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Re: UAR Graphic Mods - Released!! 2k12 PhotoMod v1

Tue Oct 11, 2011 1:31 am

fadie wrote:
liquidswords8 wrote:Thank you Darth-Skinett for your photomod but I cannot download from filefactory can you upload it to mediafire or filefront? or any other server and thank you.


liquidswords8 wrote:Thank you Darth-Skinett for your photomod but I cannot download from filefactory can you upload it to mediafire or filefront? or any other server and thank you.

would be great if he could release it on mediafire or filefront,because i can't dl it myself either :?


http://down.nbafile.com/445/

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Tue Oct 11, 2011 3:04 am

Since my topic got locked, and I hope we're okay Darth, here are my suggestions. First, to remove the too-orangey effect, which I guess is caused by oversaturation, try decreasing the saturation options in color correction for day and night by 0.4. That worked pretty well for me. Also, take a look at the shadow enb mods from this year and the previous one, there's some additional code in effect.txt and some other differences in enbseries.ini that seem to be used to add pseudo-shadow effects until you and others can get us a proper global with shadows and everything. I guess you know about it, by Kdiff can really help you get the differences between your photomod and others and see what you can improve.

Re: UAR Graphic Mods - Released!! 2k12 PhotoMod v1

Tue Oct 11, 2011 3:06 am

Darth-Skinett wrote:
bt2k1 wrote:
Leftos wrote:The d3d9.dll included with Darth's photomod (from the GTA enbseries 0.075) is incompatible with Windows 7 x64, at least on my setup. I had to reboot into Windows XP to get it running.


yeah my game is crash to desktop once i insert the photomod into the game folder (win7 x64) user here too


Hey Bro,
I feel your pain!!
Win 7 64bit can be a real pain in the a*s when it comes to that stuff...to be honest that is why I game on XP platform.
The best MS operating system for Gamers :D


i think i fix the problem i insert the d3d9.dll on my C:\windows\system32 and overwrite you d3d9.dll in your photomod and i can now run the game fine now with no crash :D
i think the d3d9.dll on win7 x64 is updated when i look into the file the size is different :D

Re: UAR Graphic Mods - Released!! 2k12 PhotoMod v1

Tue Oct 11, 2011 6:07 am

bt2k1 wrote:
Darth-Skinett wrote:
bt2k1 wrote:
Leftos wrote:The d3d9.dll included with Darth's photomod (from the GTA enbseries 0.075) is incompatible with Windows 7 x64, at least on my setup. I had to reboot into Windows XP to get it running.


yeah my game is crash to desktop once i insert the photomod into the game folder (win7 x64) user here too


Hey Bro,
I feel your pain!!
Win 7 64bit can be a real pain in the a*s when it comes to that stuff...to be honest that is why I game on XP platform.
The best MS operating system for Gamers :D


i think i fix the problem i insert the d3d9.dll on my C:\windows\system32 and overwrite you d3d9.dll in your photomod and i can now run the game fine now with no crash :D
i think the d3d9.dll on win7 x64 is updated when i look into the file the size is different :D


Great!!! Glad you found a solution (Y) (Y)

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Tue Oct 11, 2011 6:10 am

Leftos wrote:Since my topic got locked, and I hope we're okay Darth, here are my suggestions. First, to remove the too-orangey effect, which I guess is caused by oversaturation, try decreasing the saturation options in color correction for day and night by 0.4. That worked pretty well for me. Also, take a look at the shadow enb mods from this year and the previous one, there's some additional code in effect.txt and some other differences in enbseries.ini that seem to be used to add pseudo-shadow effects until you and others can get us a proper global with shadows and everything. I guess you know about it, by Kdiff can really help you get the differences between your photomod and others and see what you can improve.



No problem Bro. I have already made a few adjustments to the PhotoMod...will release an updated version soon (Y)

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Tue Oct 11, 2011 6:34 am

Can someone tell me the number of the dds files to replace in the global? I wanna add the logos to my own global. just dont wanna have to scroll thru and find the logos.

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Tue Oct 11, 2011 6:36 am

HoOpJuNkIe wrote:Can someone tell me the number of the dds files to replace in the global? I wanna add the logos to my own global. just dont wanna have to scroll thru and find the logos.


I believe Jao created a Thread that lists them :D

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Tue Oct 11, 2011 6:51 am

I cant tell which one goes where. The wording is funny on the list too.

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Tue Oct 11, 2011 7:07 am

HoOpJuNkIe wrote:I cant tell which one goes where. The wording is funny on the list too.

Do U guys looking 4 this? (Y) :cheeky: (Y) :D
viewtopic.php?f=144&t=82411

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Tue Oct 11, 2011 7:18 am

HoOpJuNkIe wrote:I cant tell which one goes where. The wording is funny on the list too.


