Talk about NBA 2K13 here.
Thu May 09, 2013 11:48 am
I did a cyberface for College Hoops 2k13 and used Austin rivers as a base to make Marshall Henderson, I made a good cyberface, and I also edited it with Blender, now when I add the cyberface it looks like Austin Rivers with Head shape edits. I also did sherwood brown and the same is happening. Thanks
Fri May 10, 2013 10:44 pm
ooh, i'm not sure but it could be something to do with layer masks
Sat May 11, 2013 2:26 am
Export the textures for both Austin Rivers and your edited one for Henderson. Do they look different? Got a screenshot?
Did you automatically generate mipmaps for the dds file when you saved it? If not, the mod tool may have only overwritten the high quality texture, and you are looking at a lower quality texture of Austin Rivers still in the DDS file somewhere. It's happened to me.
Sat May 11, 2013 5:05 am
Hey, PDub, thanks so much for helping, when I exported the texxture from GIMP I deleted the layer mask on accident instead of re-applying it. I think that might have something to do with it, but I don't know what you mean by automatically generating the mipmaps? So I might have messed up there
Sat May 11, 2013 6:01 am
Well, if it works fine, then don't worry about the mipmaps. Not having mipmaps(smaller textures that get loaded when detail is set lower or when a object is far from the camera) is a rare issue, just thought I'd throw it out there.
Mon May 13, 2013 2:00 pm
Nope it's still not working, what else could be wrong?
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