Sun Jan 23, 2011 10:56 am
Sun Jan 23, 2011 11:22 am
Also 180 dunks can be turned into 360 (or 540/720) by rotating the left analog
stick before takeoff.
---------------------------
|X. 720/540 2 Hand Reverse|
---------------------------
Theses are undeniably the two hardest dunks to pull off in the dunk contest.
This is why I decided to dedicate a whole section to them.
The Process
===========
The tricks are done by using the 1 Foot 180 gather. After the gather, you
need to rotate the left stick counter-clockwise twice. After the rotations
cue the dunk with L+Windmill for the 540 2 Hand Reverse or R+Windmill for the
720.
The Rotations
=============
First off, the rotations need to be CLEAN(the stick must be pushed all the way
out for the full duration of the rotations). It may be possible to do the
dunks by rotating clockwise, but I have only been able to perform them by
rotating counter-clockwise. Practice makes perfect here, as it takes time
to be able to rotate the stick cleanly AND quickly.
The Timing
===========
I usually start the gather from a couple feet inside the 3 point line. Start
rotating the stick AS SOON AS you input the gather. Once you complete 2 full
rotations, cue the dunk. Let the dunk buttons go as the first 360 is being
completed. If the player drops the ball, then hold it a bit longer.
Note: On most of the other rotation dunks, it is possible to input the
rotations while the player is in the air. This is not the case as the
player will start the dunk with a windmill cupping the ball or the
Statue of Liberty(meaning success) depending on wether you were able
to input the full 720 before your player left the ground.
Sun Jan 23, 2011 11:10 pm
Thu Jan 27, 2011 11:04 pm
Fri Jan 28, 2011 1:07 am