 by slimm44 on Tue Oct 30, 2012 10:17 am
by slimm44 on Tue Oct 30, 2012 10:17 am 
			
			Leftos wrote:If we decide to go back to them for uniqueness' sake, are the "default playbooks" still including changes such as the Run Plays slider, or should we go through them and put that one to 0? Any ideas which teams run the break more or play by principal more and should have Run Plays slightly higher?
Also, you're still using the same base roster as a base, right? I'm planning on copying your updates over to my Association, and want to know if Player IDs will match. What should I be copy-pasting and updating besides tendencies and signature skills?
Updated Opening Day Roster has been uploaded.  I would leave the Run Plays Slider, Fast Break Slider, and Crash Boards Slider at 0 because I like how it plays that way.  Feel free to tweak, though.  If you change the playbooks, it doesn't effect anything else.  
Yes, still using the base roster.  All player ID's will be the same.  Signature Skills have been updated since the last release.  Those, Ratings, and Tendencies should be all you need.
 
  
  URB WHERE SIM HAPPENS [38 Complete Seasons Mods]
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020  2018/2019  2017/2018  2016/2017  2015/2016  2014/2015 2013/2014  2012/2013  2011/2012  2010/2011
 2019/2020  2018/2019  2017/2018  2016/2017  2015/2016  2014/2015 2013/2014  2012/2013  2011/2012  2010/2011  
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1999/2000  1998/1999  1997/1998  1996/1997 1995/1996  1994/1995  1993/1994  1992/1993  1991/1992  1990/1991 
1989/1990  1988/1989  1987/1988  1986/1987  1985/1986  1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has: 
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play