To be honest...
I usually just go in the Global and start playing around with it and forget to keep track of what I did :D

Next time I'm playing around I will try to track the DDS file #'s for accessories (Y) (Y)

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Wed Oct 12, 2011 12:06 am

Hey great stuff I was wondering if u can add the adidas log on the knee hexpad like the ones derrick rose uses I hope u can thanx love ur work

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Wed Oct 12, 2011 1:28 pm

The mod looks great! keep the updates coming!! :bowdown2:

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Wed Oct 12, 2011 3:49 pm

alvy2012 wrote:Hey great stuff I was wondering if u can add the adidas log on the knee hexpad like the ones derrick rose uses I hope u can thanx love ur work


I was thinking of replacing the 2k kneepad with the hole in it :D Was thinking of the Rose or the Kobe :cheeky:

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Fri Oct 14, 2011 8:00 pm

hi, great mod! there's only one problem for me: the colors are too "saturated"...is there a way to attenuate this saturation? i've tryied setting ColorSaturationDay=-0.6 but nothing seems to change...

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Fri Oct 14, 2011 9:59 pm

Try an even lower value. ColorSaturationDay goes down to -10 I think.

I've changed mine to -1.2 now and it looks nice and defined, without making Kobe look like a drunk. I might try going up to a slightly higher value again before getting the orange nose tips.

An important thing to remember when messing around with the enbseries.ini file is that you can edit it while the game's running. Each time you Alt-Tab into the game, the renderer reloads all the settings from the file again, so you can experiment freely with all the effects and settings without having to quit the game, and they'll still show once you switch back into it.

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Sat Oct 15, 2011 6:53 am

ok: now changed to -1.0 and colors are better....tanks :)

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Sat Oct 15, 2011 10:55 am

any news about johndoe's shadow mod bro? to be honest with you guys i ain't playing without his shadow mod.. =( miss him.

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Wed Oct 19, 2011 9:50 am

washbuRn wrote:any news about johndoe's shadow mod bro? to be honest with you guys i ain't playing without his shadow mod.. =( miss him.


OFF-TOPIC this is Darth's thread. I mean I liked his stuff too, but that guy is banned. Soooo yea liking ur photomod darth, but I do agree that it was too saturated, but got a tip to fix that up! can't wait to see previews of the next one (Y)

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Wed Oct 19, 2011 6:13 pm

Hi guys. I'm new to these patch things for the 2k series. (I just recently bought my first nba 2k for the PC) So my question is, what does the photomod do exactly?

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Fri Oct 21, 2011 12:46 am

when release photomod version 2? (Y) (Y) (Y) (Y) (Y)
:bowdown2: :bowdown2: :bowdown2:

Re: UAR NBA 2k12 PhotoMod Released!!

Fri Oct 21, 2011 1:14 pm

Darth-Skinett wrote:
Kamilli LakeShow Bryant wrote:
Darth-Skinett wrote:
Kamilli LakeShow Bryant wrote:Thanks for this Darth! I wanna ask you bro, i have ATI and since Vsync in ATi with 2K is horrible, i force it with D3D overrider. Therefore i can't use photomods. Do y'all guys use NVidia or do some of you use ATI? Is there any screen tearing with native Vsync?


I use Nvidia for my Desktop ATI for my Notebook.

I NEVER use vsync...never works for me...always causes lag.

What model graphic card are you using??


Using Radeon ddr5 1GB 6770m card. It's good for 2k12, but damn it, when i switched off the vsync and turned on photomods i really liked the colours. But screen tearing is kinda pissing me off more...


Sweet Card!!! :applaud:

Probably a setting you have to adjust.


Turning off your V-sync causes tearing, because your monitor refresh rate should be in sync with your game fps. So if you are having more than 60fps in your game but your monitor can only handle 60RR, it will cause tearing if you disabled v-sync.

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Fri Oct 21, 2011 2:34 pm

Waiting for your roster bro.. :applaud:

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Sat Oct 22, 2011 1:56 am

@Darth-Skinett - THANK YOU for providing us this awesome mod. I have tried the other one (not sure if i can mention it on here) but the other one did not work and as I am new to mods for nba2k12. I rather download / replace files and play, I don't want to mess with any settings on the effects file. With yours it worked right out of the box, I didn't have to do anything to it, I just put it in my folder and play AND BAM EPICNESS colors!. As for anyone here want to increase their graphical awesomeness I suggest getting the wood floor mod combine with this photomod, ITS JUST EPICALLY BEAUTIFUL!

I can officially say I am now ADDICTED to MODS rofl...

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Wed Oct 26, 2011 6:27 pm

Quick question. What exactly does this mod do? If i already downloaded a bunch of mods to take away sweat, make accessories darker, tnt, cyberfaces, etc. Will this mod replace all of that?

Re: UAR Graphic Mods - 2k12 PhotoMod v2 coming soon!!!

Sun Oct 30, 2011 6:44 am

Hey Darth. My FPS without your Photomod is around 60-90FPS but when I use your Photomod it takes a dip all the way down to around mid 30s. Do you know how to fix this? Thanks for the help
These are my Computer Specs
Windows 7 64 bit
CPU: Inter Core i5 @ 3.20Ghz
System Model: Aspire M5811
RAM: 8192MB RAM
VGA: Nvidia GeForce GT 220 - 1024MB

My NBA 2K12 Settings
Resolution: 1920 x 1080
Windows Mode: Off
VSync: Off
Anti-Aliasing (MSAA): Off
Arena: High
Player: High
Crowd Detail: High
Sideline Characters: On
Texture Quality: High
Depth of Field:On
Floor Reflection: On
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