Yeah man!
That's a little problem. So far the max. assists per game rate is limited to about 8.7 Assists per game for baller playing around 36 minutes per game. Obviously a problem when thinking about Rajon, Steve, Chris and Deron. Inside the game 99 in passing and 99 in handling are leading to the highest possible rate, but as said, it's not enough. May be patching some .dbf files can be a way to do it. So far I didn't find a specific way to fix that. The same for a realistic balance between field goal attempts and free throw attempts. While players with higher scoring (for example Joe Johnson, JR Smith, Derrick Rose) tend to have too much free throw attempts, super high scorers (D Wade, LBJ, Durant) and Dwight Howard tend to have a lot less than in reality. Basically, the relation between fgpbase (shooting) and inside scoring (scoring next to the basket) influences the number of free throws. The more the relation focuses on inside scoring, the more free throws will be attempted. This why players like DWade, LBJ, Tyreke Evans, Gerald Wallace and some others have a relative low shooting ability and players like Joe Johnson and JR Smith a very high shooting ability and very low inside scoring.
I don't understand your note about the "scores"...? What do you mean? Almost every player produces realistic numbers in scoring. That means points per game, fg% and 3 point attempts are VERY close to reality. I've made the decision to calculate stats. That means I simulated a season and looked at the minutes per game (for example 35 min) of one baller and then looked at the real stats (for example 32 min). Then I've divided the in game minutes (35) to the real minutes (32). The outcoming factor is 1.09375. Multiply this factor with each of the real stats (3s attempts, free throw attempts, off rebs per game, def rebs per game, steals per game, assists per game and blocks per game) and you'll get the most REALISTIC stats! In this sense some stats differ from real stats, because players in the game often play more or less minutes than the same ballers in reality! Another aspect is the number of played games. When I simulate I select 'no injuries' and no trades. So every baller plays the whole 82 games. So this goes into calculation in the same way as well. If a baller played 56 games in 2009-2010, you have to multiply his 3p attempts and free throw attempts with (82/56=) 1.464.
Moreover, on a team basis, it's the opposite. Many teams are scoring too many points per game (almost all are above 100 per game). So the best defense (Boston) allows about 98 pts per game. Team stats are depending on field goal percentage and average skills in shooting (the more fgpbase the more is the team scoring), but as I noted, individually it's conflicting with free throw attempts...
Another difficult decision is, to create differences between the teams. Not every baller produces the same numbers in scoring for every team. The question is, if a baller is relatively higher scoring in teams with high team scoring or not. I've decided to let ballers have a high level in primacy (how many field goal attempts + free throw attempts a player will have) in high scoring teams. In this sense a player of an offensively strong team (for example Monta Ellis) would score a lot more points on an offensively weak team (for example Minnesota).
Some examples in reality are showing that more factors are defining the performance of a baller on a new team, but it's just a game;-)
Finally, we're on very high discussion level. When comparing those little problems to resulting numbers in (not patched) current games like NBA Live 2010 or NBA 2 K11 (I owe NBA 2K9 on PS3), there's no question about the stats any more!
That's all I was able to do
C ya
Mel
Last edited by
Mel_Fox_76 on Fri Mar 25, 2011 3:22 pm, edited 2 times in total.