• iamLillard • floors [2014 courts RELEASED]

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Re: • Texmod floors • NEED HEX EDITORS

Postby JaoSming on Mon Oct 28, 2013 9:56 am

should be interesting to try your technique on CFs, uniforms, other iff files
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Mon Oct 28, 2013 10:19 am

JaoSming wrote:should be interesting to try your technique on CFs, uniforms, other iff files


You know, I have no idea how jerseys or faces work. Same as had no idea about floors yesterday.
After this I will check uniforms, for now we need to finish somehow with stadiums.

Actually my job is done, just don't have an idea how to present it for everybody. There are a lot of users/modders who would like to make their courts, but their skill level is different, but mainly all the info could help only pros
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Re: • Texmod floors • NEED HEX EDITORS

Postby chicagoRAW on Mon Oct 28, 2013 10:21 am

just tell jao and he can make a youtube tutorial :D
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Re: • Texmod floors • NEED HEX EDITORS

Postby JaoSming on Mon Oct 28, 2013 10:27 am

exrxixxx wrote:
JaoSming wrote:should be interesting to try your technique on CFs, uniforms, other iff files


You know, I have no idea how jerseys or faces work. Same as had no idea about floors yesterday.
After this I will check uniforms, for now we need to finish somehow with stadiums.

Actually my job is done, just don't have an idea how to present it for everybody. There are a lot of users/modders who would like to make their courts, but their skill level is different, but mainly all the info could help only pros

Still, I could try and apply it to the other files, help create an easy way to show others, or simply create templates for everyone.
Opinions are my own.

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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Mon Oct 28, 2013 10:31 am

chicagoRAW wrote:just tell jao and he can make a youtube tutorial :D


Sure I will tell.
For now there is an example of file (it is pretty dirty inside, but will be Ok to try, plus aspect ratio not measured yet)
Look for texture 3072 x 1024, import your own one.
Would be interesting to hear if yu see any difference as I did not pay too much attention earlier to recogznize differences of quality earlier.
Post pics too.
Link for download http://www.sendspace.com/file/43c85o
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Mon Oct 28, 2013 10:34 am

JaoSming wrote:Still, I could try and apply it to the other files, help create an easy way to show others, or simply create templates for everyone.


ya template would be the best I suppose.
At least for me it is difficult to teach others how to create curts as I have created a very steady 0 pcs. My target was just to import large textures.
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Re: • Texmod floors • NEED HEX EDITORS

Postby JaoSming on Mon Oct 28, 2013 10:43 am

which court did you use as a base? I know its being used as the knicks, but the structure is different than the default knicks one


either way, i look forward to your write up on it
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Mon Oct 28, 2013 10:47 am

JaoSming wrote:which court did you use as a base? I know its being used as the knicks, but the structure is different than the default knicks one


either way, i look forward to your write up on it


i do not know. It was something from my PC.
We could arrange any file that is familiar for you


EDIT:
the best would be that one from which you assamble floor withing R4zor method.
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Mon Oct 28, 2013 10:59 am

I think I know what to write, will do that after wake up (and Cards Sox game)
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Re: • Texmod floors • NEED HEX EDITORS

Postby iamLillard on Mon Oct 28, 2013 7:07 pm

exrxixxx wrote:I think I know what to write, will do that after wake up (and Cards Sox game)

I downloaded the f014 what u uploaded realy great evolution on the project (Y) and also succesfully imported a court(dds) into iff but still seems to look so blurry, but I belive in your skills and will follow this work :bowdown:
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Mon Oct 28, 2013 9:05 pm

iamLillard wrote:
exrxixxx wrote:I think I know what to write, will do that after wake up (and Cards Sox game)

I downloaded the f014 what u uploaded realy great evolution on the project (Y) and also succesfully imported a court(dds) into iff but still seems to look so blurry, but I belive in your skills and will follow this work :bowdown:


can you send me a template that imported to check where is problem?
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Tue Oct 29, 2013 5:45 pm

