NBA Live 13's new Playmaker engine detailed

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NBA Live 13's new Playmaker engine detailed

Postby 22cedric on Thu Jun 14, 2012 7:26 am

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Re: NBA Live 13's new Playmaker engine detailed

Postby Andrew on Thu Jun 14, 2012 11:28 am

Thanks for the heads up. (Y)

Sounds good to me, if it's as good as advertised. Giving players a "brain" and implementing real strategy with AI that can recognise the situation and make adjustments accordingly is something we've wanted to see for some time and a must for any sim oriented game. I'm expecting it to have a few quirks the first time out of the gate but if the tech is solid, it should be an improvement on what we've seen in previous NBA Lives.
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Re: NBA Live 13's new Playmaker engine detailed

Postby Patr1ck on Thu Jun 14, 2012 2:09 pm

I wonder how deep it goes. Adjustments for a few sequential plays, the whole game or even for a whole series, which would be great for differentiating playoff play from season play.
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Re: NBA Live 13's new Playmaker engine detailed

Postby benji on Thu Jun 14, 2012 2:24 pm

This doesn't sound any different from DNA or even 2K's tendencies.

If you build an AI system that doesn't recognize the ratings of players you're a fucking moron.
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Re: NBA Live 13's new Playmaker engine detailed

Postby Patr1ck on Thu Jun 14, 2012 4:44 pm

I think it's an attempt at filling any holes in the AI that people exploit for easy baskets.
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Re: NBA Live 13's new Playmaker engine detailed

Postby Andrew on Fri Jun 15, 2012 12:35 pm

Pdub wrote:I wonder how deep it goes. Adjustments for a few sequential plays, the whole game or even for a whole series, which would be great for differentiating playoff play from season play.


Absolutely. I still wonder if there's some Real AI tech involved.
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