[Tool] Cyber Faces Textures I/E Update - New V 1.0 Released

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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby juduking on Sun Oct 09, 2011 11:06 am

Sorry if this has been mentioned, but is there no program that can convert the new compression format into the older format? I'm not very familiar with programming but I thought I'd ask.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby Lagoa on Sun Oct 09, 2011 5:17 pm

New about Dornas files?
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby CoR3N on Sun Oct 09, 2011 7:59 pm

I think now we need Roster editor, couse we will get Rookies ;)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby Lean on Sun Oct 09, 2011 8:41 pm

I like where this is going. Thanks to your hardwork guys. (Y)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Mon Oct 10, 2011 12:02 am

Lagoa wrote:New about Dornas files?


About Dornas.
They are in cdf files. Those files are also zlib compressed.
I´m working on decompress them to see if you can edit them with IFF-CDF Studio
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JaoSming on Mon Oct 10, 2011 12:26 am

great work guys, once this supports the CF files we can fix the black arms on the rookies and get those out and workin (Y) (Y)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby CoR3N on Mon Oct 10, 2011 12:37 am

JaoSming wrote:great work guys, once this supports the CF files we can fix the black arms on the rookies and get those out and workin (Y) (Y)


But we need to have roster editor to fix rookies? Or no? Idk
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JaoSming on Mon Oct 10, 2011 12:48 am

I think there is a trainer that modifies the CFIDs already
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby maumau78 on Mon Oct 10, 2011 12:55 am

JaoSming wrote:I think there is a trainer that modifies the CFIDs already


So you'll put them as free agent and then assign to the correct tems Jao?
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JaoSming on Mon Oct 10, 2011 12:55 am

I probably wont, but someone could.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby maumau78 on Mon Oct 10, 2011 1:02 am

JaoSming wrote:I probably wont, but someone could.

Amazing ^^...it would be nice ....and we can then wait for REditor for better MOD their attributes & contracts (or hope for lockout end before)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby tatlopuyo on Mon Oct 10, 2011 1:04 am

theres a problem with the hidden cf's though...their arms are black so i guess we still have to wait for a cf editor so we can use them...
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JaoSming on Mon Oct 10, 2011 1:10 am

tatlopuyo wrote:theres a problem with the hidden cf's though...their arms are black so i guess we still have to wait for a cf editor so we can use them...

which is what these guys are working on :D
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby tatlopuyo on Mon Oct 10, 2011 1:12 am

hehe i hope they can figure it out soon..im playing nba 2k11 for now hehe!
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby gogadantes on Mon Oct 10, 2011 1:53 am

JaoSming wrote:I think there is a trainer that modifies the CFIDs already

:shock:
Can you point me to this trainer you speak of, Jao? Thanks!
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Mon Oct 10, 2011 2:25 am

While Jorge works on Cyber Faces Editor - Converter, I´ll work on Dornas Editor.

It will work like this

You place in a folder dorna015.iff and dorna015.cdf
With the tool you select dorna015.iff
You click export and it will create a folder with all dornas images exported as dds
You edit them and then you click on import and it will build both files with the dds you have edited.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JaoSming on Mon Oct 10, 2011 2:26 am

sounds like it will work great, however, did you try simply decompressing both and using the mod tool? Because last year the tool actually supported the iff/cdf combo'd files.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby tatlopuyo on Mon Oct 10, 2011 2:34 am

does the new iffs have same textures as last years game like say cyberfaces?
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Mon Oct 10, 2011 2:37 am

JaoSming wrote:sounds like it will work great, however, did you try simply decompressing both and using the mod tool? Because last year the tool actually supported the iff/cdf combo'd files.

Ah great thanks. Going try that way (Y)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby Lagoa on Mon Oct 10, 2011 2:49 am

nba2kway wrote:
Lagoa wrote:New about Dornas files?


About Dornas.
They are in cdf files. Those files are also zlib compressed.
I´m working on decompress them to see if you can edit them with IFF-CDF Studio


Nice! =)

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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby HellBoy on Mon Oct 10, 2011 2:55 am

nba2kway wrote:While Jorge works on Cyber Faces Editor - Converter


I like this (Y)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby moyanox on Mon Oct 10, 2011 3:17 am

Has Anyone opened "pcarmtats.iff" or "pcarmtats.cdf"?; because everytime i've opened it with 2kx Mod Tool it doesn't show no Textures and it takes a lot of time loading it... I just want to change the Tattoos i'm tired of the default ones :mrgreen:
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JoeJames on Mon Oct 10, 2011 3:23 am

nba2kway wrote:While Jorge works on Cyber Faces Editor - Converter, I´ll work on Dornas Editor.

It will work like this

You place in a folder dorna015.iff and dorna015.cdf
With the tool you select dorna015.iff
You click export and it will create a folder with all dornas images exported as dds
You edit them and then you click on import and it will build both files with the dds you have edited.


:bowdown: :bowdown2:

With this, only remains jerseys files

Thanks for all your hard work
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Led dornas
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Normal dornas
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Uniforms [30 teams]
30 (teams done) / 30 (teams posted)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby nba2kway on Mon Oct 10, 2011 3:41 am

JaoSming wrote:sounds like it will work great, however, did you try simply decompressing both and using the mod tool? Because last year the tool actually supported the iff/cdf combo'd files.


You were right Jao. Decompressing iff and cdf it will be read by mod tool
So now i´ll try to update the decompressing tool for cdf files too.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Postby JaoSming on Mon Oct 10, 2011 3:55 am

glad I said something. I love your guys' tools, but the simpler things are the better (Y) (Y)

I'll get to work mapping out the logos and portraits then (and all done viewtopic.php?f=144&t=82411)
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