Image

Image

Image


Regarding resizing.
After some investigation I just can send you a court file where you can import your own floor file.
It can be one file that covers all the field or it can be cutted out where you want to see generic parquet. It is up to you. Same as R4zor metod.
Except that you do not need to strech any pictures to 51.5% metfod, all proportions are 1:1 imo.
You just have have to create your own court texture, texture size must be 2846 x 1104 px.
Such texture will just reach court limits in all sides

Why 2846x1104?
So far I am limited to total 3.145.728 px in a texture.
And this aspect tration fits covers all the field no need to stretch images. You will not lose any quality from 2846x1104.
Also note that within this method you will not lose any floor reflections that area set by default or with Hex on Steroid (imo)

Do not forget that this is a texture that you see on the field, therefore in your game video settings be sure you have set "Texture quality" to HIGH


I need your oppinion if this not too much pixaleted comparing with something, etc.
What should need to be done beter, etc.

If testing will be OK (testing I mean you comments how it looks in your game regarding pixelation and image quality), then me or somebody else can remove generic line (3pts, etc.) if needed, same as R4zor method.

IFF FILE
Concept 2846x1104.rar


Note: I could not go with R4zor files as they does not recognize higher resolution pics, thus this is different iff file.

*****
I think this is prety understandable.
Also I have new idea how to double or something resolution size from 2846 x 1104px to maybe sth about 4000x2000px. I am eager to start exploring this possibility :)
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Re: • Texmod floors • NEED HEX EDITORS

Postby JBulls on Tue Oct 29, 2013 6:39 pm

I prefer to be able to increase the resolution of all the image files inside a court.iff file instead of making one image larger. Have you figured out how to do that yet?
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Tue Oct 29, 2013 6:48 pm

JBulls wrote:I prefer to be able to increase the resolution of all the image files inside a court.iff file instead of making one image larger. Have you figured out how to do that yet?


There is a simple answer.
There is no need to increase resolution of other items in the file.
All modders already use textures with 1024x1024px ifor separate file items.
Imagine center small logo 1024x1024 for a such small area in the field (maybe 5%). Imagine logo that is behind the line of the basket - it 1024x1024 and covers maybe also 5% of the total field. That is alsready super duper HDDDD for such small space. Generally you will not notice improvent even if it would be 4096x4096 if for sperate items in the file.
Don't you agree?

This could be true only for the parquet maybe, unfortunatelly it can't be made higher than 1024x1024 px yet. But there is no reson to increase it's quality too, First learn to make hight quality textures. One parquest square 1024x1024px occupied maybe 5%of the field too.
All other stuff can be resized, but as I said their is no reason imo.

***
This method is perfect for non- standard courts (Oregon, etc,) as you never achieve that without imcreasing size of centre logo
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Re: • Texmod floors • NEED HEX EDITORS

Postby JBulls on Tue Oct 29, 2013 7:19 pm

exrxixxx wrote:
JBulls wrote:I prefer to be able to increase the resolution of all the image files inside a court.iff file instead of making one image larger. Have you figured out how to do that yet?


There is a simple answer.
There is no need to increase resolution of other items in the file.
All modders already use textures with 1024x1024px ifor separate file items.
Imagine center small logo 1024x1024 for a such small area in the field (maybe 5%). Imagine logo that is behind the line of the basket - it 1024x1024 and covers maybe also 5% of the total field. That is alsready super duper HDDDD for such small space. Generally you will not notice improvent even if it would be 4096x4096 if for sperate items in the file.
Don't you agree?

This could be true only for the parquet maybe, unfortunatelly it can't be made higher than 1024x1024 px yet. But there is no reson to increase it's quality too, First learn to make hight quality textures. One parquest square 1024x1024px occupied maybe 5%of the field too.
All other stuff can be resized, but as I said their is no reason imo.

***
This method is perfect for non- standard courts (Oregon, etc,) as you never achieve that without imcreasing size of centre logo
There's no reason to make the logos larger than 1024x1024 I agree, but on some courts they're as small as 256x256, that's what I'm trying to change
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Tue Oct 29, 2013 7:29 pm

[/quote] There's no reason to make the logos larger than 1024x1024 I agree, but on some courts they're as small as 256x256, that's what I'm trying to change[/quote]

This project was not started to increase textures from 256 to 1024 for all the courts.
That system how to do that is already know for everybody for motnhs.
How o change dds5 size is explained pretty deeply in most in page 3 or 4 of this thead.
It just need maybe additional notes on "spacing" between separate items in the file, will write later.

