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Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:42 am

jaelove wrote:Did you happen to see if there is a new texture in there that adds the shine to the players?


Not sure. I´m guessing a little since ( different to NBA 2K11 ) I found no logic in the way the file calls the textures. In 2k11 it was simple. There were a call to the file type and then to the texture. Now it seems to have no logic. There must be one, the problem is that I can´t find it :mrgreen:
Last edited by nba2kway on Fri Oct 07, 2011 6:43 am, edited 1 time in total.

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:42 am

jaelove wrote:Did you happen to see if there is a new texture in there that adds the shine to the players?

That has to be in global I believe...

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:44 am

*MGX* wrote:
jaelove wrote:Did you happen to see if there is a new texture in there that adds the shine to the players?

That has to be in global I believe...

I didn't notice it in the global

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:46 am

jaelove wrote:
*MGX* wrote:
jaelove wrote:Did you happen to see if there is a new texture in there that adds the shine to the players?

That has to be in global I believe...

I didn't notice it in the global

Yea u might won't it has to do with shadow effect if u noticed it only looks like that when camera is close on players.....2k11 coaches had that same problem
Last edited by MGX on Fri Oct 07, 2011 6:48 am, edited 1 time in total.

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:47 am

yeah I noticed that so is that removed by hex editing

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:50 am

jaelove wrote:yeah I noticed that so is that removed by hex editing

Probably so...johndoe was the source to editing globals

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:50 am

nba2kway wrote:Same cyber face texture
Image

Good to hear we have a lot of Cfs from last year that us retro modders can use for our 90's mods again this year (Y)

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:51 am

*MGX* wrote:
jaelove wrote:yeah I noticed that so is that removed by hex editing

Probably so...johndoe was the source to editing globals

looks like michael took over

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:53 am

jaelove wrote:
*MGX* wrote:
jaelove wrote:yeah I noticed that so is that removed by hex editing

Probably so...johndoe was the source to editing globals

looks like michael took over

U right Michael should figure it out as well he's good at editing globals and other files

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:57 am

at least they removed the shine from the ball this year

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 7:05 am

So since u found out the cyberface textures are the same does that mean that you have cracked the compression issue with cf's?

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 7:05 am

jaelove wrote:at least they removed the shine from the ball this year

Yep actually I think last year someone added more shine to the ball I noticed that in 97 mod.....maybe Michael did so I guess its possible to remove the shine for players this year hopefully

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 8:09 am

I got an error trying to open a dorna file
Run-time '9'
Subscript out of range

:|

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 8:11 am

HoOpJuNkIe wrote:So since u found out the cyberface textures are the same does that mean that you have cracked the compression issue with cf's?


Not yet. I don´t completely understand how these files go. I´m sure Jorge ( jor1980 ) will help me tomorrow. We also have to update Cyber Faces Converter. Probably if faces need to be recompressed after edited we will include all in one tool ( Cyber Faces Converter and Textures editor )

Re: NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 8:25 am

So, isn't possible to edit dornas?

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 12:58 pm

Well, another dornas problem....other....

In gamedata.iff it´s impossible to see 3D REPLAY ICON like NBA 2k11...

It´s impossible delete the icon on replays.... :(

Thks

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 2:36 pm

cant find the 3d models in global.iff using this decompressor and opening it with modtools

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 6:33 pm

Thanks for this tool so quickly (Y)

I noticed 2k12 shoe files are a little different, the green map texture is 256x256 now, not 128x128. The shoe texture now has a alpha texture and saves as DXT5, i guess it doesn't matter 2k11 shoes still work just fine.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 10:34 pm

wkd wrote:cant find the 3d models in global.iff using this decompressor and opening it with modtools

3D stuff isn't working yet.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 11:35 pm

Hey guys,

Some 3D stuffs work great with NBATool 2kx.

With NBAtools 0.161 not working....

I made replay icon mod with NBAtool 2kx....works great, with 0.161 not apears....

i will release today for community.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Fri Oct 07, 2011 11:44 pm

strange that the old version works, oh well, good discovery!

now did you lower it like last year? Or did you raise it up? Because with yours last year at certain angles you could still see it through the court.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 12:19 am

Lagoa wrote:Hey guys,

Some 3D stuffs work great with NBATool 2kx.

With NBAtools 0.161 not working....

I made replay icon mod with NBAtool 2kx....works great, with 0.161 not apears....

i will release today for community.

Way to go....Lagoa can't wait to get rid of replay icon

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 1:01 am

JaoSming wrote:strange that the old version works, oh well, good discovery!

now did you lower it like last year? Or did you raise it up? Because with yours last year at certain angles you could still see it through the court.


Exacly like last year...just smaller..... (i use 2k11 file lol)

I will try to edit in Blender better...

(y)

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 1:42 am

not to intrude or beat you to the punch, but I found that raising it, oh, 20,000 up worked great last year

replay 2k12.zip
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 0.5

Sat Oct 08, 2011 2:45 am

Wow...thks Jao.....

I release with credits to you or u release? Lets share this with community....i hate the orange icon on replay.....lol

Will try later....
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