Albys RR10.1 (update 11th november 2013) released!

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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Magnumpi on Mon Jan 21, 2013 6:15 am

Hello

I have already started my carrer, the new gameplay (RR 2.0) works with this? Or should I just start a new one?
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Wolverine on Mon Jan 21, 2013 6:48 am

Magnumpi wrote:Hello

I have already started my carrer, the new gameplay (RR 2.0) works with this? Or should I just start a new one?

You have to start a new one.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Albys on Mon Jan 21, 2013 9:35 am

Mr Tr0llz wrote:@Albys

I think I figured out my FT problem. It seems like height has an effect on animations. I changed my FT animation from generic to Hollywood now I can make FT again. just got done with a game where I shot 10 FT @ 100% lol.

:)
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Albys on Mon Jan 21, 2013 9:37 am

lj0025 wrote:
Albys wrote:
Mr Tr0llz wrote:@ Albys

With your latest sliders what happened to your FT ? I have been using your sliders in my player mode. I even put my FT @ 99 for player abb and still the ball barely touches the rim.

I am playing pro by the way. On your 1.2 pro sliders I can shoot FT just fine but with these I am not sure what I am doing wrong. I use Player % I even tried putting FT diff on 0 and still no luck.


i don't know, bro, this is strange.
I changed only FT difficult from 65 to 70, but if you already changed to 0 and still no luck i don't know waht the problem...

hey!BRO!i love your roster!!!i find some problem!please fix it ok?
NO.1:70-71 's the bucks and Smith rockets Smith photos.
NO.2:The Atlanta Hawks coach photos error

I'm awfully sorry. My English is not good

please fix it


Fixed Greg Smith 70-71 for next RR release.
For Atlanta Hawks coach, is a bug of Larvae portraits file.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Albys on Mon Jan 21, 2013 9:48 am

This is the Realistic Roster 2.1 version for Daninoz portraits pack:
http://www.mediafire.com/?b7n87b4dfucfpjv
:wink:
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby dangerzone1 on Mon Jan 21, 2013 10:44 am

What will you be working on for the next release? just updates of everything else?
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Jhiane on Mon Jan 21, 2013 1:29 pm

how to change the RGB of the shoes?
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby iamLillard on Mon Jan 21, 2013 6:01 pm

The Birdman lands in Miami. How will he fit in with the defending Champs?
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby SaBeR_ on Tue Jan 22, 2013 8:26 am

I don't if that's your roster or something, but in association mode it's too easy to play, and i play association with supersim settings. Maybe i should try association with allstar settings or what? I mean cpu fg% is always lower than mine.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby chntnkc on Wed Jan 23, 2013 3:35 am

Hey Albys, I can't see team's Christmas Jerseys and some Alt. Jerseys. They're all solid white. What should I do :roll:
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby SaBeR_ on Wed Jan 23, 2013 3:55 am

chntnkc wrote:Hey Albys, I can't see team's Christmas Jerseys and some Alt. Jerseys. They're all solid white. What should I do :roll:

you need to download them and put into game folder
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Mr Tr0llz on Wed Jan 23, 2013 4:39 am

Anyone have a recommended quarter length for my player to get realistic stats? I have been playing 10 min quarters both play and sim. My last game got
57 points a new high for the raptors. With 8 minute quarters the most I got was 47 points. I am looking for something that's not 12 minutes that i can get the doubles or triples without scoring getting out of hand.

I average 22 or 24 pts a game the cpu is averaging 19. Since I suck I am playing on pro.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Albys on Wed Jan 23, 2013 6:59 am

SaBeR_ wrote:I don't if that's your roster or something, but in association mode it's too easy to play, and i play association with supersim settings. Maybe i should try association with allstar settings or what? I mean cpu fg% is always lower than mine.


No, use Supersim but raise cpu shooting sliders 1-2 point.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby SaBeR_ on Wed Jan 23, 2013 7:18 am

U mean cpu shooting success? And which ones i need to raise?
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby daninoz on Wed Jan 23, 2013 7:22 am

Hey Albys, do I need to change something If I only want to play 8min quarters?
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby intruda on Wed Jan 23, 2013 12:34 pm

If anyone is finding it easy with allstar setting(offense atleast) try my little tweak that evens the battlefield

Change consistency to USer-33 CPU-75

Albys and others would love your feedback on this slight tweak. Personally I shot close to 60% when consistency is at 50.

Side note if wondering, I dont play superstar diff, to much BS starts to happen. (nothing to do with albys just 2k)
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby wkd on Wed Jan 23, 2013 2:11 pm

where can i get missing player cyberfaces?
Last edited by wkd on Fri Jan 25, 2013 3:17 pm, edited 1 time in total.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby nosakos on Wed Jan 23, 2013 2:23 pm

Messing withe the consistency is really paying off with the percentages but now i usually get around 55% and the pc 50+%.
The problems still remains..user has high % fg (the pc fg was fine )and also the pc gets way too many off rebounds.

edit: I play 6 min.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby xianpauL on Wed Jan 23, 2013 6:29 pm

when will be your next release and what would be the update of it? :)
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby xianpauL on Wed Jan 23, 2013 7:11 pm

will you include the accurate coaches for the next update?
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby iamLillard on Wed Jan 23, 2013 7:33 pm

Guys u know this trade right?
• Cleveland waived guard Jeremy Pargo.
• Houston recalled forward Terrence Jones from Rio Grande Valley (NBA D-League). Reassigned forward Donatas Motiejunas to Rio Grande Valley.
• Memphis traded forward Marreese Speights, guard Wayne Ellington, guard Josh Selby and a future first-round draft pick to Cleveland for forward Jon Leuer.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby germanman626 on Wed Jan 23, 2013 8:34 pm

Hey Alby do you know what shoe file is assigned to Nash so I can delete it? He's shoe is just a plain black flat texture. Thanks for the awesome roster by the way :D
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Mr Tr0llz on Thu Jan 24, 2013 7:13 am

Albys I love your updated sliders!

Can anyone tell me what quarter length to set for my teammates to score more then 20 ppg in myplayer.

Right now I am the raptors I play on pro 8 minute quarters. I get 30-40 constantly but my highest teammate is 20 ppg everyone else is 16 or below.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Albys on Thu Jan 24, 2013 7:49 am

SaBeR_ wrote:U mean cpu shooting success? And which ones i need to raise?

All:
+ 1 for inside, close, midrange and 3pt.
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Re: Albys Realistic Roster 2 official release (v. 2.1)

Postby Wolverine on Thu Jan 24, 2013 9:06 am

@ Albys

Could it be that Kevin Love struggles a little bit in shooting? Although he's completely free his shot mostly hit the rim not the net. :?
Right now hes .333% in shooting and .125% from downtown.
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