro10 wrote:Free Agent are wrong.


Uhm.. didn't you read the last few posts on the RED MC bug? Or like check the RED MC page too? All roster editors have this bug right now that's why I'm asking for someone to upload the last roster I uploaded since I didn't backup.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 5:31 am

You can use this TURK script to fix the free agents, if TeamIDs are properly set.
Jersey numbers will still need to be restored from some other roster, though.
You do not have the required permissions to view the files attached to this post.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 5:37 am

Lol my bad for the previous Wilt comment I didn't fully finish editing my statement before I went to go get the NBA news. I was going to say you could add all time rosters and was going to say it wouldn't be that bad because you could move a few players around and get some easy results. But as I'm typing that I could see that would only be slightly less work than doing retro teams but at least you wouldn't need to add that many cfs but I'm guessing someone is probably already planning on doing an all time roster. Anyways thanks for the Draft Class references! and keep up the awesome work :applaud: :applaud: :applaud: :applaud:

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 5:40 am

Here ya go bro not sure which version you need but here's the two I have untouched.
http://www.mediafire.com/download/ggify ... 20Beta.zip
http://www.mediafire.com/download/qzkv8 ... 20v0.4.zip

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 5:43 am

Vl@d Zola Jr. wrote:You can use this TURK script to fix the free agents, if TeamIDs are properly set.
Jersey numbers will still need to be restored from some other roster, though.


[Cam] wrote:Here ya go bro not sure which version you need but here's the two I have untouched.
http://www.mediafire.com/download/ggify ... 20Beta.zip
http://www.mediafire.com/download/qzkv8 ... 20v0.4.zip


Thanks guys! Great work with RED MC now it's working properly! Since the only difference was jumpshots, I was able to just paste the shots from the messed up roster to a lucky backup I had saved. Now the roster is REALLY playable now.

Med's Ultimate Roster Beta Appdata

germanman626 wrote:Lol my bad for the previous Wilt comment I didn't fully finish editing my statement before I went to go get the NBA news. I was going to say you could add all time rosters and was going to say it wouldn't be that bad because you could move a few players around and get some easy results. But as I'm typing that I could see that would only be slightly less work than doing retro teams but at least you wouldn't need to add that many cfs but I'm guessing someone is probably already planning on doing an all time roster. Anyways thanks for the Draft Class references! and keep up the awesome work :applaud: :applaud: :applaud: :applaud:


Not gonna add anymore teams other than the Dream Team and Team USA lol.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 7:51 am

Do we need to update anything else to try the 4e roster?

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 11:40 am

ver 0.4e

wolves alt jersey...not a t shirts again....

the rest is good... :D

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 12:57 pm

dav_9 wrote:Do we need to update anything else to try the 4e roster?


Nope, but your Online Data has to be updated.

Venoms wrote:ver 0.4e

wolves alt jersey...not a t shirts again....

the rest is good... :D


Thanks bro! Reuploaded it. But yeah, not going to make it that much of a big deal lol. I need to update the Euroleague now.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 1:25 pm

Medevenx wrote:What jersey do you use for the Pacers? I use the default that's why I have the sleeves look just right on the jerseys. I also made the Timberwolves' alternate jerseys t-shirts now. A lot of shots and free throws have also been updated!


Here's a pic of the jerseys I'm using, plus the difference in colors of the sleeves as you can see in the alternates and then a pic of the Pacers' jerseys in real life for reference.
Image
Image
Image

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 1:40 pm

Send me that jersey and the Paul George CF hehe. I should include that jersey in the next roster update. Also, maybe you yourself can give me a good color value for the gear? Since, I'm kinda' color blind.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 2:20 pm

Medevenx wrote:Send me that jersey and the Paul George CF hehe. I should include that jersey in the next roster update. Also, maybe you yourself can give me a good color value for the gear? Since, I'm kinda' color blind.

Haha I got you, I'll PM you them ASAP bro. I don't mind helping anyway I can. I also wanted to ask you about collabing to do something like you and Lakers92 did last year with the living roster deal. I had plans to do it earlier this year before you released your roster but my team disappeared on me other than Jam who was letting me use his shoes lol. I don't mind doing the semi-daily updates and with your intel we can make it happen. Just lemme know if you're cool with it (Y)

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 2:30 pm

When can we expect 0.5 Med? Looking forward to it.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 2:36 pm

[Cam] wrote:Haha I got you, I'll PM you them ASAP bro. I don't mind helping anyway I can. I also wanted to ask you about collabing to do something like you and Lakers92 did last year with the living roster deal. I had plans to do it earlier this year before you released your roster but my team disappeared on me other than Jam who was letting me use his shoes lol. I don't mind doing the semi-daily updates and with your intel we can make it happen. Just lemme know if you're cool with it (Y)


I'm not a fan of doing semi-daily updates myself but I guess that's a good move if you want to do it. It was particularly great during the summer free agency with transactions coming in and out. jampasir and I are collaborating again for v0.5 and he's around 75% done with shoe models.