This project is how to boost from 1024 to something better.
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Re: • Texmod floors • NEED HEX EDITORS

Postby Sixers85 on Tue Oct 29, 2013 7:47 pm

I open the concept file and I see...
so I think if this method have success I can edit normal court iff texuture and use the image only to put logos or line than in default court don't exist

for example I can put MSG logo on knicks court or @nyknicks logos in default knicks court without change the 3d model
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Tue Oct 29, 2013 7:51 pm

Sixers85 wrote:I open the concept file and I see...
so I think if this method have success I can edit normal court iff texuture and use the image only to put logos or line than in default court don't exist

for example I can put MSG logo on knicks court or @nyknicks logos in default knicks court without change the 3d model


Exactly.
Only maybe it could be done to some more courts, because NYK probably use just one color (white) for all the lines.
Probably need to find court (courts) who have more line colors.

As I said I going to boos quality x2 times from 2846x1104, if succeded it will be enoung quality I suppose to fulfil any court modder's idea.

By the way, I am a huge fan of generic 2K lines (3pts. etc.) becayse these are vectors and it is impossible to achieve their quality even with 1000000x1000000 texture I suppose
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Re: • Texmod floors • NEED HEX EDITORS

Postby Sixers85 on Tue Oct 29, 2013 8:05 pm

this is what I think : 2k default court for me are a solid base...but you know..2k update their court not well.
people ask: 50th logo...MSG logo...pacers logo...etc... and whit default court is impossible to add something that not exist, you can change only what you have in your hands...this is the limit.

so, the r4zor method seems to be the right way...but it works only in a one direction and with a very bad quality.
I want that: a way to use...the r4zor method togheter with the default edit court method.

Exactly.
Only maybe it could be done to some more courts, because NYK probably use just one color (white) for all the lines.
Probably need to find court (courts) who have more line colors.

As I said I going to boos quality x2 times form 2846x1104, if succeded it will be enoung quality I suppose to fulfil any court modder's idea.

By the way, I am a huge fan of generic 2K lines (3pts. etc.) becayse these are vectors and it is impossible to achieve there quality even with 1000000x1000000 texture I suppose


yes, 2k lines are perfect........the r4zor method overlaps all the image on default work, right?...the same your method. so why edit all the image...and not overlap only what needed to add in the court??
for example.......sacramento kings 2k14 is perfect, only thing 2k no added: the SLEEP TRAIN ARENA LOGO. So I can use this method only to put this logo and stop........court is done and all it's perfect.
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Re: • Texmod floors • NEED HEX EDITORS

Postby iamLillard on Tue Oct 29, 2013 8:05 pm

exrxixxx wrote:
Sixers85 wrote:I open the concept file and I see...
so I think if this method have success I can edit normal court iff texuture and use the image only to put logos or line than in default court don't exist

for example I can put MSG logo on knicks court or @nyknicks logos in default knicks court without change the 3d model


Exactly.
Only maybe it could be done to some more courts, because NYK probably use just one color (white) for all the lines.
Probably need to find court (courts) who have more line colors.

As I said I going to boos quality x2 times from 2846x1104, if succeded it will be enoung quality I suppose to fulfil any court modder's idea.

By the way, I am a huge fan of generic 2K lines (3pts. etc.) becayse these are vectors and it is impossible to achieve their quality even with 1000000x1000000 texture I suppose


I agree, but if u win with this method i will show u I do crystal clear lines (Y) (BTW can U fill the high quality image to exact court size? the actual image is going way outside the lines, if u can manage somehow to keep or double the pixels as u sayd and keep the image on the court surface that will be an extra evolution (Y)
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Re: • Texmod floors • NEED HEX EDITORS

