shadowgrin wrote:TNBT wrote:I can give feedback to improve the game.
Yes they read/listen/consider those feedback and wishlists. Like they do every year.
First, I want to say that I'm assuming that statement was dripping with sarcasm. If not then this is not directed at you in particular but there are many that think we do not read wishlists and things of that nature.
That is something that simply isn't true. What some people have to understand is that when developing a game you have to take things in a logical progression. Things have to be built upon in order to move ahead to the next, it has to be A, B, C, and a lot of things that get requested are P, T, Z and those things we will try to get to in time but you cannot have some of the requested items until you get the foundation of the core gameplay locked down. You have to look at all things not in a budget of money but time. It takes man hours to accomplish tasks and you are only given so many of those, we have to prioritize what things we want every year and as the project moves along that cut line tends to inch up further the priority list because we run out of time.
If someone asks you would you rather us work on Feature A where you can be rewarded for stealing a pass that you timed perfectly and punished for mistiming it so people don't abuse the feature
(and all the tuning that would go along with that) OR Feature B being able to throw yourself an alley-oop off the backboard which is something that may be fun to do but in all honestly is a feature that should be much lower on the priority list for us and rarely, and I mean rarely, occurs in the real NBA outside of the dunk contest, which would you want us to make work?
The truth is we face a great number of much tougher decisions than that one, and that one to me is a no-brainer that you go with feature (A). When you are building a foundation you have to put all these things into perspective and realize that we want the same things you guys do but we are constantly strapped for time, it's not that we ignore your feedback. I may not post a lot on here but I do read these boards often. I read other boards as well but I choose to post here because I feel like the atmosphere in this forum is more conducive to reaching our goal and a dialogue can take place here where we can learn from each other. If I felt that way other places I would visit them as well.
Scott and I both will be around and will answer what we can when you guys have questions but there is only so much we can say until some of the information is disseminated through the proper channels. I think when you guys do wishlists or give us feedback you should continue to break it into chunks but also make sure that the most direct feedback is always the best. I'll give you an example of what I mean. If someone says "your game is too fast" that doesn't really help us identify the problem because a statement like that is subjective often times. If someone says "when I am running full speed and do a crossover I lose zero momentum on the direction change" That is more directed feedback and is something that we can work with. Also something like shot %, if someone says "It's too easy to make 3 pointers" you need to be specific in why you think that. Are you open when you shoot the 3's? who was shooting it? what was his 3pt rating? If a defender was nearby what was his shot block rating? How many did you shoot? How many did you make? What do you think is a good percentage for a 99 rated 3pt shooter if he is wide open? What do you think his percentage should be if he is covered by another player who has a 99 shot block rating?
It's much easier to process things like this because what will happen otherwise is people have different opinions, and different game experiences where one person may go 0-10 and another 8-8 and they will give you complete opposite feedback believe it or not it happens all the time. So you tune it one way and then you hear the other person and then tune it back and you chase your tail. When giving feedback always try to keep these things in your mind so you can best communicate the problems you have with the game. Obviously you won't have the game this year to give feedback on but going forward giving info and feedback to us like this is the easiest way to get what you want accomplished.
Hope this helps.