bowdown wrote:I just played one game till half-time and the NUMBER 1 thing I love so far.......you can quickly skip through the cutscenes. No more button mashing waiting for that shit to go off your screen so u can begin playing the damn game again.


Nick wrote:They need make player progression less based on their potential rating and more based on opportunistic factors like playing time/experience (to improve) and injuries (to bust). not to say that the potential rating shouldn't matter. It should. But it should matter less, and there should be more of a "farming" factor. I.e. a rookie that gets starting minutes will improve quicker than a player that is stuck at the bottom of a stacked roster.



Pdub wrote:You are not restricted to one MyPlayer. There is an option that most of you did not notice when editing your myplayer. It sais "change myplayer." I haven't tried it, but since you can have more than one mycareer, I'm sure you can have more than one myplayer.
bowdown wrote:I just played one game till half-time and the NUMBER 1 thing I love so far.......you can quickly skip through the cutscenes. No more button mashing waiting for that shit to go off your screen so u can begin playing the damn game again.
homicide1550 wrote:Man went to check out the shoes immediately after installing the game, then to my surprise just like the others. there is no freaking way to edit the home/away colors of the shoes because you can only assign shoes in the features option. Thanks 2K!
Lamrock wrote:- The soundtrack caught me off guard with a lot of songs I like but don't really fit the basketball mood. I actually had Around The World and a couple of Justice songs on my custom arena music from last year, but Stillness Is The Move still baffles me whenever it comes on. For my taste, it's at least the best soundtrack since 2K10's though.


Pdub wrote:You can tap charge twice and they will flop.
What does everyone think about isomotion being on both sticks? Especially the fatigue drains? I didn't like it so I switched back to the old scheme. I kept forgetting to press the left trigger when transitioning from a dribble move to a shot.




Pdub wrote:Yeah. On pro, the points in the paint are pretty high, as well as the fg%.
Nick wrote:PC Impressions:
- Player 'abilities' taken away. Post hook and post fade away back into 'attributes'.
- New tendencies i noticed: 'Crash' - player tendencies to fall to the ground when shooting in heavy traffic. Apart from that it looks the same.
- Why the hell is Kanye West's "Amazing" in the game soundtrack? Wasn't it already in 2k11 or 2k10 or something? Auto-tune. Ugh.
- Looks like there's some new animation categories in the post. Why not.
- Coldplay's in the soundtrack? Weird choice lol. I feel like i'm listening to some typical mainstream radio station at the moment.
- The new dunk packages is a great new addition, as is the fact that you can choose the pre-game animations. It's small but i love stuff like that.
- Jay-Z's beats not impressing me so far. Where da funk at?
- And 'Amazing' is playing again after playing playing about 2 or 3 songs ago. Good lord.
- PET PEEVE ALERT: When you scoll through the teams to play an exhibition game, it shows you the sponsors (addidas & NBA) before it shows you the team's ranking in OVR, OFF and DEF. EEEeeeeeerrrrrggggghhhh!! It's only small but it's annoying.
- Not feeling the intro videos. They bouncey flaming basketballs aren't impressing me.
- Players look better in the menus than they do in the game. Overall the in-game graphics look the same as 2k12 to me.
- Instantly feels like 2k12, except slower. Not a bad thing. Physics seem a bit more realistic.
- I'm LOVING the defense! Contesting shots feels better, and blocking is really good. Bogut just blocked the shit out of me in emphatic fashion. YES!
- Driving the basket feels and looks great. Both when i'm doing it, and when the CPU is doing it. YES!
- "Shot feedback" is really detailed. Don't know if that's necessary but hey why not.
- I'm gonna have to watch some of Da_Czar's videos this year to understand what the hell i should be doing haha.
- Pass responsiveness is too slow for me. I want them to pass the ball as soon as i hit the button. It's more fun to create plays and react quickly in the moment. Currently when you push pass the sort of wind up and THEN pass. Same as last year. Oh well.
- I'm getting absolutely smashed in my first game lol. I missed almost every shot in the 2nd quarter and my own crowd started booing. Pretty cool.
- You've really gotta box out.
- The dunk intensity meter is kinda stupid.
- In-game replays seem to cut out early.
- Charges are back! WOO!
Overall, the game is good. In fact it's great. No doubt 2k have plateaued though. Shelf-life will not be long for 2k13, unless MyTeam is really fun. OH WAIT, they didn't include that. Oh well, i guess i'll just focus on collecting Virtual Curren--OH WAIT they didn't include that either. Ah well, i'll just have some fun in the dunk cont-OH FUCK IT
I'll post further impressions as they come. I haven't played any game modes yet.
Nick wrote:Anyone else notice there's even a "flop" function?While holding charge, release it and then quickly hold it again and your dude will flop. Nice touch!
JaoSming wrote:demo was more fun, but then again, sliders

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