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A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 9:35 am

jaelove wrote:thanks for these amazing tools any luck with the audio decompression?


Not yet mate.

In a few minutes I´ll release new version of CFTEI. All faces working.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 9:38 am

nba2kway wrote:
In a few minutes I´ll release new version of CFTEI. All faces working.



(Y) (Y) (Y) (Y)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:10 am

Cyber Faces Textures Exporter / Importer V 0.8

DOWNLOAD
http://downloads.moddingway.com/file/15642.html

Changelog
------------
V 0.8

Improved exporting / importing method.
All faces now working.


Let me know if it works for you.
Thanks!

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:31 am

Thanks! (Y)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:47 am

i just wanna ask u,is someone working on reditor for 2k12 & if do when we would be able to use it ? thanks for info

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 11:01 am

Dee15 wrote:i just wanna ask u,is someone working on reditor for 2k12 & if do when we would be able to use it ? thanks for info


I don´t know. I guess Vlad is working on it.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 11:27 am

Thank you so much for all the modding tools that you have created, it is great to be able to mod the jerseys, I think I speak for the whole of the NLSC in saying thanks!!! :D :D

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 2:57 pm

A-Dizzle_yaboi wrote:Thank you so much for all the modding tools that you have created, it is great to be able to mod the jerseys, I think I speak for the whole of the NLSC in saying thanks!!! :D :D

I definitely second that. :bowdown:

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 3:22 pm

First off, great job on these tools and thanks for releasing them so quickly. I've had no issues extracting files with the Jerseys & CFTs IE. I was also able to use the NBA 2K12 Decompressor to port my Enhanced Generic CF mod to NBA 2K12 with no issues.

The only bug I can report is that when I try to decompress any 2K12 team_XXX.iff file with the NBA 2K12 Decompressor, ModTool comes up with a JavaScript error whenever I try to open the decompressed file - (java.lang.ArrayIndexOutOfBoundsException: 8). I'm guessing that 2K Sports has some kind of crazy compression/texture setup for those files, like they do for the cyberfaces and jerseys.

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Mon Oct 17, 2011 6:59 pm

nwa115 wrote:
waterbear wrote:
nwa115 wrote:
waterbear wrote:
nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?


1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed

Hope this helps

Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)


Its ok, i dont know how to get the screenshoots done n edited up myself so viewtopic.php?f=143&t=82727 has it detailed on how to do it

I know this is a little bit off topic but what is the my player cf number?
I can change the cf's fine, but where is the myplayer actuall cf to actually change?
Thanks :|

Great tools by the way :giggity:

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 8:07 pm

nba2kway wrote:Cyber Faces Textures Exporter / Importer V 0.8

Thanks!

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 8:13 pm

nba2kway wrote:Cyber Faces Textures Exporter / Importer V 0.8

DOWNLOAD
http://downloads.moddingway.com/file/15642.html

Changelog
------------
V 0.8

Improved exporting / importing method.
All faces now working.


Let me know if it works for you.
Thanks!


i 've seen some problems with this ver. :?

Image

Image

i think u'll fix it soon. thank you ... for great works.
Last edited by YDH on Tue Oct 18, 2011 4:59 pm, edited 1 time in total.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 9:51 pm

:( Mipmap problem going to fix it.
Which number is that face?
Last edited by nba2kway on Mon Oct 17, 2011 9:58 pm, edited 1 time in total.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:11 pm

how to work with cdf files? decompressor seems cant recognize cdf files

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:12 pm

Thanks for the great work nba2kway, can't wait for the next version of the jersey editor.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:13 pm

Look my voice to LP wrote:how to work with cdf files? decompressor seems cant recognize cdf files


cdf files works with an iff one. Dornas are iff and cdf files and they work. Tell me which one is not working and I´ll take a look :)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:23 pm

nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?


number is 365. (png0365.iff)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:25 pm

YDH wrote:
nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?


number is 365. (png0365.iff)



Thanks mate (Y)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:46 pm

i want open logos_large.cdf for example and decompressor dont see .cdf files in open menu

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 10:56 pm

nba2kway wrote:
YDH wrote:
nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?


number is 365. (png0365.iff)



Thanks mate (Y)

443 not working too.

Look my voice to LP wrote:i want open logos_large.cdf for example and decompressor dont see .cdf files in open menu

You need to open logos_large.iff

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 11:01 pm

thank you :)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 11:05 pm

marty wrote:
nba2kway wrote:
YDH wrote:
nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?


number is 365. (png0365.iff)



Thanks mate (Y)

443 not working too.



I´ve found the problem.
The issue is related with textures size and how then bitmaps are setup.
Ive never seen something like this in any game before :lol:

Anyway I´ll fix it later and release an update.
Thanks for reporting errors. (Y)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 11:50 pm

Sorry our server is down.
1and1 ... again.
We will try to fix it as soon as possible.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Tue Oct 18, 2011 12:24 am

nba2kway wrote:
marty wrote:
nba2kway wrote:
YDH wrote:
nba2kway wrote::( Mipmap problem going to fix it.
Which number is that face?


number is 365. (png0365.iff)



Thanks mate (Y)

443 not working too.



I´ve found the problem.
The issue is related with textures size and how then bitmaps are setup.
Ive never seen something like this in any game before :lol:

Anyway I´ll fix it later and release an update.
Thanks for reporting errors. (Y)



Same error with Marvin Williams png1257

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Tue Oct 18, 2011 7:03 am

Deng_09 wrote:
nwa115 wrote:
waterbear wrote:
nwa115 wrote:
waterbear wrote:
nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?


1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed

Hope this helps

Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)


Its ok, i dont know how to get the screenshoots done n edited up myself so viewtopic.php?f=143&t=82727 has it detailed on how to do it

I know this is a little bit off topic but what is the my player cf number?
I can change the cf's fine, but where is the myplayer actuall cf to actually change?
Thanks :|

Great tools by the way :giggity:


i used my own CF texture i created from 2K11 then imported into 2K12 using Mo peterson if that is what you mean?
or if you mean the actually ID number for myplayer, i do not know, i dont think we will know til the reditor comes out
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