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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby tmjohns18 on Wed Jun 26, 2013 6:57 am

You can't change teams during offseason right? So if using the one team version gotta wait till after training to switch correct?
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby lakers92 on Wed Jun 26, 2013 7:02 am

tmjohns18 wrote:You can't change teams during offseason right? So if using the one team version gotta wait till after training to switch correct?


Lol! I definitely didn't put two and two together when I tried to resign position and couldn't find it. With that being said, those of you that expect a one player association will get it when rosters are mostly set in mid-August.

For now, this will remain a 30 team association and playable roster project only. I'm not making a singular version for all 30 teams twice. Ignore the one team association prototypes in the downloads. (Unless of course you're a sixers fan, then have at it!)
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby tmjohns18 on Wed Jun 26, 2013 7:54 am

I still might give the one team one a shot later on after the draft's done. I can use RED to somewhat get it right and switch teams start of 2014... kind of a NBA 2k13.5 if you will haha
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby lakers92 on Wed Jun 26, 2013 8:49 am

tmjohns18 wrote:I still might give the one team one a shot later on after the draft's done. I can use RED to somewhat get it right and switch teams start of 2014... kind of a NBA 2k13.5 if you will haha


Like I said in post #98 at the end of the second page, you can do everything yourself if you have the full version of Red MC and follow my instructions. I just had so many requests for a one-team association from people that didn't have full Red MC and I wanted to make it happen, but I'm not dedicated enough to make 60 different modes :crazyeyes:
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby tmjohns18 on Wed Jun 26, 2013 12:36 pm

Don't got the full version of Red MC so can't get as detailed as you can, but got enough unlocked that combined with what you did for the one team files will be good enough for me.

Was going to gut the Suns roster and move them to Seattle anyways, so as long as they don't go crazy in FA it'll work fine, if they do then I'll just use Red to drop their sal's and cut them for scrubs.

Thanks!
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby RMJH13 on Thu Jun 27, 2013 8:56 am

just a word of warning. the logo iff files you included with both downloads, make my nba 2k13 crash everytime.all your assoc .fxg files are fine,they were working, the only thing i changed was the 4 logo files, and now no logos show up, and nba 2k13 crashes mainly when i load assoc, new or old.
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby RMJH13 on Thu Jun 27, 2013 8:59 am

if you include the matching .cdf files for the logos , small medium, tiny and large, i imagine it will work. i just put my backups in, and all is working fine again.
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby kc2135 on Thu Jun 27, 2013 10:05 am

I did all the steps and am using Albys franchise, but I am getting some headless guys like shved, Brian Roberts also mason plumlee. Any suggestions?
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby fera on Thu Jun 27, 2013 11:05 am

please make a save with just one team. the project is very interesting but could be more realistic
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby lakers92 on Thu Jun 27, 2013 12:04 pm

RMJH13 wrote:just a word of warning. the logo iff files you included with both downloads, make my nba 2k13 crash everytime.all your assoc .fxg files are fine,they were working, the only thing i changed was the 4 logo files, and now no logos show up, and nba 2k13 crashes mainly when i load assoc, new or old.

RMJH13 wrote:if you include the matching .cdf files for the logos , small medium, tiny and large, i imagine it will work. i just put my backups in, and all is working fine again.


Oh no! If what you say is right, I will include .cdf files tomorrow or Friday whenever I release the modes with the rookies in them. I'll probably include them in Part 1 so people don't have to download them every time (if memory serves me correct they are something like ~150 MB)

kc2135 wrote:I did all the steps and am using Albys franchise, but I am getting some headless guys like shved, Brian Roberts also mason plumlee. Any suggestions?


Hmmm... I thought I had copied all the CF_IDs from Med's roster to Alby's, but maybe I didn't. The first thing I would try is going to Alby's roster thread and trying to find wherever he lists his missing CF downloads. If you are a little more industrious, the second thing you could try (even with free Red MC) is to change the value of the CF_ID for the players with the missing heads to the value from the Medevenx mode. This will definitely work (and if you do this, send me a copy please :D )
As for Mason Plumlee, he may be linked to the NCAA Mod. Do you have their faces?

fera wrote:please make a save with just one team. the project is very interesting but could be more realistic

I already had a discussion a few posts ago with tmjohns18 about why I can't make a one-player mode right now. Since all changes in RedMC must be made to the association mode after the season is complete, "resigning position" and changing teams is impossible. Thus, making a one-player mode would require making two modes (Alby's and Medevenx's) for both teams -- do the math, that's 60 modes. Ain't nobody got time for that! If you want to do it yourself between now and August, purchase the full version of RedMC. Vlad does great work and he'd appreciate your support.
As to the project being more realistic, what do you suggest I improve? Constructive feedback is always appreciated.
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby kc2135 on Fri Jun 28, 2013 12:20 pm

The weird thing is that when I just load Albys rr7 all of the players are there, but when I load the hornets franchise they aren't. Oh and all the rookies are there except plumlee
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby lakers92 on Fri Jun 28, 2013 2:16 pm

kc2135 wrote:The weird thing is that when I just load Albys rr7 all of the players are there, but when I load the hornets franchise they aren't. Oh and all the rookies are there except plumlee


What do you mean "all of the players are there?"

