Sun Oct 16, 2011 9:48 pm
waterbear wrote:nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face
hey, how did you assign your my player with a cf?
Sun Oct 16, 2011 10:08 pm
Sun Oct 16, 2011 10:10 pm
Sun Oct 16, 2011 10:41 pm
Sun Oct 16, 2011 11:21 pm
Sun Oct 16, 2011 11:27 pm
Sun Oct 16, 2011 11:49 pm
nba2kway wrote:If you could post the numbers of those cyber faces that does not work with CFTIE it would be great.
Thanks
Sun Oct 16, 2011 11:54 pm
jacky491 wrote:nba2kway wrote:If you could post the numbers of those cyber faces that does not work with CFTIE it would be great.
Thanks
Do you know when will the 3D models editor release?
Mon Oct 17, 2011 12:04 am
nba2kway wrote:jacky491 wrote:nba2kway wrote:If you could post the numbers of those cyber faces that does not work with CFTIE it would be great.
Thanks
Do you know when will the 3D models editor release?
Don´t know yet. Jorge is working on it
The first version of Jerseys Textures importer exporter will be released in a few minutes.
This version does not allow you the import / export of numbers and fonts but at least will help you to take a look and improve some jerseys textures.
Mon Oct 17, 2011 12:37 am
nwa115 wrote:waterbear wrote:nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face
hey, how did you assign your my player with a cf?
1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed
Hope this helps
Mon Oct 17, 2011 12:52 am
nwa115 wrote:waterbear wrote:nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face
hey, how did you assign your my player with a cf?
1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed
Hope this helps
Mon Oct 17, 2011 1:07 am
Mon Oct 17, 2011 1:12 am
Mon Oct 17, 2011 1:45 am
koresh_NIK wrote:Cyber faces that does not work with CFTIE:
png2134 - Kemba Walker
png2147 - Chris Singleton
png1292 - Monta Ellis
Mon Oct 17, 2011 1:49 am
waterbear wrote:nwa115 wrote:waterbear wrote:nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face
hey, how did you assign your my player with a cf?
1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed
Hope this helps
Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)
Mon Oct 17, 2011 2:07 am
Mon Oct 17, 2011 4:38 am
Mon Oct 17, 2011 6:12 am
Mon Oct 17, 2011 6:40 am
Mon Oct 17, 2011 6:41 am
Mon Oct 17, 2011 6:50 am
StompTheCourt wrote:Hey nba2kway I am getting a run time error when I try to decompress nba greatest jerseys, can you look into this
Mon Oct 17, 2011 7:06 am
Mon Oct 17, 2011 8:10 am
BMPRrulez wrote:(Y)![]()
![]()
![]()
but Is it possible to edit jersey numbers???
Mon Oct 17, 2011 9:23 am
Mon Oct 17, 2011 9:25 am