juza nba 2k11 coaching towards a new bball era

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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby juza09 on Fri Feb 04, 2011 4:38 am

due to my working business roster will be delayed. Really sorry for that. Final roster is going to be a big surprise for everybody.. i swear.Just implementing it with a different scale for each team location using the "player efficency rate" as a base off.
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby onyx030 on Fri Feb 04, 2011 5:15 am

sounds good - i know how it is with work, got no time at all myself :> keep it up
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby StormsWarning on Fri Feb 04, 2011 10:16 am

i've read over this entire thread, and it seems that you have really set a mild stone in place, for having a great basketball game in place, so good job and keep it up bro. (Y) i do have a few questions though, as i was reading through the thread, i see the updates and all, but im a little confused on the updates and roster. you said we could only run with 4 teams, now out of those 4 teams, is that for an association or season / regular play now games? i also seen i believe on page 1, it saying that all 30 teams were completed, so if thats the case why are we only allowed to use those first 4?

another question would be, say i start a season with the cavs? but since that team wasn't included in those 4 teams i saw, would the teams i played against show these tendencies you have edited?

the latest roster update i see, is a 1.5, but i believe on page 2 or 3, someone asked if 1.4 was the latest and the answer was yes ?

like i said, im just trying to get an understanding of this mod, it seems really great, but its kinda scattered, and i'm just trying to get some clarification on what to download, what teams are actually done and playable, if all are then great deal, as then i could understand why the new updates for each team would take off.

keep it up though man, it sounds very interesting, im currently using albys latest set, and in my games, i run 12 min qtr's and i experience alot of over thrown passes, a lot of CPU steals, the cpu wont set any plays up hardly, when i set my plays, they sometime end up being blocked, etc, so in finding this thread, im in hopes it can help?

thx again, and keep it up bro.
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby onyx030 on Sat Feb 05, 2011 7:19 am

juza is improving his formulas constantly.

since the last version with all teams edited he came up with a new formula, since then in the the 1.4 and 1.5 roster only the 4 teams mentioned for those specific versions are edited. so in the 1.5 you should only play with and against celtics,bucks,bulls and wolves.
but i would wait for the new version, he calls it his final roster so i understand that as a version with all teams edited and his most improved formulas

if you would like to get at least a little preview what his project is about i would recommend the 1.4 version - in my opinion it shows off best the potential of his work. but i'm sure the upcoming roster will let us forget the old versions ;)



genral info off my side:
i play on all-star (pro is just to weak AI)
i use juzas sliders with slight adjustments: commit fouls at least 82 for user and 72 for cpu to get to the 25FTA nba average for both sides and i like to put the vertical to around 37 for more realistic leaping abilities. further i prefer contact shot success at most on 32 to limit the and1's , thus providing more FTA.

final realistic overall teamstats need the patch imo, most needed improvements in the engine are needed in nonsteal turnovers (espacially off. fouls) and off. rebounding (10 off. rebounds per team are very low in the nba and in 2k you can be happy to grab 8 in my experience).

have fun and thx for reading

PS: juza i forgot to tell you that in v1.5 shaq on celtics played like shaq back in 2000 era with lakers ;)
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby juza09 on Sat Feb 05, 2011 8:21 pm

onyx030 wrote:juza is improving his formulas constantly.

since the last version with all teams edited he came up with a new formula, since then in the the 1.4 and 1.5 roster only the 4 teams mentioned for those specific versions are edited. so in the 1.5 you should only play with and against celtics,bucks,bulls and wolves.
but i would wait for the new version, he calls it his final roster so i understand that as a version with all teams edited and his most improved formulas

if you would like to get at least a little preview what his project is about i would recommend the 1.4 version - in my opinion it shows off best the potential of his work. but i'm sure the upcoming roster will let us forget the old versions ;)



genral info off my side:
i play on all-star (pro is just to weak AI)
i use juzas sliders with slight adjustments: commit fouls at least 82 for user and 72 for cpu to get to the 25FTA nba average for both sides and i like to put the vertical to around 37 for more realistic leaping abilities. further i prefer contact shot success at most on 32 to limit the and1's , thus providing more FTA.

final realistic overall teamstats need the patch imo, most needed improvements in the engine are needed in nonsteal turnovers (espacially off. fouls) and off. rebounding (10 off. rebounds per team are very low in the nba and in 2k you can be happy to grab 8 in my experience).

have fun and thx for reading

PS: juza i forgot to tell you that in v1.5 shaq on celtics played like shaq back in 2000 era with lakers ;)



yeah onyx just noticed how shaq backs to the origin LOL. Well, it's an hard work to match all tendencies with the real counterparts but i think it's worth the wait.Just revamped all formulas using "the player efficency rating" as a base off :

ball handle edits
off handle dribble edits
security ball edits
block edits
steal edits
hands edits
on ball defense edits
offensive rebounds/ defensive rebounds edits
offensive/defensive awareness edits
consistency edits
speed / quickness edits
potential edits
attack pass out edits
iso edits
touches edits
play passing lane edits
coach profiles need to be addressed and improved.

hopefully i'm going to post a beta with 3 teams within few hours: BOSTON,ORLANDO,ATLANTA.


stay tuned.