UPDATE on the draft tonight and my edited roster files. I'm going to include all rookies except Romero Osby, Arsalan Kazemi, Joffrey Lauvergne, and Janis Timmas because they aren't currently in either Alby's or Aderito's draft classes. I'll also include the Pelicans-76ers trade and Celtics-Nets trade. I'm working with JMaster12 to try and get the draftees cyberfaces to you guys as quickly as possible. There is a lot of dust still to settle, teams were very active in trading their second round picks (especially Ricky Ledo :lol: ) I project to be done either late tomorrow or by Saturday afternoon.

Also the two roster makers who's roster bases support my project: Medevenx at this point does not plan to include rookies in his v1.1c update. Alby's plans to make a roster with the rookies, but it is uncertain when that roster (presumably RR8) will be released. Until these guys release their official rosters, hopefully mine will be a good stopgap!
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby Medevenx on Fri Jun 28, 2013 3:54 pm

I'm not including rookies because it just isn't possible now. Almost all teams have 15 players in their respective rosters so I can't squeeze them in until the Free Agency kicks in. Are any of those missing rookies important or where high in the draft?

I'll be releasing a v1.1c with the coaching updates and trades either tonight or tomorrow.
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby lakers92 on Fri Jun 28, 2013 9:29 pm

Medevenx wrote:I'm not including rookies because it just isn't possible now. Almost all teams have 15 players in their respective rosters so I can't squeeze them in until the Free Agency kicks in. Are any of those missing rookies important or where high in the draft?

I'll be releasing a v1.1c with the coaching updates and trades either tonight or tomorrow.


Fun. Can we not include 20 players on a roster like we did last year? I'm going to test the boundaries today. :crazyeyes:

The first rounders are pretty important I guess. If you have any extra slots on teams or whatever, you could add them from my association mode. Aderito made draft classes based on your rosters (which are the ones I use for your version of the association mode) and they play with your roster reasonably well. All you would need to do to add rookies to a playable roster would be add them to an unused space. If you don't release until tomorrow, I'll have the rookies on their prospective teams with real salaries, etc.

Looking forward to v1.1c, it will be easy for me to integrate into the mode now!
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby kc2135 on Sat Jun 29, 2013 12:48 am

I just meant that when I load Albys rosters not in franchise all the players have heads, but in the franchise file some are missing
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby kc2135 on Sat Jun 29, 2013 12:49 am

Would it be better to use meds?
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby lakers92 on Sat Jun 29, 2013 12:56 am

kc2135 wrote:I just meant that when I load Albys rosters not in franchise all the players have heads, but in the franchise file some are missing

kc2135 wrote:Would it be better to use meds?


The players heads are missing because you don't have Alby's missing CFs installed. Alby's and Med's CF_IDs differ very slightly (mostly the people who were unsigned at the beginning of the year). I'll address this later (everything will become Medevenx's compatible -- his missing cyberfaces are easier to access).

Med's roster will have the most rookies (55 of the 60) and every NBA player from the season-ending rosters (Alby's is missing Josh Akognon & Willie Reed), so if you want completeness, choose Med's. However, if you prefer the gameplay of Alby's to Med's, you can use his because it will be about 99% accurate.
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby kc2135 on Sat Jun 29, 2013 1:04 am

well where can i get his missing cyberfaces, because I worked hard last night getting everyone drafted and the Celtics-Nets trade :D
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby Medevenx on Sat Jun 29, 2013 1:51 am

lakers92 wrote:Fun. Can we not include 20 players on a roster like we did last year? I'm going to test the boundaries today. :crazyeyes:

The first rounders are pretty important I guess. If you have any extra slots on teams or whatever, you could add them from my association mode. Aderito made draft classes based on your rosters (which are the ones I use for your version of the association mode) and they play with your roster reasonably well. All you would need to do to add rookies to a playable roster would be add them to an unused space. If you don't release until tomorrow, I'll have the rookies on their prospective teams with real salaries, etc.

Looking forward to v1.1c, it will be easy for me to integrate into the mode now!


