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Re: TNeck's 2K14 Mods: Trey Burke WIP, Courtlight ENB Palett

Thu Oct 31, 2013 11:52 pm

twai1012 wrote:I would like to see your Gordon Hayward :oops:

Your image didn't load, but I copied and pasted the URL to see it.

You want a mod of Gordon Hayward with shorter hair, like he has in his 2013 Utah Jazz media day photos?

obi1ginobili wrote:Have you tried using the nba 2kx modtool?? I still play 2k12 and i have all of the current players in 2k12 now.. and i use that modtool to import/export any & all 3d models.

I tried using Mod Tool to import a low poly face model and this is what happened:

Image

No error message came up, either.

SC1211 wrote:Hey man, used your re-textured generic players using JSGME and it totally crashed my game. Even when I uninstalled, generic players won't load and games won't load. Having to do a clean install (not sure why disabling it in JSGME didn't fix it). Just a heads up.

Thanks for the heads up, and sorry to hear that you had to reinstall NBA 2K14. I'm actually surprised, since I just copied the Retextured Generic CFs to my 2K14 directory and had no issues whatsoever. My guess is that the CDF files that come with the mod may have thrown off JSGME. A lot of mods are IFF only.

I'll update the first post with a mention that the Retextured Generic CFs aren't compatible with JSGME.

Re: TNeck's 2K14 Mods: Trey Burke *Released*

Sat Nov 02, 2013 6:11 pm

Yeah, I want Hayward current look :bowdown: :bowdown2: .

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 03, 2013 12:54 pm

V2 of the standard (diverse) crowd texture is in progress. It's the one on the right.

I toned down the shadows and highlights of certain faces and balanced the skin tones. I also gave one of the male fans blond hair just for more variety and fixed his weird eyes. If you open the images in separate tabs (and click back and forth), you'll see the differences easier.

Image Image

twai1012 wrote:Yeah, I want Hayward current look :bowdown: :bowdown2: .

It looks like R4zoR is already working on a good Gordon Hayward cyberface. Have you seen it? I can still work on a Hayward cyberface if you want. I just thought I'd let you know that someone else started one.

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 03, 2013 1:24 pm

Wow man. I like every one except the Asian one. Hope you change his hairstyle. Great work (Y)

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 03, 2013 2:16 pm

Thanks, SFA. I think it's the sideburns that are throwing off his new hairstyle.

They were horrible in V1. I think his hair looks better in V2, but the sideburns still don't match up with the rest of his hair. Once I adjust them, I'll see how he looks ingame. If it still looks bad, I'll go back to the drawing board.

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 03, 2013 2:33 pm

Nice crowd

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 03, 2013 10:21 pm

TNeckDME wrote:V2 of the standard (diverse) crowd texture is in progress. It's the one on the right.

Looks good (Y)

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 03, 2013 10:32 pm

Is there any possibility to add more faces as the crowd ? :D

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Fri Nov 08, 2013 9:54 am

DW0911 wrote:Is there any possibility to add more faces as the crowd ? :D

The game only uses the 12 faces in the crowd texture. However, since each team has its own crowd texture, I can mix them up a bit and add more variety from team to team.

I gave the Utah Jazz a completely white crowd, while 2/3 of the Detroit Pistons' crowd members are black:

Image

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 10, 2013 9:26 am

nice. can you release the utah crowd?

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 10, 2013 12:12 pm

Crazy stuff
thanks TNeck for ur awesome Crowd patch:)
good job and keep it up

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 10, 2013 1:59 pm

nice crowd mod. i wonder if your putting spike lee or jack Nicholson on their respected team. :mrgreen:

Re: TNeck's 2K14 Mods: V2 Crowd WIP, Trey Burke *Released*

Sun Nov 10, 2013 9:36 pm

Thanks for your latest work on crowd. Awesome (Y)

TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Mon Nov 11, 2013 12:20 pm

Thanks for the feedback, guys. I've updated the Retextured 2K14 Crowd. It can be downloaded here.

As promised, there is now more variety in crowd members. The different races you see in the crowd will vary depending on which city you play in. In addition to that, I've updated the crowds for the Euroleague, Blacktop and Rookie Showcase teams. I applied a color tint trick that adds some very slight color variation to the crowd's skin, hair and pants depending on the color of their shirt.

The Retextured 2K14 Sideline Characters mod has also been updated with the new crowd textures. The gamedataextra.iff file has been updated; I toned down the shadowing on the cheerleaders' uniforms to get rid of weird dark spots. They should look more similar to the players' jerseys.

