so with the real time physics, can you just plow into players and have them fall? I mean, is there any "ragdoll" effects. Does it stop clipping? Do animations change for collisions to prevent clipping?
Aside from the new controls, what were your other impressions of gameplay in terms of players playing realistically, recognising mismatches and moving without the ball? Were there any other prominent bugs or issues that stood out? I know from past experience it's hard to catch everything when you're trying to take in the new stuff but any insight you can provide there would be appreciated.
cjb98 wrote:sorry for being rude
Right from the start, let's dismiss the thought that EA has forgotten about us hardcore gamers. During my stay in Canada, I was pleasantly surprised about the direction the EA crew is headed for this year's upcoming title. Rumors have been circulating regarding the "direction" NBA Elite 11 may be headed, but you'll be relieved to know that many of the developers who worked on NBA Live 2005 are now back on board for the 2011 title. In my opinion, Live 2005 was the last relevant title for EA Sports over the last 5+ years. Granted, Live 10 made huge strides, but the series from 06-09 was a joke honestly. To know that many key developers are back with the basketball title is a very refreshing thing especially with the success some of the earlier installments of Live had between 1995-2005. My opinions of this title, are just that, my honest opinion of the game and where it's headed. My time spent at EA was to come away from the event with my own personal feelings towards the game, a no nonsense approach or marketing ploy, tell it like it is. Being a hardcore gamer I strive to have the most realistic type basketball game there can be. Due to early development cycle, the build we were given was not nearly a complete game, but you couldn't help but come away impressed by the strides the EA crew has made in such a short time. My initial reaction to the rumors of a name change were not good, especially with the vague mentions of a new "direction." I figured EA would stray away from a "sim type game" and focus more on the casual gamer. My thoughts regarding that were based on the "Elite" name and the attention that would be drawn to the offensive stars of the league, while completely disregarding other aspects of the game. Obviously there are a lot of details that I can not divulge due to the NDA I signed, but I hope you guys enjoy the experience I'm about to share.
After flying from my hometown to Chicago, I hopped on a connecting flight and headed towards Vancouver. The flight wasn't too bad, about 3 1/2 hours with no turbulence whatsoever. Since I arrived early, I had the opportunity to walk around the city and take it all in, since my hotel wasn't ready for checking in yet. Vancouver is a beautiful city, with very friendly people and extremely busy traffic for the most part. Due to the weather, most of the days spent there were filled with lots of rain, but that didn't hinder us from having a good time. Finally, I was able to check in to my hotel and relax a bit before meeting up with Yaw (the EA community manager) and the rest of the community guys who were able to attend, down in the lobby. We all headed to the Kingston Grill for dinner and wasted no time at all diving into our visions for the upcoming title and what we felt needed to be implemented into the game. The key component in all of this, is that EA WANTS to hear what we have to say and proved this by allowing us to attend such an event so early in the process, for the first time ever. The community guys and the EA crew hit it off early, we had no trouble voicing our opinions and relating to one another. All of the controller throwing moments in year's past titles were discussed, as well as all of the things that we liked, or simply needed to be improved upon. We all had about 3 hour chat that just kept going and I loved every minute of it. We finally decided to call it a night and get ready for the next day to actually see the vision EAC wanted to take this 2011 title.
Waking up for day two was exciting. I've always wanted to take part in a process such as this and was motivated to start the day. We met in the hotel lobby and took taxis to the EA Sports HQ. After entering the building, we were taken to a room to introduce ourselves and give initial reactions about Live 2010 and what we felt needed to be done to improve upon last year's title to the marketing team. After a brief conversation with all of them and footage being taken, we had the opportunity to meet different producers of the game. They presented us with slideshow presentations and videos about the direction they wanted to take and what changes were being made. They provided us with lunch while certain producers spoke to us about features in the game that can not be discussed until a further date. I think I can speak for all of the community guys in saying we were all very impressed, but still wanted to get our hands on the game and form our own opinions. After about 2 hours of playing the game, with developers surrounding us and answering any questions we may have
had, as well as wanting our opinions of what needed to be removed, added or fixed, I must say I was very impressed with the amount of control you will have in this game. The producers stressed to us that we needed to get the controls figured out first before we start playing against other people. Just like in anything you do, you have to practice to become good. The learning curve with these controls will vary between users. Personally, I really had very few problems with a majority of the controls, as I'm used to playing games that require a heavy dose of "stick skills" Many people will suggest that EA is hyping up another new feature and that it's all gimmicks, but I must say once you play this game, it will be very difficult to play any other way. I have to stress, I won't be able to answer any questions about any of this until the embargo date is lifted, sorry.
