Thu Oct 06, 2011 12:21 am
Thu Oct 06, 2011 12:22 am
Thu Oct 06, 2011 1:03 am
Thu Oct 06, 2011 1:11 am
Thu Oct 06, 2011 1:15 am
Thu Oct 06, 2011 1:20 am
nba2kway wrote:Jersey
Thu Oct 06, 2011 1:31 am
JaoSming wrote:great to hear. hopefully you guys can get an editor out soon![]()
I know we talked about it the past couple years, but are you guys interested in trying to make a 3D editor for 2K12?
Thu Oct 06, 2011 1:32 am
*MGX* wrote:nba2kway wrote:Jersey
I'm confused...so the textures u exporting are not from previous editing tools?
Thu Oct 06, 2011 1:39 am
nba2kway wrote:*MGX* wrote:nba2kway wrote:Jersey
I'm confused...so the textures u exporting are not from previous editing tools?
No. Now just exporting them from NBA 2K12, by hexadecimal and using zlib to decompress files.
Thu Oct 06, 2011 1:51 am
nba2kway wrote:
No. Now just exporting them from NBA 2K12, by hexadecimal and using zlib to decompress files.
Thu Oct 06, 2011 1:56 am
JaoSming wrote:nba2kway wrote:
No. Now just exporting them from NBA 2K12, by hexadecimal and using zlib to decompress files.
Do you think you could write up a quick tutorial on how to use zlib to compress/decompress the hex?
Thu Oct 06, 2011 1:58 am
Thu Oct 06, 2011 2:00 am
HellBoy wrote:Nice. maybe try cf ?
Thu Oct 06, 2011 2:09 am
CoR3N wrote:HellBoy wrote:Nice. maybe try cf ?
Yeah, it could be more useful
Thu Oct 06, 2011 2:31 am
Thu Oct 06, 2011 2:50 am
nba2kway wrote:Jersey
Thu Oct 06, 2011 2:57 am
JaoSming wrote:[quote="nba2kway"
I´ll tryI´m just exporting not importing back.
Anyway let me write something just to help to uncompress and then people would experiment by themselves
Thu Oct 06, 2011 3:06 am
nba2kway wrote:JaoSming wrote:[quote="nba2kway"
I´ll tryI´m just exporting not importing back.
Anyway let me write something just to help to uncompress and then people would experiment by themselves
Awesome, cause if you are uncompressing parts, maybe we can figure out how to get last year's tools to recognize the entire uncompressed files
Thu Oct 06, 2011 3:13 am
Thu Oct 06, 2011 3:30 am
Thu Oct 06, 2011 3:38 am
JaoSming wrote:I'll play around with that more after I get some other stuff done, but what do you do with the .bin file?
Is it possible with this took to import textures back in?
Thu Oct 06, 2011 3:50 am
Thu Oct 06, 2011 4:08 am
Thu Oct 06, 2011 4:30 am
nba2kway wrote:If I´m not wrong I guess I´ve found how to decompress the NBA 2K12 file in just one step without need of AFS. If I´m right I guess we would be able to edit them with Mod Tool. Just theory nowAnyway I´m sure that as soon as jemizhuu check this issue it won´t take him more than 20 minutes to update his tool. As far as I can see they have not changed the structure, just the compression method.
Thu Oct 06, 2011 4:32 am