Dc311 wrote:Why did you create a new thread?You should just use the one that you already created and use that one for any of your releases instead of creating a new topic for everything.
viewtopic.php?f=75&t=90447
Pdub wrote:There is no mistake. You did the right thing by creating a new topic since it's a different subject than your patch thread.
Andrew wrote:I don't believe it would work.
Dc311 wrote:Pdub wrote:There is no mistake. You did the right thing by creating a new topic since it's a different subject than your patch thread.
Actually there was.He had posted some cf's that he created onto this thread.He already posted them to his correct thread and edited this one.
Devilish wrote:Andrew wrote:I don't believe it would work.
Im assuming that those are where that stuff is located or am i wrong?
Pdub wrote:Dc311 wrote:Pdub wrote:There is no mistake. You did the right thing by creating a new topic since it's a different subject than your patch thread.
Actually there was.He had posted some cf's that he created onto this thread.He already posted them to his correct thread and edited this one.
Ah, ok. He must have already removed.
Pdub wrote:All collision animations involving two or more players are "scenario" animations and I believe that none of them are in the actual aiact files. However, when I was messing around turning dunks animations into jumpshots for fun(lol), you can take the individual animation of one of the players and turn it into it's own layup/dunk/jumpshot/hookshot, etc, or take the collision dunk animation and turn it into just a dunk animation with no collision.
The information for these animations and how they happen would be in the scenario.dat file, but I don't have any idea what to do with that file or how to edit it to accomplish what you want.
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