Developer Insight - The Art of Passing

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Developer Insight - The Art of Passing

Postby Rugshtyne on Wed Aug 25, 2010 7:16 am

http://community.2ksports.com/community ... 83419&l=11

When I took over passing this year, I immediately gathered community feedback and combined your issues with ours. Fortunately, your concerns and ideas very closely matched our plans and this resulted in a colossal amount of positive changes and features to help take our game to a new level. While I’d like to tell you everything we did, I’ll save you from the mind-numbing jargon and highlight some of the more enjoyable and most notable changes instead.


(Y) :) (Y)
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Re: Developer Insight - The Art of Passing

Postby JaoSming on Wed Aug 25, 2010 7:24 am

thanks for the heads up (Y)

TL;DR peoples look below:
    so we get freestyle passing from Live 10 (thanks Wang)
    the dual player control passing from Live 10 (Wang?)
    fake passing :D
    alleyoops while posting up (Y)
    bad passers will cause receivers to move out of position/bobble the ball
    700 new passing animations Including:
      Drive and Dish (layup wrap around defenders)
      Kick-Outs using player momentum rather than stop, turn, pass
      New Passing out of dunks/layups animations (2k10 used pass out of shot animations)
    Improved Leftstick+A passing
    Less Overhead passing :dance:
    Alleyoops dont unrealistically turn the passer, and off the glass oops are fixed (YES)
    better lead passing to the hoop


The next Dev Insight is the Shot Stick with Mr Wang
Opinions are my own.

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Re: Developer Insight - The Art of Passing

Postby Rugshtyne on Wed Aug 25, 2010 7:27 am

You're welcome. ;)
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Re: Developer Insight - The Art of Passing

Postby The african on Wed Aug 25, 2010 8:28 am

thanks NixazMixaz, i wanna see the glass oops :crazyeyes: :crazyeyes: :crazyeyes:
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Re: Developer Insight - The Art of Passing

Postby StompTheCourt on Wed Aug 25, 2010 8:57 am

JaoSming wrote:thanks for the heads up (Y)

TL;DR peoples look below:
    so we get freestyle passing from Live 10 (thanks Wang)
    the dual player control passing from Live 10 (Wang?)
    fake passing :D
    alleyoops while posting up (Y)
    bad passers will cause receivers to move out of position/bobble the ball
    700 new passing animations Including:
      Drive and Dish (layup wrap around defenders)
      Kick-Outs using player momentum rather than stop, turn, pass
      New Passing out of dunks/layups animations (2k10 used pass out of shot animations)
    Improved Leftstick+A passing
    Less Overhead passing :dance:
    Alleyoops dont unrealistically turn the passer, and off the glass oops are fixed (YES)
    better lead passing to the hoop


The next Dev Insight is the Shot Stick with Mr Wang

all of that is everything i wanted to see this year man its going to be a good year for basketball gaming :mrgreen:
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Re: Developer Insight - The Art of Passing

Postby JaoSming on Wed Aug 25, 2010 9:37 am

The african wrote:thanks NixazMixaz, i wanna see the glass oops :crazyeyes: :crazyeyes: :crazyeyes:


it's possible in 2k10, just very very rare to pull it off. I played 3 on 3 blacktop with 4 users (3 dummies on 1 team) and after a good hour of attempting it and about 30 attempts I never actually pulled one off.

Here are some people that had better success.

http://community.2ksports.com/community ... id=2306979
http://community.2ksports.com/community ... id=2260518
http://community.2ksports.com/community ... id=1694226
Opinions are my own.

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Re: Developer Insight - The Art of Passing

Postby shadowgrin on Wed Aug 25, 2010 10:14 am

Total Control Passing – While holding the right button (on the 360; R1 on the PS3), the user will be presented with the passing icon buttons, at which point holding one of those buttons allows for the user to manually control the movement of the corresponding player with the left stick. Releasing that button while keeping the right button held (on the 360; or R1 on the PS3) results in a pass to the user. If the user releases the right button (on the 360; or R1 on the PS3) while keeping the receiver’s button held, the user will temporarily take control of the player until he calls for a pass.
I find this to be cumbersome. Any Live 10 users who think otherwise and clarify this for me?

Kick-out Passes – In last year’s game you’d often get a pass that stopped your forward motion and turned you to throw the ball.

Passing Out of Layups & Dunks – Often times, you’ll find yourself attempting a layup or dunk in traffic only to realize you’ve got an open teammate near you for a better look. The pass that resulted from this in 2K10 was often an ugly one. It was normally intended for a jump shot, so your player would end up unrealistically stopping in mid-air and spinning on a platter to toss the ball out.
Good. That shite gave a moment for defenders to intercept the pass out.

Pass Targeting – One of the first things we did with passing this year was completely wipe out our pass targeting system. Pass targeting now relies almost solely on one thing and that is the direction your stick is pressed. Pretty simple. There are a few very important variables added this year that allow for skip passing and the ability to hit the outside guy in a line two players are occupying. But for the most part, you’re going to pass to who you’re aiming the left stick at.
Finally got their shite right. LS passing is almost useless in 2K10 because of the accuracy, it only works when the receiver is near the passer and that doesn't even work at times.

Post Feeds – Most of the time you tried to feed the post last year the result was a lob pass. This became very predictable and because of the slow speed of the lob, the defender of the passer could double down by the time the post player was ready to put the ball on the floor. It was frustrating and really hindered the post game.
Meh, I'll believe the improvements when I play it. In 2K9 it was easy to steal the entry pass (especially with an athletic big, Josh Smith FTW!), in 2K10 it's easy to intercept the entry pass with the timed use of the turbo, even if you're controlling a lumbering C.

Catching a Pass in Progress to Basket – When a player cuts to the basket and you hit him in stride, your hope is that the receiver gets put into a position where he can easily go up for a shot near the hoop. The last thing you want him to do is end up near the baseline, or even worse, 5-6 feet beyond the hoop.
About fucking time. That situation is one of the instances where I want to throw the controller. The receiver has an open lane to the basket and he stops to receive the pass. Stupid AI.
HE'S USING HYPNOSIS!
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Re: Developer Insight - The Art of Passing

Postby JaoSming on Wed Aug 25, 2010 10:37 am

shadowgrin wrote:
Total Control Passing
I find this to be cumbersome. Any Live 10 users who think otherwise and clarify this for me?


It's actually not that bad. The left stick passing is horrendous so this is basically a replacement for that. It works really well when passing to a trailing teammate, instead of flicking the left stick back to pass to them you can keep your momentum going forward, hit left trigger (or for 2k11, probably left bumper) and flick the right stick back for a nice dump pass animation and your PG can still run forward to get out of the way of the dunk.

It's not the best thing in the world but its a nice alternative to left stick passing.
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Re: Developer Insight - The Art of Passing

Postby Andrew on Thu Aug 26, 2010 1:09 am

Sounds good to me, I like that they'll have their own version of Freestyle Passing and Direct Pass Receiver Control. The latter isn't something I use every time down the court but it's handy to have the off-ball control when you need it because there will always be a time when teammate AI lets you down or at least doesn't quite get what you're trying to do. Hopefully the rest of the improvements are also as good as advertised.
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