Do I need Aderito's permission to add his draft class to v1.2? Do you think you can get his permission for the both of us as we work on v1.2 together? I'll probably send you a v1.2 on or before June 30 then you can release your 30 Team Assoc again lol
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby lakers92 on Sat Jun 29, 2013 5:06 am

Medevenx wrote:Do I need Aderito's permission to add his draft class to v1.2? Do you think you can get his permission for the both of us as we work on v1.2 together? I'll probably send you a v1.2 on or before June 30 then you can release your 30 Team Assoc again lol


Aderito has said his draft classes are open-source, so long as you credit him. As long as you don't change the current NBA player's (everyone that isn't a rookie) TeamIDs, integrating your v1.2 changes will be seamless. What are you actually changing on v1.2? If it isn't ratings or gear, it probably won't even be necessary for me to change from v1.1b.

The rosters for v1.1b are totally complete and ready for release, and I'm working on Alby's right now. I plan to let them go sometime in the next 2-4 hours. I'm included updated contracts by the minute, so I'll try to have them completely up to date with the release today.

I will not be able to make changes to the association mode until after free agency is well under way (probably early August). Because of the order of the offseason (sign your own free agents - draft - then free agency) it makes it very difficult to reproduce an accurate experience. For now, the association mode as it is should satisfy those who want it. I plan on releasing comprehensive roster updates every few days this summer to keep up with demand.
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby xerion on Sat Jun 29, 2013 5:11 am

This is truly an awesome project lakers92. I am waiting for the Albys' to be honest! :) So no Willie Green in Albys' surely? I would like him to be added, but if that's not possible or it brakes the release, we can let it go.

Thank you!
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Re: Updated 6/25 -- 30 Team Association (Medevenx's & Alby's

Postby lakers92 on Sat Jun 29, 2013 6:33 am

xerion wrote:This is truly an awesome project lakers92. I am waiting for the Albys' to be honest! :) So no Willie Green in Albys' surely? I would like him to be added, but if that's not possible or it brakes the release, we can let it go.

Thank you!


Willie Green has been in Alby's since the start... I don't know what you mean? Anyway...

RELEASE TODAY! All 8 versions are available and are updated as of 4:30 this afternoon with opt-ins, opt-outs, rookies, etc. These rosters are playable in play now and blacktop, but since they have 19 players on some teams, I can't guarantee that association mode wouldn't be very buggy if you started one. Like I said in a previous post, I plan to update the association mode sometime in early August when the dust has settled and the teams are mostly set.

The next things I have in store for the rosters are a) converging Medevenx's CF_IDs with Alby's roster and b) Updating to Medevenx's v1.2 when it is released. Since my head almost exploded trying to get these rosters out today, I probably won't work for a few days so I can enjoy these rosters. As always, if there are any bugs, inconsistencies, etc. please let me know either in the thread or by PM. Thanks!
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Re: Rosters with ROOKIES -- Association Mode Project (Upd 6/

Postby juduking on Sat Jun 29, 2013 7:04 am

Do you have the ability to add retired numbers in RED MC? Shaq had his number retired by the Lakers, and I would think at the very least retire Paul Pierce's number so it won't be used by another player. Maybe Garnett's too just to be safe.
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Re: Rosters with ROOKIES -- Association Mode Project (Upd 6/

Postby dxandbatista on Sat Jun 29, 2013 7:48 am

This is my first time trying out your roster lakers92; I've been predominantly using Med's by itself beforehand. After loading up the game with your files and creating a new association (w/ the Celtics), I find that every time I try to simulate the first game of the season, the game instantly closes. I tried to play a minute or two into the first game and then simulate, but the game still instantly closes after I exit to the main menu (following the final score). Know what is causing this to happen?
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Re: Rosters with ROOKIES -- Association Mode Project (Upd 6/

Postby lakers92 on Sat Jun 29, 2013 7:55 am

juduking wrote:Do you have the ability to add retired numbers in RED MC? Shaq had his number retired by the Lakers, and I would think at the very least retire Paul Pierce's number so it won't be used by another player. Maybe Garnett's too just to be safe.


I looked and I didn't see anywhere to do that. If you find it, let me know.

dxandbatista wrote:This is my first time trying out your roster lakers92; I've been predominantly using Med's by itself beforehand. After loading up the game with your files and creating a new association (w/ the Celtics), I find that every time I try to simulate the first game of the season, the game instantly closes. I tried to play a minute or two into the first game and then simulate, but the game still instantly closes after I exit to the main menu (following the final score). Know what is causing this to happen?


I didn't expect association mode to work with these rosters. There are far too many variables I had to change to put the rookies in the roster. In terms of the game, it's like you're trying to start the 2012-13 season when it's already completed. It doesn't really surprise me that it doesn't work in association mode. I plan to release an updated association mode in early August. For now, you can just play with the association modes that currently exist, they won't differ wildly from the rosters anyway.
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