My updates are pretty large and mostly released when new features come out, not necessarily daily transactions or accessory additions, because that comes after the features are added. We'll probably do a NBA365-type thing AFTER v0.5 or something. But it's worth mentioning that laker92 started NBA365 when I stopped modding so no new features were going to be added anyway.

If you can help me out with contracts though that would be great. :)

Uncle Drew wrote:When can we expect 0.5 Med? Looking forward to it.


Maybe I'll do some Playbook work too. Not sure. My focus right now is more on the stuff that I couldn't do without RED MC.

Ohh you mean when, not sure. :) No timetable for it!
Last edited by Medevenx on Thu Dec 12, 2013 11:13 pm, edited 1 time in total.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 3:09 pm

Medevenx wrote:I'm not a fan of doing semi-daily updates myself but I guess that's a good move if you want to do it. It was particularly great during the summer free agency with transactions coming in and out. jampasir and I are collaborating again for v0.5 and he's around 75% done with shoe models.

My updates are pretty large and mostly released when new features come out, not necessarily daily transactions or accessory additions, because that comes after the features are added. We'll probably do a NBA365-type thing AFTER v0.5 or something. But it's worth mentioning that laker92 started NBA365 when I stopped modding so no new features were going to be added anyway.

If you can help me out with contracts though that would be great. :)


I hear ya bro, I don't mind helping out with whatever I can. Just let me know what tabs I need from Red MC, I only bought one thusfar for a little surprise I have planned that I'm praying works out lol. Keep me posted for after v0.5 I'll be down for whatever. (Y)

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 5:30 pm

Medevenx wrote:
MikeTyson619 wrote:Hi Med, I was using your roster, I came across Ryan Kelly's ratings...

Can you explain why you have chosen to give him such horrible ratings in mid/3/FT shooting? 60/25/44 is not realistic at all.

Is this a mistake? Or do you really think he cannot hit a 3 point shot?

http://sports.yahoo.com/ncaa/basketball/players/88625
http://www.nba.com/draft/2013/prospects/ryan-kelly/
http://www.draftexpress.com/profile/Ryan-Kelly-5242/
http://www.nbadraft.net/players/ryan-kelly

^4 sources say the guy is a good 3 point shooting, face up, stretch 4.

He made over 40% of his 3 point shots his last 2 years at duke, and shot 80% from the line his last 3 years too...the Lakers just recalled him from the D-League.

http://www.latimes.com/sports/lakersnow ... z2n3RKflsL


It's difficult to edit a player who has little to no basketball statistics, especially in the NBA itself since the added missing players have barely played at all. Ryan Kelly will definitely receive a boost in v0.5 because he doesn't deserve these attributes that 2K initially gave him (these are his attributes from 2K before I unlocked him). It's a mistake because I didn't check his ratings since it was already given by 2K (compared to the other added missing players that I had to personally create and give their attributes). But like I said, it's difficult to edit these types of players with little sample data seeing as he has only played 7 minutes in 2 games in his entire tenure now with the Lakers. However, thanks for pointing this out! I'll have him updated.


OK cool, I liked some of your other updated ratings for players and I couldn't really understand how/why his ratings would be so off, is he part of those players that all have the same ratings? I know in 2K13 there was a few players who were all 7' tall and had the same ratings that were hidden.

Looking forward to v5 med, thanks for your work. I don't know if you know about the musclewatch blog but it's about NBA player weights

http://allball.blogs.nba.com/tag/musclewatch/

Which guys have gained and lost weight. Which players may be stronger or in better shape.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 5:49 pm

Med this is another cool stat/rating related read too

http://hangtime.blogs.nba.com/2013/12/1 ... d-shooter/

It has the top 10 Biggest improvement, effective field-goal percentage players listed and a few other related stats including the players with the most regression.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 10:22 pm

Sir cam, can you also send me paul george's cyberface? it's really good. thanks in advance :D
Last edited by J-Paul on Fri Dec 13, 2013 5:44 pm, edited 1 time in total.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Thu Dec 12, 2013 10:31 pm

Med, thanks for the update of the Bulls & Pacers. btw, can you also still update the other teams with multi color gears like the Lakers, Nuggets, Celtics.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Fri Dec 13, 2013 1:15 am

Hi

could you change the mavericks gear color ?

in away uniforms they wear very dark blue color ( like the alternate jersey)
and in alternate they wear blue

like here

20131115_AJL_SU8_315_34296715-1-620x413.jpg
You do not have the required permissions to view the files attached to this post.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Fri Dec 13, 2013 2:31 am

I guess I'm a little behind on your daily notes. I vote for #1 if that matters anymore. Anyway, keep up the good work bro. I'm still using the version you made before RED MC came out. Noticed some accessories were needed to be changed there(Jarett Jack Hex pads, Birdman Headband logo on Left, Griffin left arm wristband color) & some sig shots I liked more personally(LeBron: Release 28-Base James, Paul George: Akognon-SS 4, Curry: Nash-Parker). Let me know what you think.

BTW, you gonna include the alternate Heat & Wolves jerseys? I kinda replaced them with the alternate ones but now I realize that you can add more jersey slots? So, I will revert back to the default alternate jerseys & get the jerseys from you putting them in the new slot.

