I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?
Shocked... Really sorry to hear...
I'd really like to help you fixing it, so, please, don't edit it or use it in the game anymore in order to not corrupt situationals and minutes, assigned to players.
But i still doubt a lot, the original Uninjure All script could cause that... Has anyone else faced the same problem?
May I ask several questions?
0) Please, send me your corrupted roster.
1) Do you have any backup of your roster? Actually, the roster is automatically backed up on every save (unfortunately, only one auto back up is possible as of now), if the feature is enabled.
2) Did you use any other software to edit the roster (Chinese trainers, direct Hex editing)?
3) What edits were made to the roster between the last fine version and the corrupted one.
4) Did you use any other script on it or globally edited it?
5) What are the contents of your Uninjure All.TURK file (can be viewed via Notepad, it's located into REDitor II\Scripts folder)?
Hope, we'll find, what caused the problem and will be able to fix it.
Thanks for the answer Vlad. Here goes one more question: How can I remove (or simply hide) some players in the roster? Example: I want to remove (or hide) all players drafted in 2005 or later for the playable roster. is it possible? Thanks.
This one was already answered, actually.
Vl@d Zola Jr. wrote:To delete you need a Guru license, then right-click on the player and select "Delete". He will be removed on next save, but you will still be able to restore him until you close the file.
To hide just move the player into free agency via the game and then set his IsFA parameter to 0.
When can we expect an update that enables draft class editing?
Late Feb to early March. This will be a major update, including 360 editing, DCs support, some interface tweaks and also at least a small Help file on general editing features.
Question: What are the corresponding numbers for "play types"? I know what they are for "play style" (it's listed in the tutorial), but the Play Type numbers have me baffled.
They seem inconsistent or something. I thought the numbers were different depending on the players' play style... then i thought maybe it's just the position of their play style... but then i noticed thaddeus young has a 3 in slot 1 aswell as slot 3, but in the game they are different play types! So maybe the numbers are different depending on the slot?? I don't know, i'm confused.
Anyone have knowledge with this yet?
It should actually work like Play Style =
X -> Play
X from Player's Team Playbook
If i owned the developers license last year that means i get $1.00 off of it this year?? thats not much of a discount.
It's not $1, actually, but 7.5%. So, if the program costed $100, it would be a $7.5 discount. Plus, that's not the maximum discount, which is 20%. I think, everything's fair here with the prices and discounts.
i have one question, how can i add or remove all-stars? for example i want to add scalabrine to east all-stars, and remove lbj from there. is this possible? sorry for my bad english
You need a Guru license to access Overriding_Rotations tab, then you will be able to edit All-Star teams rosters.