fjccommish wrote:Does the computer (AI) want to win?
Does it get upset if it loses?
That's why gamers have to set house rules in some games. Because otherwise they'll exploit whatever they can for a win.
fjcommish wrote:How can a CPU want to win, or express that in a video game?
fjccommish wrote:The CPU certainly never dribbles around like that. In fact, if sliders are set to make it harder to do that as a human player, then CPU controlled Kobe or Rose or Wade never score driving to the basket.
The CPU never does it. It doesn't look for the "exploits", even though in most games it has exploits of its own. But the traditional CPU exploits still don't make the CPU as competitive as a real human. The CPU doesn't want to win, and doesn't even appear to care about wins and losses, because it doesn't take advantage of everything available within the game. Human gamers do take advantage of the video game, the things available there, even if the result is less like real basketball.
The CPU would seem to want to win if it could play NBA 2K the video game.
fjccommish wrote:They exploit it in a basic way because they dunk and shoot and dribble in ways they can't in real life basketball. They're already exploiting a video game. They're not playing basketball because they can't.
fjccommish wrote:Sliders - the problem with sliders is the CPU doesn't know they've been changed. The CPU keeps taking the same number of outside shots even if the CPU shooting slider are lowered.
The human player knows the sliders have been changed. So they'll drive to the basket more, or throw the ball into the post more.
shadowgrin wrote:Of course it wouldn't know, because that's not the way the AI is programmed by default (I guess). The CPU will always do what is programmed of it, the sliders exist to limit the range of what the AI is capable of (ideally). So you lower the global shooting sliders but you didn't touch the shooting tendencies, the CPU will still continue shooting unlike "smart" and aware humans that the sliders are now lower. The CPU AI is a program coded by programmers so there will always be limitations based on its code, what you're asking for is a self-aware AI.![]()
fjcommish wrote:When there are sliders the gamer continuously tweaks the game. The gamer doesn't know if a 10 game streak of holding the CPU opponent to 90 points or less is because the gamer is playing better D, or because the sliders need adjusting.
fjcommish wrote:Similarly, if a human wins a string of games by 20 or more, is that skill and a hot streak or sliders? If a human team loses 5 games in a row by 20+, is that lack of skill and a bad roster, or is it time to adjust sliders?
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