Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 3:05 am

You release it man, I don't have time to right now.

No worries about credits or whatnot, you're the one that figured out how to edit it in the first place. (Y)

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 3:32 am

nobody can Contact jemizhuu ?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 3:24 pm

About that shining shit, I bealive that it can be edited in cf file alpha layar. Maybe I am wrong.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 6:47 pm

have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 6:52 pm

mlp111 wrote:have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!

Post a link please

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 10:53 pm

StompTheCourt wrote:
mlp111 wrote:have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!

Post a link please

http://bbs.baballs.com/thread-58633-1-1.html

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 12:32 am

mlp111 wrote:have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!


We are working with jor in Cyber Face converter for NBA 2k12

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 1:27 am

nba2kway wrote:
mlp111 wrote:have the cf been able to get modded yet? i asked because theres a guy over on baballs that has edited kobe cf!


We are working with jor in Cyber Face converter for NBA 2k12


That is pretty good news ;) (Y)

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 1:50 am

Good news. Cyber faces also work decompressed. I´ll update tool soon.
Anyway they can´t be read by Mod Tool.
But we don´t have to compress them back.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 1:53 am

wow

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 2:08 am

good job :applaud:

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 2:51 am

nba2kway wrote:Good news. Cyber faces also work decompressed. I´ll update tool soon.
Anyway they can´t be read by Mod Tool.
But we don´t have to compress them back.


Great news. No one for jerseys & dornas?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 3:25 am

JoeJames wrote:
nba2kway wrote:Good news. Cyber faces also work decompressed. I´ll update tool soon.
Anyway they can´t be read by Mod Tool.
But we don´t have to compress them back.


Great news. No one for jerseys & dornas?


I´m just unpacking them. Jerseys and dornas are both unpacked well but ( same with Cyber Faces ) can´t be edited with Mod Tool because the tool does not recognize their format.
The problem with CFs was that we thought that they need to be compressed to work. Now we found out that it´s not necessary.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 3:42 am

so without a updated modtool the cf's and stuff still can't be edited right?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 3:46 am

can this decompressor open all shoes? i can't open some.. for example shoe_300_00.. please help.. thanks..

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 3:56 am

jaelove wrote:so without a updated modtool the cf's and stuff still can't be edited right?


Not until modtool is updated or another tool is developed.
Anyway with hexadecimal textures could be updated.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 4:07 am

King_12 wrote:can this decompressor open all shoes? i can't open some.. for example shoe_300_00.. please help.. thanks..


With version 0.5 I was able to decompress shoe_300_00.iff and edit with Mod Tool

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 4:12 am

Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 4:17 am

nba2kway wrote:
King_12 wrote:can this decompressor open all shoes? i can't open some.. for example shoe_300_00.. please help.. thanks..


With version 0.5 I was able to decompress shoe_300_00.iff and edit with Mod Tool



thanks.. it worked..it just need the update.. thank you so much.. :bowdown2:

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 5:17 am

nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

I still get an error when I try to open this with modtool, any ideas on what I am doing wrong

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 5:18 am

StompTheCourt wrote:
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

I still get an error when I try to open this with modtool, any ideas on what I am doing wrong


Which file?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 5:21 am

nba2kway wrote:
StompTheCourt wrote:
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

I still get an error when I try to open this with modtool, any ideas on what I am doing wrong


Which file?

a cf file its says this error
java.lang.ArrayIndexOutOfBoundsException: 2

EDIT: I think I was confused I read this and thought you said it worked now sorry
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 5:28 am

StompTheCourt wrote:
nba2kway wrote:
StompTheCourt wrote:
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?

http://www.moddingway.com/screenspublic ... Update.rar

It´s just an update of the exe file.

Thanks :D

I still get an error when I try to open this with modtool, any ideas on what I am doing wrong


Which file?

a cf file its says this error
java.lang.ArrayIndexOutOfBoundsException: 2

EDIT: I think I was confused I read this and thought you said it worked now sorry
nba2kway wrote:Could you please check if this version ( 0.6 ) allows you to decompress CyberFaces and if once decompressed they work in game?


Ah yes. No, we can't edit them yet with Mod Tool.
That´s because at their beginning Cyber Faces have a new code that is not expected by Mod Tool.
I would just like to know if the uncompressed cyber face works in game. :)

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 5:30 am

Oh OK thx sorry for that got real excited when I saw that, well I will continue to wait and thx again guys for working on this (Y)

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sun Oct 09, 2011 10:46 am

Appreciate the work so far, please keep us posted. (Y)
Post a reply