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[Tool] Cyber Face Converter - Cyberface Editor

Fri Nov 05, 2010 9:55 am

Download: http://downloads.moddingway.com/file/6173.html

To use the tool is very important have installed slimdx .net 2.0 end user runtime to avoid problems, download: http://slimdx.org/download.php

NBA2K 11 Cyber Faces Converter by Jor1980
----------------------------------------------------

Thanks for Downloading!
http://www.moddingway.com
fifa.moddingway.com

IMPORTANT
---------
TO USE CFC FILES INTO BLENDER YOU HAVE TU PUT THE SCRIPTS PROVIDED INTO ....blender\.blender\scripts\

CFC only works with uncompressed iff files, you can uncompressed the files with CFC if you need it


Instructions to Import\Export in Blender:
-----------------------------------------


-To import a cff file to Blender:
-Go to File Menu\Import\ImportCff and select the .cff file
-THEN ZOOM OUT PUTTING THE CURSOR OVER 3D WINDOW AND MOVING MOUSE WHEEL UNTIL YOU SEE THE FACE


-To export the blender face to cff file:

-¡¡VERY IMPORTANT!!:Before export the face you have to select it(right mouse´s button over it), if you don´t do it will be an error on exporting action.
-Then select the name of the new cff or overwrite an existing one.

-You can edit face and hair at the same time making a link to scene, but when you want to export them to cff you have to export each one from a scene where it was alone,


Exporting and Importing textures
--------------------------------

-Exporting textures only works with uncompressed iff files
-Check the status-bar of the textures window to see the kind of texture you seeing
-To import a texture it must be the same format that you see in the status-bar
-BMP textures must be 32 bits depth, and you don´t need to create them with mipmaps
-DDS textures must be the same compression and must has 8 mipmaps
-I recommend you export textures with the same format that you see in the
status-bar
-If you can´t load BMP textures into blender, export it as PNG

Here's the most important Blender Control´s:
--------------------------------------------


* Rotate 3D:
Hold Alt and use left mouse to rotate or central mouse

* Move through UV image editor ( UV map ):
Hold alt and use left mouse or central mouse

* Select all / Deselect points:
A

* View selected points:
Num pad .

* Select Points ( 3d or UV ) ¡¡¡¡¡VERY IMPORTANT!!!!! ALWAYS SELECT POINTS IN WIREFRAME MODE(or the point will be duplicated when you move it and the exporting action will crash)
Press B and use left mouse
*Zoom in/out:
Mouse wheel



In players with no hair´s 3d part if you see the hair transparent in blender i recommend you save the face texture as png and then load it into blender


Scripts Installation
--------------------

Blender
-------
TO USE CFC FILES INTO BLENDER YOU HAVE TU PUT THE SCRIPTS(.py) PROVIDED INTO ....blender\.blender\scripts\


-To import a cff file to Blender:
-Go to File Menu\Import\ImportCff and select the .cff file
-THEN ZOOM OUT PUTTING THE CURSOR OVER 3D WINDOW AND MOVING MOUSE WHEEL UNTIL YOU SEE THE FACE

-To export a cff file from Blender:
-Select the scene
-Go to File Menu\Import\Export cff


Rhino
-------
The scripts have been compiled for rhino 4.0 if you have a previous version the scripts may no run
Scripts Installation:
- Put CFF_ImporterExporter.rhp into scripts folder from your rhino instalation path
- Go to Render menu and select render properties
- In render properties selext plug-ins and click install
- Browse for CFF_ImporterExporter.rhp
- Click Ok and you will see a new menu in your menu bar

3DS-Max
-------
Tutorial by Sido:
At first you can use the script in all Version of 3ds Max also in the first or in the lasts Version 2011

Step one:
Copy the script ExportCFF.ms and the ImportCFF.ms to your Scripts Folder in your 3ds Max installation.

Step two:
Let's Start 3ds Max.

Step tree:

Now must you do just tow thinks to run the script
Fist we create a Menu window we call it FIFA11 for this must you make a Right click in the head bar and select customize
Now can you create a menu for this press new and call it FIFA11 or how ever you'll have it ;)
Don't close the Customize User interface cause we need it in the next step.

Step four:
Ok now does we've a menu but we need the contend for this. Now must we do another step to get it go to MAXscripts
And run scripts select ExportCFF.ms press ok and do the same again with ImportCFF.ms

Let's go back to the Customize User interface and search for "Import .cff ASCII file" and drop it to the open Window (FIFA11)
and this does you aging for "Export .cff ASCII file"
This is it...
Now have you and running and full functional script inclusive and menu inside you 3ds Max.

DISCLAIMER
--------------
This software is distributed "as is". We hold harmless of any possible misconfiguration or error this program may cause in your computer.

ModdingWay Staff
http://www.moddingway.com
Last edited by jor1980 on Fri Nov 05, 2010 7:49 pm, edited 1 time in total.