Juza
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby onyx030 on Sat Feb 05, 2011 11:30 pm

wow you put really some hard work into it.
no pushing by my side, just wanted to give my 2cents in ;)
i know its hell of a work to edit all players correctly. i just can't understand 2K how they can screw up so many things while the game got so much untouched potential. the animations are amazing but they just configured the engine very sloppy.
atm i'm just screwing around with really strange looking sliders like awareness on 100 and so on in order to push the engine around and to look what happens. i just cant acceppt an nba game thats not at least on 90% like real life on stats ;)

yesterday i tested sliders with off. awareness on 80 and def.aw. on 100. i played with your 1.4 roster with heat against rockets and was very suprised too see in the first quarter only 18FGA (i had 23 ROFL) by the rockets with only 4FTA , both sides had 4 TO.
it looked like the high def.aw. caused better transition defense. keep it up juza
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby marshalbravestar81 on Sun Feb 06, 2011 12:50 am

we're patiently waiting
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby marshalbravestar81 on Sun Feb 06, 2011 2:05 am

onyx did you play several games with those slider changes..???
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby onyx030 on Sun Feb 06, 2011 2:46 am

i've started yesterday, tested today but i screwed something up badly , made some other changes that somehow made a big mess and i can't figuere out why (as mentioned i made several other changes,too). i will try to fix that later tonight. it just makes no sense that slider changes in rebounding and stealing somehow influenced a change of about 6-8FGA more for the rockets in one quarter :shock:
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby marshalbravestar81 on Sun Feb 06, 2011 2:54 am

maybe those changes influenced the number of possesions for the cpu....??? i hope juza can figure it out to make the cpu play smarter instead of jackin up wild stupid shots. i know its not easy to find a balance for accurate number of fga. sometimes and i think you experienced it also it feels like one is playin fast, faster than the cpu but then you recognize its the other way round...
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby onyx030 on Sun Feb 06, 2011 3:53 am

ye i know what you talkin about, i had that feeling lots of times.
my problem atm is to balance fg% vs defense and rebounding. all 3 catagories are equally important and have a very big influence on FGA.
one additonal problem of 2k11 is in my opinion it feels kind of heavy (or "slow") but contrarily plays out sometimes kind of hectic which just doesn't feel right.
the massive amount of scripting by 2K isn't helping at all including totally unnecessary forcefields, thus taking out realism.
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby marshalbravestar81 on Sun Feb 06, 2011 4:17 am

"the massive amount of scripting by 2K isn't helping at all including totally unnecessary forcefields, thus taking out realism" thats the biggest issue for me!!!
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby onyx030 on Sun Feb 06, 2011 8:09 am

first off, its a bit off topic and i hope you don't mind juza that i'll write a longer post on sliders!

i was doing some research and found this here http://www.youtube.com/watch?v=ISRdhhes ... re=related (yes they are from october, omg right?)
i figuered what the hell i try them out and have to say versuz has done some serius work.
it will take some time to adjust and i was very sceptical that those sliders are made for HoF what seems to be absolutley crazy cuz the cpu starts cheating already at all-star but he countered a great amount of that with his settings.

i've tried them out with juzas 1.4 roster, yes again with heat@rockets ;P
although in the game right now the rockets got 47 FGA in the first half i'm not overly concerned because i was late on some rotations and even was to late to foul. again, it will take some time to adjust. an amount of about 43FGA would have been perfect and could have been reached with some better defense here and there or couple of fouls.i also rushed some shots.

i'm off to test them further and hope juza will put up his new beta soon.

i've already done the work: http://www.filefront.com/17900743/Veruz2 Slider.SLD

Difficulty: HoF
GameSpeed: 47
FreeTrows: 50
i use ShotStick timing for better control to shoot off dribble and Real% on FT

further i use 2K or Drive cam for better transition defense and angles, but its just my preference.
have fun and please give feedback if you test them with juza's rosters.

thx

edit:
first full game teamstats:
Image
boxscore rockets:http://img843.imageshack.us/img843/1839/nba2k112011020600152500.jpg
and heat(me):http://img23.imageshack.us/img23/8398/nba2k112011020600151991.jpg
scola had foul troubles, myself i put out reserves for last 4mins and could contain martin only in the 4th qrt.