Postby Sixers85 on Tue Oct 29, 2013 8:08 pm

look at your image...the image overlap the texture, but not the 3d model ( the 3d overlap the iff texture)...so I can overlap only what needed to be added

if you try to make your experiment on default f014.iff and you send me the file...i can try to make what I'm talking about :D
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Tue Oct 29, 2013 8:19 pm

Sixers85 wrote:this is what I think : 2k default court for me are a solid base...but you know..2k update their court not well.
people ask: 50th logo...MSG logo...pacers logo...etc... and whit default court is impossible to add something that not exist, you can change only what you have in your hands...this is the limit.

so, the r4zor method seems to be the right way...but it works only in a one direction and with a very bad quality.
I want that: a way to use...the r4zor method togheter with the default edit court method.

Exactly.
Only maybe it could be done to some more courts, because NYK probably use just one color (white) for all the lines.
Probably need to find court (courts) who have more line colors.

As I said I going to boos quality x2 times form 2846x1104, if succeded it will be enoung quality I suppose to fulfil any court modder's idea.

By the way, I am a huge fan of generic 2K lines (3pts. etc.) becayse these are vectors and it is impossible to achieve there quality even with 1000000x1000000 texture I suppose


yes, 2k lines are perfect........the r4zor method overlaps all the image on default work, right?...the same your method. so why edit all the image...and not overlap only what needed to add in the court??
for example.......sacramento kings 2k14 is perfect, only thing 2k no added: the SLEEP TRAIN ARENA LOGO. So I can use this method only to put this logo and stop........court is done and all it's perfect.


Yes, if it was Sacramento file you just add centre logo (as 2846x1104 texture uses centre logo subfile) and Sleep Train Arena logo
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Re: • Texmod floors • NEED HEX EDITORS

Postby Sixers85 on Tue Oct 29, 2013 8:25 pm

exactly, this is what i'm talking about

naturally, need to make a complete tutorial for explain how to apply this method on your preferred court iff file....and not only a general court like in r4zor method.
I don't know if this solution is possible...but if it's possible will be the solution of the court problem.
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Tue Oct 29, 2013 8:26 pm

iamLillard wrote:
exrxixxx wrote:
Sixers85 wrote:I open the concept file and I see...
so I think if this method have success I can edit normal court iff texuture and use the image only to put logos or line than in default court don't exist

for example I can put MSG logo on knicks court or @nyknicks logos in default knicks court without change the 3d model


Exactly.
Only maybe it could be done to some more courts, because NYK probably use just one color (white) for all the lines.
Probably need to find court (courts) who have more line colors.

As I said I going to boos quality x2 times from 2846x1104, if succeded it will be enoung quality I suppose to fulfil any court modder's idea.

By the way, I am a huge fan of generic 2K lines (3pts. etc.) becayse these are vectors and it is impossible to achieve their quality even with 1000000x1000000 texture I suppose


I agree, but if u win with this method i will show u I do crystal clear lines (Y) (BTW can U fill the high quality image to exact court size? the actual image is going way outside the lines, if u can manage somehow to keep or double the pixels as u sayd and keep the image on the court surface that will be an extra evolution (Y)


2846x1104 is already won and completely ready to make some courts.
Just need to boost some more

"BTW can U fill the high quality image to exact court size? the actual image is going way outside the lines"
Project was not started to make any court by myself.
Find correct field dimensions by yourself and share that number with others in the forum.
If total wooden parquet including boundaries is 2846x1104, so playing area is smaller. Maybe 2000x920, maybe 2120x840, I do not know. This is whta you have to discover by yourself. Import the texture, test, import, test and import again, test, and you will find out the playing area.
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Re: • Texmod floors • NEED HEX EDITORS

Postby exrxixxx on Tue Oct 29, 2013 8:30 pm

Sixers85 wrote:exactly, this is what i'm talking about

naturally, need to make a complete tutorial for explain how to apply this method on your preferred court iff file....and not only a general court like in r4zor method.
I don't know if this solution is possible...but if it's possible will be the solution of the court problem.


I did not try yet, but overlapping the lines is actually same as removing their 3d models for Subfile "Model 0, Part1". I did not edited them yet, but I am sure it is possible to reedit these models the way you want.
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