 by slimm44 on Sun Jan 13, 2013 11:35 pm
by slimm44 on Sun Jan 13, 2013 11:35 pm 
			
			skoadam wrote:Hi Slimm, got one request, i know u are busy man with editing but can u help me understand your coaching profile sets? I want to implement your coaching profiles into my retro roster for a better gameplay. I set three "0" crashboarding, fastbreaks and runplays, but whats more u suggest? Please suggest me smth in free time. thx in advance.
The first post has been updated with new Coaching Profiles.  They have not changed in the roster but the document needed to be updated.
My methods were:
Pace = Offensive Tempo
I like the threshold of 60 being the lowest and 80 being the highest.
I used the 60-65-70-75-80 tiered system.
For example, the Suns are statistically in the middle of the league for Pace, so they got a 70.  The Rockets are at the top, so they got an 80.  The Jazz are in between them, so they got a 75.  
The same tiered system was used for:
Defensive RTG = Defensive Pressure
Scale of 40-45-50-55-60
I have considered changing this to 30-35-40-45-50, but I'm satisfied with it so far.
Points in the Paint given up = Help D
The higher the amount of points given up in the paint, the lower the rating
80-85-90-95-100
 
  
  URB WHERE SIM HAPPENS [38 Complete Seasons Mods]
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020  2018/2019  2017/2018  2016/2017  2015/2016  2014/2015 2013/2014  2012/2013  2011/2012  2010/2011
 2019/2020  2018/2019  2017/2018  2016/2017  2015/2016  2014/2015 2013/2014  2012/2013  2011/2012  2010/2011  
2009/2010  2008/2009  2007/2008  2006/2007  2005/2006  2004/2005  2003/2004  2002/2003 2001/2002  2000/2001  
1999/2000  1998/1999  1997/1998  1996/1997 1995/1996  1994/1995  1993/1994  1992/1993  1991/1992  1990/1991 
1989/1990  1988/1989  1987/1988  1986/1987  1985/1986  1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has: 
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play