http://dimemag.com/2011/08/dimes-defini ... 2-preview/
The post-up button has been switched to “Y” on the Xbox controller, so you don’t have to worry about randomly jump-stopping or speed bursting by accident. Crossovers are a little less herky-jerky and one-on-one moves are even more varied, allowing for smooth transitions and changes of player direction. Even cooler is the speed dribble, which, when employed, makes the player push the ball out in front of him. Just as in real life, a guy dribbling at full speed has very little change of direction abilities. Even more, you can chase a ball out of bounds and dive into the crowd or over the scorer’s table.
Smoother player movement isn’t the only in-game upgrade – your teammates actually move without the ball. Even if you don’t run a play, expect more screens, players demanding the ball in the post, etc. I’ve never been a guy to use organized plays, but sometimes I had to simply because going one-on-one on the higher difficulties is, well, difficult. Now you can have that true, innovative NBA feel where player creation and imagination fuels the action.
Sounds good to me.