Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Tue Aug 14, 2012 9:11 pm

OK, no problem Leftos, take your time!

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sat Aug 18, 2012 7:34 am

Lefto's, I'm getting this error msg after d/lding the latest version. roster merge has encountred a critical error and will be terminated. Please advise.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sat Aug 18, 2012 9:03 am

I need the error log.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sat Aug 18, 2012 4:21 pm

Leftos wrote:I need the error log.


Ok, how do I post it on here? I forgot how.
Last edited by Uncle Drew on Sun Aug 19, 2012 1:25 am, edited 1 time in total.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sat Aug 18, 2012 11:43 pm

Just open it, copy its contents, and paste it in a reply here. Make sure to surround it with [code] tags.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sun Aug 19, 2012 1:32 am

Code:
System.IO.FileNotFoundException: Could not load file or assembly 'LumenWorks.Framework.IO, Version=3.8.0.0, Culture=neutral, PublicKeyToken=5ad3ea2f85776344' or one of its dependencies. The system cannot find the file specified.
File name: 'LumenWorks.Framework.IO, Version=3.8.0.0, Culture=neutral, PublicKeyToken=5ad3ea2f85776344'
   at RosterMerger.CSV.CreateDictionaryListFromCSV(String path)
   at RosterMerger.MainWindow.btnDoWork_Click(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.Controls.Primitives.ButtonBase.OnClick()
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
   at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].


None




Here's the file Leftos.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sun Aug 19, 2012 2:48 am

You either didn't extract all files from the 7z file, or aren't running the tool as an administrator. Can't think of anything else.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sun Aug 19, 2012 3:00 am

Leftos wrote:You either didn't extract all files from the 7z file, or aren't running the tool as an administrator. Can't think of anything else.

I'm pretty sure I did. I'll try it again. I've got it to work, don't know why it acts up on my machine. Thanks again.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sun Aug 19, 2012 2:23 pm

Lefto's when the UBR is updated, when we d/ld part 3 and 4, do we still have to use roster merge to get Alby's edits in UBR?

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Sun Aug 19, 2012 9:03 pm

Well of course. Whenever you download a new UBR roster, you have to copy over Albys edits again.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Tue Aug 21, 2012 3:20 am

Leftos wrote:Well of course. Whenever you download a new UBR roster, you have to copy over Albys edits again.


That's the only thing I wish could be fixed, because after every time you combine the edits, you have to go through each team and change the shoe color (due to players wearing their previous teams colors, and other accessories) which is very time consuming. You're a smart guy Leftos, maybe you can invent something to add to roster merge, that eliminates all the editing to be done after the rosters are combined.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Tue Aug 21, 2012 3:27 am

Again, team colors are part of the Jerseys tab, which I don't have time to implement until October. I understand the need for this, and I'm planning to do it, but I don't have the time right now.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Tue Aug 21, 2012 6:16 am

^^^ I know you're busy with school, family life (I'm sure) and doing these mods, which we fully appreciate. It was just a suggestion that would make things easier for everyone. Keep up the good work, cheers :D

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Thu Aug 23, 2012 4:40 am

Hey Leftos, I dont know if this was addressed previously or if It's just me but, for whatever reason the colleges of the players in the bio tab was increased by 1 (ex. players from Kentucky are now from Kenya). I tried to fix this by merging the correct bio tab to the scrambled one. it didnt work. I then did a test with two default rosters. I changed only the college of the first player (Jrue Holiday) then tried to merge that tab to the other default roster. there was no change. it seems that the college column isnt affected. I don't know what to do please help.
thanx

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Tue Aug 28, 2012 11:59 pm

I won't be at my development PC for at least a week from today, because of University exams (last of them). Can you give me the exact steps I need to take to reproduce the problem you're having? I promise to check it out when I get back.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Wed Aug 29, 2012 9:42 pm

hello gyus! Can I copy Playbooks from one roster to another with this program?

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Wed Aug 29, 2012 11:18 pm

Nope. You can do it manually via REDitor. Current teams should always be playbooks 0-29.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Wed Aug 29, 2012 11:37 pm

Leftos wrote:Nope. You can do it manually via REDitor. Current teams should always be playbooks 0-29.

thanks. But I have no idea how.. and how much time it takes?

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Thu Aug 30, 2012 2:08 am

Just open one roster, go to the Playbooks tab, select rows 0 to 29 (all their columns), copy, open the destination roster, go to the Playbooks tab, select the top-most left-most cell, paste, save.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Fri Aug 31, 2012 3:09 am

Leftos wrote:Just open one roster, go to the Playbooks tab, select rows 0 to 29 (all their columns), copy, open the destination roster, go to the Playbooks tab, select the top-most left-most cell, paste, save.

I have a problem. If I open one roster with REditor then I can't open another roster next to that one

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Fri Aug 31, 2012 5:04 am

Close the first roster after going to Edit > Copy or using Ctrl-C on the playbooks.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Thu Sep 13, 2012 12:41 am

does this one work on my player?

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Thu Sep 13, 2012 12:47 am

Should work fine, depending on what you want to do.

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Thu Sep 13, 2012 1:09 am

i will import rosters to my player? the ubr?

Re: [Tool] Roster Merge & Repair v0.5.2.1 (New Video Tutoria

Thu Sep 13, 2012 1:14 am

What are you planning to import from those rosters into your MyPlayer though? Team Rosters, or just Player Ratings, Tendencies, Abilities, etc?

Because trying to change your current MyPlayer save's whole roster could really mess things up.

What exactly are you trying to do?
Post a reply