For V3, I'd like to update the crowds for the classic teams and give the Euroleague teams unique signs and crowd jerseys (2K Sports used generic crowd jerseys for all of the Euroleague teams). As always, any critiques are welcome and appreciated.

Image

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Mon Nov 11, 2013 2:59 pm

ty bro, nice job . (Y)

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Mon Nov 11, 2013 5:05 pm

Please give the FC Barcelona crowd some football jerseys and scarves, just like football fans.

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Mon Nov 11, 2013 5:20 pm

Retextured 2K14 Crowd + Retextured 2K14 Sideline Characters

There are two sets of team_xxx.iff

are those the same stuff ?

Thanks for updating but I'm little confused.

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Mon Nov 11, 2013 6:25 pm

I think that for Euroleague teams would be good if someone makes the coach CFs first.

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Mon Nov 11, 2013 7:06 pm

Well I see you can't combine both enhanced crowd and sidelines since they have the same team_.iff files. Well atleast you can choose one. (Y) Good job anyways.

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Mon Nov 11, 2013 9:06 pm

enanced crowd and enanched sideline characters are in different files. crowd and ballboy ( and I think cheerleders texture) are in teamxxx.iff sideline characters and the 3d model of cherleders are in gamedataextra.iff

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Mon Nov 11, 2013 11:07 pm

Thanx for your work but textures of the crowd are still unrealistic IMO :oops:

For example, in real life, how many people wear light green t-shirt or a lumberjack shirt as we can see on your pistons screenshot ?

Image

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Tue Nov 12, 2013 12:33 am

sevin0seven wrote:nice crowd mod. i wonder if your putting spike lee or jack Nicholson on their respected team. :mrgreen:

Thanks. NBA 2K14 got rid of the sideline celebrities, so I wasn't able to.

DW0911 wrote:Please give the FC Barcelona crowd some football jerseys and scarves, just like football fans.

I'll do that. Thanks for the suggestion.

DW0911 wrote:are those the same stuff ?

Thanks for updating but I'm little confused.

delan7dust wrote:Well I see you can't combine both enhanced crowd and sidelines since they have the same team_.iff files.=

Sixers85 summed it up best: the Sideline Characters mod already has V2 of the Retextured Crowd. The only difference is that it updates the cheerleader and ballboy uniforms as well.

If you install the Retextured Crowd mod first and then overwrite it with the Retextured Sidelines mod, you won't be missing out on anything.

Sorry for the confusion. I should've explained that better.

sticky-fingers wrote:Thanx for your work but textures of the crowd are still unrealistic IMO :oops:

For example, in real life, how many people wear light green t-shirt or a lumberjack shirt as we can see on your pistons screenshot ?

Thanks for the honest criticism, sticky-fingers.

The goal of my crowd mod has never been 100% realism, but giving more detail and variety to the audience. I thought the plaid (jumberjack) shirts helped break up the monotony of plain T-shirts in the crowd.

With that said, I can always get rid of the plaid shirts in V3. However, I can't get rid of the light green T-shirts. The game engine randomly assigns colors to the crowd members that aren't wearing team colors.

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Tue Nov 12, 2013 12:41 am

hey Tneck...what about a personalized crowd with jersey with names and numbers of players? like I made in 2k12 and that king in 2k13?

which format you use to import the texture? because I use the png and texture look very bad
if import in dtx5 I see all black

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Tue Nov 12, 2013 4:32 am

Sixers85 wrote:hey Tneck...what about a personalized crowd with jersey with names and numbers of players? like I made in 2k12 and that king in 2k13?

That's a good idea. I always liked those mods.

My only worry would be having to update the mod if I change the jersey names and numbers to players that get traded in real life. Would people expect me to update them when that happens? Most teams try to hold on to their two best players and some stars even have no-trade clauses, but you never know in the NBA.

Sixers85 wrote:which format you use to import the texture? because I use the png and texture look very bad
if import in dtx5 I see all black

For NBA 2K14, I use DXT5 format DDS files. I import them using 3DM Tool 0.4.43.0 - later versions crash when I try to open the team_###.iff files.

Re: TNeck's 2K14 Mods: V2 Crowd and Sidelines *Released*

Tue Nov 12, 2013 4:54 am

just wondering.have u tried x4 textures on this?maybe we can get realistic crowd if u try it with erixx method.im using your mods by the way.nice enhancements.
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