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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Sun Oct 16, 2011 9:48 pm

waterbear wrote:
nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?


1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed

Hope this helps

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Sun Oct 16, 2011 10:08 pm

hey nba2kway when is the jersey tool going to be release?waiting for that..thanks!

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Sun Oct 16, 2011 10:10 pm

Cyber faces that does not work with CFTIE:
png2134 - Kemba Walker
png2147 - Chris Singleton
png1292 - Monta Ellis

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Sun Oct 16, 2011 10:41 pm

Skinner Brian 443
Collins Sherron 1800
I think problem can be in their beard 3d model :roll:

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Sun Oct 16, 2011 11:21 pm

0365 - Kevin Garnett

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Sun Oct 16, 2011 11:27 pm

Yep, seems to be a problem with the 3d facial hair. Someone try Amir Johnson for the Raptors. I'd guarantee that's what it is. Good thought marty

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Sun Oct 16, 2011 11:49 pm

nba2kway wrote:If you could post the numbers of those cyber faces that does not work with CFTIE it would be great.
Thanks (Y)


Do you know when will the 3D models editor release?

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Sun Oct 16, 2011 11:54 pm

jacky491 wrote:
nba2kway wrote:If you could post the numbers of those cyber faces that does not work with CFTIE it would be great.
Thanks (Y)


Do you know when will the 3D models editor release?


Don´t know yet. Jorge is working on it


The first version of Jerseys Textures importer exporter will be released in a few minutes.
This version does not allow you the import / export of numbers and fonts but at least will help you to take a look and improve some jerseys textures. :D

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Mon Oct 17, 2011 12:04 am

nba2kway wrote:
jacky491 wrote:
nba2kway wrote:If you could post the numbers of those cyber faces that does not work with CFTIE it would be great.
Thanks (Y)


Do you know when will the 3D models editor release?


Don´t know yet. Jorge is working on it


The first version of Jerseys Textures importer exporter will be released in a few minutes.
This version does not allow you the import / export of numbers and fonts but at least will help you to take a look and improve some jerseys textures. :D


sound great (Y) (Y) (Y)

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Mon Oct 17, 2011 12:37 am

nwa115 wrote:
waterbear wrote:
nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?


1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed

Hope this helps

WOW thank you so much! :bowdown: :bowdown:

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Mon Oct 17, 2011 12:52 am

nwa115 wrote:
waterbear wrote:
nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?


1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed

Hope this helps

Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Mon Oct 17, 2011 1:07 am

NBA 2K12 JerseysTextures Exporter / Importer
This tool helps you to export / import Jerseys Textures.

DOWNLOAD IT
http://downloads.moddingway.com/file/15617.html

TIPS about textures

All 1024 x 512 textures must be saved as DXT 5 8 mipmpas
All 1024 x 1024 textures must be savaed as DXT 1 8 mipmaps.


HOW IT WORKS

- Browse for jersey files in your NBA 2K12 main folder.
- Select a Jersey.
- Click extract.
- In Jerseys Texutres Exporter Importer ( JTEI ) folder you will find a folder named as the jersey that includes .iff file decompressed and all textures.

Example :
If you extracted textures from jersey uh015.iff in your JTEI folder you will find a folder named uh015 that includes all files.

- After you made the changes just click on Import and all textures from folder will be imported.
- Both files will be updated. The one inside folder and the one in NBA 2K12 folder ( original file will be backuped )

Known Issues


Fonts and Numbers exporting / importing not available. Coming in next version.

Credits

Author : Ariel
Thanks to Stelios and Jorge for their help. (Y)
Thanks Sandra for your patience. :D

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 1:12 am

thanks man :bowdown2:

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Mon Oct 17, 2011 1:45 am

koresh_NIK wrote:Cyber faces that does not work with CFTIE:
png2134 - Kemba Walker
png2147 - Chris Singleton
png1292 - Monta Ellis


Thanks mate

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Mon Oct 17, 2011 1:49 am

waterbear wrote:
nwa115 wrote:
waterbear wrote:
nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?


1. I used the CF importer/Exporter for the textures
2. then i used ex. png645.iff (Mo Peterson CF) exportered the textures to its folder
3. loaded textures 4 and 5 .dds into photoshop
4. loaded my CF and skin i did for 2K11 into photoshop
5. copied over the two textures, texture 4 = Skin, texture 5 = CF with my 2K11 files
6. Then i saved the files as .dds
+Texture 4 must be saved as DXT1 8 mipmaps (i changed it to 8mipmaps because it only gave me 4mipmaps)
+Texture 5 must be saved as DXT5 8 mipmaps
7. imported the textures back into 645.iff used the CF Importer/Exporter
8. Backed up the original file and copied the 645.iff file back into my nba folder
9. Then used the chinese trainer which is in this forum (has a tutorial) and changed the CF to 645
10. Completed

Hope this helps

Sorry, just one more question! The only chinese trainer i could find is here viewtopic.php?f=143&t=82611 and there isn't anything saying how to assign the png#, can you point me to where it is? (sorry for being such a noob)


Its ok, i dont know how to get the screenshoots done n edited up myself so viewtopic.php?f=143&t=82727 has it detailed on how to do it

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 2:07 am

pls. don't forget sheron collins png1800 and kendrick perkins png1039. thank you so much.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 4:38 am

My Nba2kX Mod Tool was working fine before, but now every time i try to open a file it gives me the error: java.lang.ArrayIndexOutOfBoundsException: 85 sometimes the number is 90

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 6:12 am

I guess I have fixed problems with all faces so soon I´ll release a new update of CFTEI that will work with all faces you have reported as non working.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 6:40 am

Thats awesome news nba2kway. I definitely appreciate all of your hard work on this.

Hopefully Jorge will get the headshapes figured out soon. Between you two, and a reditor, and we're set.

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 6:41 am

Hey nba2kway I am getting a run time error when I try to decompress nba greatest jerseys, can you look into this

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 6:50 am

StompTheCourt wrote:Hey nba2kway I am getting a run time error when I try to decompress nba greatest jerseys, can you look into this


Which numbers? :D Thanks

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 7:06 am

another thing, what do i save each jersey dds compression as is it the same thing as the CF with the DXT5 8 bpp?

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 8:10 am

BMPRrulez wrote:(Y) (Y) (Y) (Y) (Y) but Is it possible to edit jersey numbers???


Not yet. Soon it will be possible :)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 9:23 am

Thanks for the release, awesome stuff. :)

Re: [Tool] Decompressor + Jerseys & Cyber Faces Textures IE

Mon Oct 17, 2011 9:25 am

thanks for these amazing tools any luck with the audio decompression?
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