After the gaming session we were able to get a first-hand look on how developing a game year-to-year is done. The amount of work that goes into these games is unimaginable and requires LOTS of time. EA has implemented "ANT" (Animation Tool Kit) into this year's game so bugs or fixes that would normally take hours, or even days to fix, would be resolved in minutes. We fixed 2 issues with the game in 3 minutes, while using this system with one of the producers, and that's not an exaggeration. The EA crew is no joke, things could easily get out of hand and it was impressive how smooth the team works together and how open the dialog is between the producers. A development cycle is only so long, so each year a priority list is created and things are rated as a team of importance and time. We were fortunate enough to attend this event so early, that many of the ideas we had could possibly be implemented into this year's title, this was by design and I thank Yaw for arranging this. One thing is for sure, these guys KNOW basketball. Most of them play basketball on a regular
basis themselves, so it was a refreshing sign to see how passionate they were about the game. I understand many of the frustrations by members on forums about David Littman being a "hockey guy" and not knowing much about basketball, but all of you need to understand this is a TEAM. After getting your hands on the game, your fears will be put to rest regarding the direction "Litty" is taking this game. I would also like to address the fear some of you have regarding Mike Wang's departure. Again, one guy does not make a title, a team does. Live 10 made great strides and each side decided to go their separate ways respectfully, leave it at that. The impressive thing regarding this whole session was that the producers were sitting right beside us taking notes and being receptive to what we had to say. It was a great feeling and I appreciate the opportunity to use my ideas to help make a better basketball title. Just like previous days, while at dinner, we spoke for hours about things that could be added or removed to increase the replay value of NBA Elite 11. Almost every night, we didn't get back to the hotel until midnight, and keep in mind, producers were sitting with us this entire time! I was tired and ready to get back at it the next morning. While in my hotel, I decided to write down things I had on my mind that I either forgot to mention or could possibly get lost in translation over the first day.
As I mentioned in the previous paragraph, I was ready to wake up early and start the day all over again. After breakfast, we went back to EAC and started the day off with a real basketball game between the community guys and the EA crew. We won the first game (15-8, I believe) but they ended up taking the next 2 games from us. After the third game, we switched teams, mixed everyone together, and just played ball. It was great to get up and down the court and just have fun with the guys. After hitting the showers and eating lunch we had another gaming session. I took this opportunity to try the things I wrote down in my notes that I wanted to test and again, as we were doing this the developers were sitting right next to us. All of us pitched ideas to them as they feverishly wrote down our ideas and agreed with what we had to say for the most part. Because the game was an early build, mapping the controls wasn't finalized so we had an opportunity to give ideas as to what could be done on many of the buttons/sticks. Most of my time was put into doing this, as well as the minor touches that needed to be implemented into the game to make it feel more authentic. I want the most authentic, life-like basketball game there can be, one that makes you feel like you're watching a game on TV, but the outcome is totally in your hands as a user. I must say that this new direction of control feels so natural and makes so much sense, it will be hard not to love it. There were ideas that we suggested that will obviously not make it into this year's title, but the producers loved our ideas and didn't dismiss adding such features into upcoming titles in the future. Ideally, if they could get nearly half of the things we suggested, which is definitely possible given the amount of time remaining, NBA Elite 11 could take a major leap forward in the sports gaming community. That's not including all of the ideas/features they have yet to implement on their end, so I'm extremely excited to see what the final product will look like when the game drops this fall. Now remember, this blog is not to sway one's opinion about a game or to make a switch from 2K to EA, but all I ask is that you at least give it a shot. It's not going to be for everyone, that's just the truth, but I feel a lot of people will be glad they attempted to play this game and will thoroughly pleased with the outcome. Most people don't like change, or are unable to embrace it, if you are one of those people - at least have an open mind, if you aren't satisfied - you have other options for basketball in 2011.
During our break from our final gaming session of Elite 11, we also had time to play NBA Jam during this event. I already posted a minor reaction on another thread regarding this game, but again no information can be released regarding this game yet. All I can say is NBA JAM IS BACK and I will definitely consider buying a Wii just for this game, without a doubt.
After our time during that day/evening, we were eating dinner and again sitting with producers until nearly midnight about ideas. I was very impressed with how receptive many of them were and was very appreciative that they would actually take time out of their busy schedules to spend time with us. This being my first community event, and hopeful for many more to come in the future, I was very grateful and want to thank the EA Sports company for such an amazing opportunity. Being a gamer for so many years, it was a surreal experience and honestly a dream come true.
I hope this blog provides insight to all of you in the community, and hopefully will allow you to consider giving EA's NBA title another chance because trust me, you won't be disappointed.
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