Superglobal Codename Moose v2.9 w/ SJ CrystalClear ShadowMod

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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby turonngayon on Fri Mar 16, 2012 1:53 am

^ OH MY GOD! Looks so much realistic to me! nice bro..
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby cyox on Fri Mar 16, 2012 4:22 am

this isn't directly global related but i was wondering if you could tell me what the global id #'s were for the rest of the accessory. i know the techfit arm sleeve is 49 but i don't know any of the others. specifically looking for the short arm sleeve one.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby theEGG on Fri Mar 16, 2012 4:31 am

is there a 1time DL link for your awesome superglobal?

edit: silly me.. DLING now tnt full pack 2.6 cant wait to play the game!
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Fri Mar 16, 2012 8:41 am

@seanjohn: Seems to me like it's overdone. There's some red tones that are just too intense, and then there's the shadowing on white players like Dirk which is too much. I'm still going strong with your Shadow Mod 3 version which I love.

@cyox: The Tutorials section is your friend.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby seanjohn2525 on Fri Mar 16, 2012 11:47 am

:D (Y)
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby dxjackson on Fri Mar 16, 2012 3:33 pm

How come i cant get this 2.6 to work? I downloaded the TNT pack 2.6 then placed em all to my nba2k folder then extracted "Superglobal Codename Moose - Patch 2.6.x to 2.6.2" to nba2k folder ran bspatch then pathc global 2.6 to 2.6.1 then 2.6.1 to 2.6.2 bat files. Ran them all inside the nba2k folder. Nothing seems to happen, D.rose accessories still have the "red socks" unlike in the previews which is white? Please help. Thanks :(
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Fri Mar 16, 2012 7:03 pm

The coloring of the accessories depends on the roster you use.

To know if you did everything correctly, you can use the WinMD5 tool on the global file.

The correct md5 is: 2ec6348f209dac1a46452896cd05317c
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby dxjackson on Fri Mar 16, 2012 7:08 pm

im using the ultimate base roster v8 now.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Rosque on Fri Mar 16, 2012 8:56 pm

Are you going to use the thin body for your next global? (chinese modders made it, if you want I can give you the link..not sure if you'll understand chinese)
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Fri Mar 16, 2012 9:10 pm

If we're talking about the same mod, thin body looks weird without the appropriately sized cyberfaces, so no.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Fri Mar 16, 2012 9:43 pm

I noticed that the 2.6 TNT Full Pack was missing some TNT logos in the global file, so I've uploaded a 2.6.2 TNT Full Pack with that issue corrected. You won't need to use any patches on it.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Fri Mar 16, 2012 9:44 pm

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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby turonngayon on Fri Mar 16, 2012 10:31 pm

sir you realeased a 2.6.2 tnt full pack? do we need to install the latest sweat patch? or it's include in the global?
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Fri Mar 16, 2012 11:07 pm

Answer is just 2 posts above yours.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby mike879 on Sat Mar 17, 2012 2:09 am

yeah, i did add them on my own. but thanks for posting. great work.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Rosque on Sat Mar 17, 2012 8:58 am

Leftos wrote:If we're talking about the same mod, thin body looks weird without the appropriately sized cyberfaces, so no.

Oh, ok than. Thanks.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby mlp111 on Sat Mar 17, 2012 4:08 pm

Rosque wrote:
Leftos wrote:If we're talking about the same mod, thin body looks weird without the appropriately sized cyberfaces, so no.

Oh, ok than. Thanks.

just download 1992 global from 2k11, dds the textures from it, and you can keep your mods and have thin body, thats what i did
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Albys on Sun Mar 18, 2012 5:35 am

Leftos, i downloaded your global 2.6 base, but is always corrupted...
Can you reupload file?
if you want to support my works (Realistic Roster and gameplay):
Image
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Sun Mar 18, 2012 8:16 am

bjede wrote:Could you reupload this TNT Pack on some other site?
http://www.mediafire.com/?asq50v5ri419684
Every time I try to extract files it reports some error and all files are sized 0 kb.
I don't know while...

Thank you!


Leftos wrote:Grab 7-zip or the latest version of your extracting software (probably WinZIP or WinRAR). Pack's fine, just tested it.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby mufcrlz on Sun Mar 18, 2012 8:26 am

hey man are you gonna use gory's new accessories for your next global?
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby zircoluap on Sun Mar 18, 2012 10:57 pm

i tried to download 2.6 many times but always corrupted :|
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Sun Mar 18, 2012 11:43 pm

Oh god, I'm really getting tired of answering the same question all the time! I mean, there was the same question in the previous page, 2 pages before that, and the same question is asked by Albys 3 posts above yours!

Download the latest version of your archiving software (WinZIP, WinRAR, 7-zip) to extract this dammit!

I won't answer this question again. It's the last time.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby skillzzx on Mon Mar 19, 2012 3:36 am

Leftos wrote:Oh god, I'm really getting tired of answering the same question all the time! I mean, there was the same question in the previous page, 2 pages before that, and the same question is asked by Albys 3 posts above yours!

Download the latest version of your archiving software (WinZIP, WinRAR, 7-zip) to extract this dammit!

I won't answer this question again. It's the last time.


I think it might be good to make an FAQ on the first page.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby theEGG on Wed Mar 21, 2012 4:42 pm

or tut section/installation guide for the nubs..
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby ignorantfool on Thu Mar 22, 2012 9:21 pm

may i ask what is the dds number of the jordan half calf sleeve? i like to revert it back to the jordan type one. thanks.
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