Anyway, keep up the good work & take your time. Good stuff takes time. Looking forward to more of your work. :)

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Fri Dec 13, 2013 3:39 am

[Cam] wrote:I hear ya bro, I don't mind helping out with whatever I can. Just let me know what tabs I need from Red MC, I only bought one thusfar for a little surprise I have planned that I'm praying works out lol. Keep me posted for after v0.5 I'll be down for whatever. (Y)


Hope whatever surprise you have in store works! :)

MikeTyson619 wrote:OK cool, I liked some of your other updated ratings for players and I couldn't really understand how/why his ratings would be so off, is he part of those players that all have the same ratings? I know in 2K13 there was a few players who were all 7' tall and had the same ratings that were hidden.

Looking forward to v5 med, thanks for your work. I don't know if you know about the musclewatch blog but it's about NBA player weights

http://allball.blogs.nba.com/tag/musclewatch/

Which guys have gained and lost weight. Which players may be stronger or in better shape.


Yes he's one of the 56 overall Center type players. Thanks for the link! I'll read the changes I have to do.

MikeTyson619 wrote:Med this is another cool stat/rating related read too

http://hangtime.blogs.nba.com/2013/12/1 ... d-shooter/

It has the top 10 Biggest improvement, effective field-goal percentage players listed and a few other related stats including the players with the most regression.


I'm already done with ratings, having checked every single player (including FAs)

J-Paul wrote:Sir cam, can you also send me paul george's cyberface? it's really good. thanks in advance :D


Can you edit your post and remove the quote? Please don't quote long posts.

chuajefry wrote:Med, thanks for the update of the Bulls & Pacers. btw, can you also still update the other teams with multi color gears like the Lakers, Nuggets, Celtics.


The Lakers will have another jersey slot at home with black accessories. What exactly is to be added for the Nuggets and Celtics?

Mishmushkela wrote:Hi

could you change the mavericks gear color ?

in away uniforms they wear very dark blue color ( like the alternate jersey)
and in alternate they wear blue

like here


Isn't it already like that in my roster since v0.3?

SoF'nAwesome wrote:I guess I'm a little behind on your daily notes. I vote for #1 if that matters anymore. Anyway, keep up the good work bro. I'm still using the version you made before RED MC came out. Noticed some accessories were needed to be changed there(Jarett Jack Hex pads, Birdman Headband logo on Left, Griffin left arm wristband color) & some sig shots I liked more personally(LeBron: Release 28-Base James, Paul George: Akognon-SS 4, Curry: Nash-Parker). Let me know what you think.

BTW, you gonna include the alternate Heat & Wolves jerseys? I kinda replaced them with the alternate ones but now I realize that you can add more jersey slots? So, I will revert back to the default alternate jerseys & get the jerseys from you putting them in the new slot.

Anyway, keep up the good work & take your time. Good stuff takes time. Looking forward to more of your work. :)


Not a fan of those jumpshots especially Paul George's. The beta already has the Heat, Timberwolves, Knicks, and Spurs jerseys. Just make sure you've updated your Online Data.

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Fri Dec 13, 2013 4:37 am

Meds, thanks for the reply about the Hornets. A heads up. The Charlotte Bobcats are revealing their new Charlotte Hornets logos next weekend. http://news.sportslogos.net/2013/12/11/ ... t-weekend/


In my opinion, we should do a poll to see if we can just go ahead and sacrifice this year's Bobcats and replace them with the Hornets right now. 1/2 a season left of loser Bobcats or the future-the much loved Hornets for association purposes.

What say you?

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Fri Dec 13, 2013 4:42 am

i think we immediately need Jampasir back its nearly Christmas :-(((

Re: Med's Ultimate Roster for 2K14 v0.5 PREVIEW!

Fri Dec 13, 2013 6:22 am

Maximus89 wrote:Meds, thanks for the reply about the Hornets. A heads up. The Charlotte Bobcats are revealing their new Charlotte Hornets logos next weekend. http://news.sportslogos.net/2013/12/11/ ... t-weekend/


In my opinion, we should do a poll to see if we can just go ahead and sacrifice this year's Bobcats and replace them with the Hornets right now. 1/2 a season left of loser Bobcats or the future-the much loved Hornets for association purposes.

What say you?


The issue for me here is the files. As the Hornets, they're probably going to have a new court and jersey which aren't even available now (or haven't even been conceptualized by the team yet)

And I like the Bobcats. The team is so.. modern. Like other modern teams such as the Raptors, Thunder, etc.

ege47 wrote:i think we immediately need Jampasir back its nearly Christmas :-(((


I agree! But he's busy but he's around 75% already.

In other news, I played basketball in real life today. I'm wearing Jordan Superfly and got cramps for the second time wearing these shoes for just the second time as well. That's two for two, starting to think that the shoes are cursed or something, or maybe I'm just not comfortable wearing shoes that aren't low cut. Still, good to have played again! Got some shots up and did this lol, the guys I played with loved it!

Image
Post a reply