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 10:03 am

stickied, thanks man (Y)

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 10:07 am

Thus this tool same as the 2KX modtool?... Can it mod stadiums? Just wanna ask...

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 10:12 am

it can´t mod stadiums, last year i worked a lot to make an stadium builder, if i finish soon my works in progress for fifa i am going to try it again

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 10:42 am

i can't use, application something! help me bro.

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 11:21 am

Thanks for this man

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 11:48 am

(Y) (Y) (Y) Thanks.

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 12:05 pm

jor1980, - Ok.. hope you can make one for floors and stadiums bro.. thanks for this.. (Y)

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 12:35 pm

jor1980 wrote:it can´t mod stadiums, last year i worked a lot to make an stadium builder, if i finish soon my works in progress for fifa i am going to try it again

Please, please do...

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 1:12 pm

oh man, i have been so looking forward to having this ,thanks wow!

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 7:51 pm

To use the tool is very important have installed slimdx .net 2.0 end user runtime to avoid problems, download: http://slimdx.org/download.php

This tool has not been made thinking in 64 bits systems, so it is probably that those systems can run the programa properly.

If people need it i could make a 64 bits version

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 8:38 pm

Who can make tutorial about this:(For some reason it is impossible to me) :(
3DS-Max
-------
Tutorial by Sido:
At first you can use the script in all Version of 3ds Max also in the first or in the lasts Version 2011

Step one:
Copy the script ExportCFF.ms and the ImportCFF.ms to your Scripts Folder in your 3ds Max installation.

Step two:
Let's Start 3ds Max.

Step tree:

Now must you do just tow thinks to run the script
Fist we create a Menu window we call it FIFA11 for this must you make a Right click in the head bar and select customize
Now can you create a menu for this press new and call it FIFA11 or how ever you'll have it ;)
Don't close the Customize User interface cause we need it in the next step.

Step four:
Ok now does we've a menu but we need the contend for this. Now must we do another step to get it go to MAXscripts
And run scripts select ExportCFF.ms press ok and do the same again with ImportCFF.ms

Let's go back to the Customize User interface and search for "Import .cff ASCII file" and drop it to the open Window (FIFA11)
and this does you aging for "Export .cff ASCII file"
This is it...
Now have you and running and full functional script inclusive and menu inside you 3ds Max.

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 9:22 pm

how can fix sir?

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 9:59 pm

jor1980 wrote:This tool has not been made thinking in 64 bits systems, so it is probably that those systems can run the programa properly.

If people need it i could make a 64 bits version

yes. please :bowdown: :bowdown: it will be great

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 11:33 pm

can you make a tool to convert 3d in 2k10 to 2k11 in pngXXX.iff, since the 3d mod are almost the same in 2k10 and 2k11. :D

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 11:49 pm

i have built the 64 bits version a need a beta tester with 64 bits system

Re: 2K11 Cyber Faces Converter released

Fri Nov 05, 2010 11:51 pm

Zeusnlsc wrote:can you make a tool to convert 3d in 2k10 to 2k11 in pngXXX.iff, since the 3d mod are almost the same in 2k10 and 2k11. :D



if the las years face has the same number of vertex and faces than this year one you can try to import the cff from last year's file over this year´s file. Maybe it works

Re: 2K11 Cyber Faces Converter released

Sat Nov 06, 2010 1:24 am

(Y) (Y)

Re: 2K11 Cyber Faces Converter released

Sat Nov 06, 2010 4:00 am

awesome..thx bro :D (Y)

Re: 2K11 Cyber Faces Converter released

Sat Nov 06, 2010 7:14 am

heeeeyy if ever the importing cf tool works, please post a tut on how you'll do it. thanks! another great app for patching! (Y) :applaud: :bowdown:

Re: 2K11 Cyber Faces Converter released

Sat Nov 06, 2010 7:43 am

where is blender\.blender\scripts\ ???

Re: 2K11 Cyber Faces Converter released

Sat Nov 06, 2010 8:04 am

Guess this doesn't work for x64.

I can test it I guess.

Re: 2K11 Cyber Faces Converter released

Sat Nov 06, 2010 9:11 am

It has been detected that some png has a special type of uv, so i have to decode them and release a new version next week.

To detect if there are other uv formats in png files i need your colaboration, if you has an importing a cff in 3dsmax and said something about the uv format, try to import the file in blender, it will also gives you an error but look at the name of the scene if it is diferent from FaceUV1 report me the name of the file.

I will release next week the next version with this bug solved and at the same time i will release the 64 bits version

Re: 2K11 Cyber Faces Converter released

Sat Nov 06, 2010 10:41 am

png***.iff 2170kb
after importing .cff file to .iff
png***_new.iff 93kb :shock: :shock:

and he's don't work

sorry for my so bad english

Re: 2K11 Cyber Faces Converter released

Sun Nov 07, 2010 1:26 pm

how do you locate the vertex on the uv mapp?? :shock:
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