i'll live with the steals because its been a 2K problem forever. brooks took pointless 3point bombs (0-12 3PT omg), some fullcourt pass fast-breaks by cpu.
overall very good feeling in gameplay. i hope juza will look into that sliderset cuz it's worth at least a try, i'll stick to them from now on.
last but not least i was stunned that i dominated the 2nd half against HoF cpu and took a solid win on the road.
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby marshalbravestar81 on Sun Feb 06, 2011 9:24 am

i will test them and give feedback later
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby marshalbravestar81 on Sun Feb 06, 2011 11:06 am

here is my boxscore BOS(me) vs Rockets http://www.pic-upload.de/view-8784729/n ... 5.jpg.html gameplay is great!!! only things i don't like is the high steals and low off rebs.... maybe onyx you can figure it out how to correct them.... im sure its possible. again gameplay is fantastic!!!!! you can not just jump up to score for 2 points under the basket the cpu will swat it away and whoop your a... as you see my fg% was low yeah you have to work for open looks!!!!! if steals and off rebs would be realistic then its the perfect slider set. i also played on hof 48 mins. and i almost forgot fta for cpu were low too. fts for cpu, off rebs and steals must be corrected
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby onyx030 on Sun Feb 06, 2011 12:02 pm

amazing how the same sliders turn out with partially completely diffrent stat lines.
interesting how the rockets got only 83FGA in your game while havin only 9FTA - LOL

i have offensive rebounding for myself like never before.
just played a match against the celtics and had 47%fg and cpu 51%. the very strange thing was i got 16 off.reb while the celtics grabbed only 3? :crazyeyes:
i really don't understand what this was about. it also seems i'm kind of an expert in blocking shots and avoiding being blocked myself. the diffrence is huge in my experience (i.e. 11 for me and just 2 for cpu). could be the result of playing so much with miami :/ big 3 is just to good offensivly and the other guys take mostly 3pt shots

in regards of steals: amount of turnovers is realistic but the high number of steals is a problem by the 2k engine. there are just no offensive fouls, travels, over the backs and those kind of TO's. we could take pass accuracy all the way down to something like 42 providing those stupid passes that just go out of bounds. it would cause nonsteal turnovers but the influence on the gameplay has to be tested.

you can set commit fouls for user on 70 or 80 (only testing gives clear answers) so the cpu gets enough FTA in your case. i have to put it up for myself,too.
if you experience not enough off. rebs try to lower def.reb for both about 10-20pts. 10 should be the minimum on average.

for me i have to adjust FTA for cpu, blocks for me and lower the scoring for both sides about 4%fg.the steals are really hard to adjust correctly.
i'm sure with juzas new roster and versuz sliders as a base we can correct 2k11 to the way it should be. it will still take same time though.
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby marshalbravestar81 on Sun Feb 06, 2011 12:27 pm

im expert on D-fence!!! ;) im sure it depends on your style of play and defense settings. im a defense minded player. i will make some adjustments and see how it goes...
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby onyx030 on Mon Feb 07, 2011 2:40 am

hey juza whats the beta doing? really curious about your latest work buddy :>
@marshal i'll try some things out,too. but now i'll go watch the clippers@heat game first ;)

please keep information coming if someones gets those versuz sliders with juzas roster even better gameplaywise
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby marshalbravestar81 on Mon Feb 07, 2011 4:23 am

i turned down def rebs by 15 and increased commit fouls for human to 70. bos had 10 off rebs and bulls only 8. bos had "only" 15 fta... if you adjust your game its all good, you to play much more concentrated to avoid stupid TO's. maybe i will have to lower blocks for human cause i had 15 blocks, a little bit too much
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Re: Juza 2K11 crackin the code on shot selection 1st updat

Postby ramza00 on Mon Feb 07, 2011 8:39 am

cant wait for the complete roster!! (Y) (Y)
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Re: Juza 2K11 crackin the code on shot selection update 2.1

Postby juza09 on Tue Feb 08, 2011 4:16 am

update 1st post. Don't like to mess up with the sliders as it breaks down the gameplay.
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Re: Juza 2K11 crackin the code on shot selection update 2.1

Postby onyx030 on Tue Feb 08, 2011 5:01 am

thx juza! i go to try them out now
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Re: Juza 2K11 crackin the code on shot selection update 2.1

Postby juza09 on Thu Feb 10, 2011 8:27 pm

As the patch finally will hit the ground tomorrow any further roster developments will be pushed over. Just letting you know guys after tons of statistic attempts i find a magical formula for the coach profiles that match perfectly with any improved tendency and attribute i re-rated for any single player giving to each team its own soul and playing style ( leaving most of sliders at default as they fit perfectly on any single stats for the current season). So please don't take for granted the last roster ( with hawks celts and magic ) i published as the new one will be spot on.
Once the patch will be released,just need some time to test the efficiency of the improved ratings.Hopefully i'm going to release 10 completed teams saturday afternoon.

Stay tuned.

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Re: Juza 2K11 crackin the code on shot selection update 2.1

Postby Christian. on Thu Feb 10, 2011 8:48 pm

Nice! Thanks juza! (Y)
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Re: Juza 2K11 crackin the code on shot selection update 2.1

Postby juza09 on Sun Feb 13, 2011 3:37 am

due to the brand new patch for us pc-community, i decided to finalize as many tendencies as possible including also a new re-rated formula for the "take charge".Now everything flows as it should have been out of the box. teams almost completed:

hawks
celts
magic
thunder
hornets
t-wolves
lakers
clippers
spurs
mavs
bulls

hope you appreciate this huge work.

Regards

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