tmjohns18 wrote:You can't change teams during offseason right? So if using the one team version gotta wait till after training to switch correct?
tmjohns18 wrote:I still might give the one team one a shot later on after the draft's done. I can use RED to somewhat get it right and switch teams start of 2014... kind of a NBA 2k13.5 if you will haha
RMJH13 wrote:just a word of warning. the logo iff files you included with both downloads, make my nba 2k13 crash everytime.all your assoc .fxg files are fine,they were working, the only thing i changed was the 4 logo files, and now no logos show up, and nba 2k13 crashes mainly when i load assoc, new or old.
RMJH13 wrote:if you include the matching .cdf files for the logos , small medium, tiny and large, i imagine it will work. i just put my backups in, and all is working fine again.
kc2135 wrote:I did all the steps and am using Albys franchise, but I am getting some headless guys like shved, Brian Roberts also mason plumlee. Any suggestions?
fera wrote:please make a save with just one team. the project is very interesting but could be more realistic
kc2135 wrote:The weird thing is that when I just load Albys rr7 all of the players are there, but when I load the hornets franchise they aren't. Oh and all the rookies are there except plumlee
Medevenx wrote:I'm not including rookies because it just isn't possible now. Almost all teams have 15 players in their respective rosters so I can't squeeze them in until the Free Agency kicks in. Are any of those missing rookies important or where high in the draft?
I'll be releasing a v1.1c with the coaching updates and trades either tonight or tomorrow.
kc2135 wrote:I just meant that when I load Albys rosters not in franchise all the players have heads, but in the franchise file some are missing
kc2135 wrote:Would it be better to use meds?
lakers92 wrote:Fun. Can we not include 20 players on a roster like we did last year? I'm going to test the boundaries today.![]()
The first rounders are pretty important I guess. If you have any extra slots on teams or whatever, you could add them from my association mode. Aderito made draft classes based on your rosters (which are the ones I use for your version of the association mode) and they play with your roster reasonably well. All you would need to do to add rookies to a playable roster would be add them to an unused space. If you don't release until tomorrow, I'll have the rookies on their prospective teams with real salaries, etc.
Looking forward to v1.1c, it will be easy for me to integrate into the mode now!
Medevenx wrote:Do I need Aderito's permission to add his draft class to v1.2? Do you think you can get his permission for the both of us as we work on v1.2 together? I'll probably send you a v1.2 on or before June 30 then you can release your 30 Team Assoc again lol
xerion wrote:This is truly an awesome project lakers92. I am waiting for the Albys' to be honest!So no Willie Green in Albys' surely? I would like him to be added, but if that's not possible or it brakes the release, we can let it go.
Thank you!
juduking wrote:Do you have the ability to add retired numbers in RED MC? Shaq had his number retired by the Lakers, and I would think at the very least retire Paul Pierce's number so it won't be used by another player. Maybe Garnett's too just to be safe.
dxandbatista wrote:This is my first time trying out your roster lakers92; I've been predominantly using Med's by itself beforehand. After loading up the game with your files and creating a new association (w/ the Celtics), I find that every time I try to simulate the first game of the season, the game instantly closes. I tried to play a minute or two into the first game and then simulate, but the game still instantly closes after I exit to the main menu (following the final score). Know what is causing this to happen?
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