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Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Fri Apr 23, 2010 8:27 pm

I have a question guys. It's about a dunk animation, you see there is a dunk that was always on use. The player is like walking very slow then it dunks, now the lay-ups in the game are rarely use. Can it be remove?

thank you :)

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Fri Apr 23, 2010 9:09 pm

OH MY GOD!

Really is the best patch make ever for a human meeeeeen!!!

Thanxs for all the patchers !! i love your work !!

:bowdown:

I stand and applaud :applaud: :applaud:

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Fri Apr 23, 2010 9:13 pm

dare, this was a bug from Kris' update gameplay patch,if you want replace it with another gameplay patch.
We used Kris' ai cause overall is the best despite this thing.Though it's really annoying :mrgreen:
franmdq, thx
iamamac, NTs CFs are rare to be found so he put what we had,about the jerseys,i think it's a jaersey bug,maybe a jersey patcher can fix it

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Fri Apr 23, 2010 11:01 pm

can someone upload the tup 10 in 200mb parts? please?

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Fri Apr 23, 2010 11:17 pm

great work, but why is there so many crashes in dynasty mode?

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 1:41 am

i hope someone makes a smart gilas add on pack for tup10. thanks

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 3:20 am

George7, are you going to fix the bug that I mentioned earlier (scoreboard bug)? The picture is real size, it is not cropped or cutted.

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 8:39 am

NixazMixaz
ever tried using the NON-Widescreen version? :roll:

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 10:42 am

raelito wrote:can someone upload the tup 10 in 200mb parts? please?


Once the fixed version is out, it'll be up on the NLSC in smaller parts ASAP.

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 11:30 am

NixazMixaz, as far as i know thats NOT the TUP10 scoreboard...we use TNT...George7 am i right?

George7, i've got the entire game made up...and ive split it for Andrew...but its really large...like over 2GB...ive also removed the original files...so i'm not sure its so big.
i know hawk_3y3's RAP patch takes up about 1GB

right now i've been looking at the logos much more closely and i've fixed how some team's logos dont appear or make some overlays not show up..no crashes, but gets annoying during game play
...mainly non-default teams like NT's or Brand Teams are like this
...i am also creating new logos for teams that either didn't have them or weren't matching (like how the NT teams have a flag instead of what the other teams have)

should be done tonight, then all i have left is the shoes

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 12:22 pm

Have you split it up by update type or just into packs of around 200 MB?

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 3:11 pm

KidJustin,


Is it okay (crash free) use the TUP10 Roster & shoes only?

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 4:40 pm

I noticed a bug. Sarunas Jasikevicius has a jersey that:
- if you look very far the number is 8
- if you look far the number is 11
- if you look near the number is 15.

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 5:47 pm

I can't start the season mode.

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 5:52 pm

Andrew wrote:Have you split it up by update type or just into packs of around 200 MB?


here is the current breakdown: (there are some folders in folders)

Arenas (165MB)
Art (total 379MB)*
->Backgrounds (152MB)
->Misc Art Updates (5.08MB)
->Music (27MB)
->Overlays (3.77MB)
->Screens (191MB)*
-->Dynasty Lineups - InjuredReserved (1.04MB)
-->Dynasty Lineups - Player Rotation (813KB)
Body Model Updates (1.87MB)
Coach (989KB)
Face Tats Hair (269MB)*
Folders Updates - Main Game (total 1.22GB)
->ai
-->act (452KB)
->anim
-->body (9.06MB)
->audio
-->aems (910MB)
-->music (238MB)
->database
-->OrigDB (1.13MB)
-->OrigdbXbx (825KB)
->layouts
-->credits (2.20KB)
->loc (2.50MB)
->movies (83.3MB)
-->english (4.61MB)
-->Intro 1 - TNT Open (32.6MB)
-->Intro 2 - TNT Game of Kings (36.7MB)
->scripter (5.97MB)
->simeng (4.60KB)
->tuning (18.0KB)
->ubi (74.1KB)
Folders Updates - sgsm (338MB)
->coach (2.36MB)
->common (273KB)
->crowd3d (405KB)
->players (27.5MB)
->stadia (37.4MB)
->uniforms (270MB)
-->unihalf (152MB)**
Jerseys (161MB)
Logos (158MB)*
->All-Star Logos (10.6MB)
->Misc Logos (2.18MB)
->Team Logos (145MB)*
Portraits (34.1MB)
Shoes (110MB)*

*still subject to change as I have more i need to add/edit still
**there are files in here that are dated like the original (7/25) but those are copied from the uniform folder so they weren't original unihalf files
...if that makes sense


...so any suggestions Andrew?

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 6:15 pm

Oakrhum wrote:I can't start the season mode.



Me too.

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 6:46 pm

KidJustin wrote:*still subject to change as I have more i need to add/edit still
**there are files in here that are dated like the original (7/25) but those are copied from the uniform folder so they weren't original unihalf files
...if that makes sense


...so any suggestions Andrew?


Basically leave out anything that's an original file as that'll boost the total size unnecessarily.

A 1 GB file is a lot bigger than I'd like to put up on the site. We're on a dedicated server but that's still a huge download, both from a hosting and end user's perspective. Have the ditties been updated at all? If not, there's no need for the aems folder I would imagine and if it's not updated, then that's almost a gig you can trim from the pack right there.

Unless the plyrface.viv file has been updated, there's no need to include it along with the updated faces that are going to be loose in the sgsm folder. Same goes for any .viv file really.

When I made up the packs for the other release, I put all the coach files (for example) in the one pack, ie the ones that are loose in the sgsm folder as well as the coach folder within sgsm. That way they're all together.

Hope this helps, let me know how you go. I could always do some reshuffling and show you what I've come up with before I upload it. (Y)

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 8:14 pm

KidJustin wrote:
Andrew wrote:Have you split it up by update type or just into packs of around 200 MB?


here is the current breakdown: (there are some folders in folders)

Arenas (165MB)
Art (total 379MB)*
->Backgrounds (152MB)
->Misc Art Updates (5.08MB)
->Music (27MB)
->Overlays (3.77MB)
->Screens (191MB)*
-->Dynasty Lineups - InjuredReserved (1.04MB)
-->Dynasty Lineups - Player Rotation (813KB)
Body Model Updates (1.87MB)
Coach (989KB)
Face Tats Hair (269MB)*
Folders Updates - Main Game (total 1.22GB)
->ai
-->act (452KB)
->anim
-->body (9.06MB)
->audio
-->aems (910MB)
-->music (238MB)
->database
-->OrigDB (1.13MB)
-->OrigdbXbx (825KB)
->layouts
-->credits (2.20KB)
->loc (2.50MB)
->movies (83.3MB)
-->english (4.61MB)
-->Intro 1 - TNT Open (32.6MB)
-->Intro 2 - TNT Game of Kings (36.7MB)
->scripter (5.97MB)
->simeng (4.60KB)
->tuning (18.0KB)
->ubi (74.1KB)
Folders Updates - sgsm (338MB)
->coach (2.36MB)
->common (273KB)
->crowd3d (405KB)
->players (27.5MB)
->stadia (37.4MB)
->uniforms (270MB)
-->unihalf (152MB)**
Jerseys (161MB)
Logos (158MB)*
->All-Star Logos (10.6MB)
->Misc Logos (2.18MB)
->Team Logos (145MB)*
Portraits (34.1MB)
Shoes (110MB)*

*still subject to change as I have more i need to add/edit still
**there are files in here that are dated like the original (7/25) but those are copied from the uniform folder so they weren't original unihalf files
...if that makes sense

...so any suggestions Andrew?

OK It's great (I dont talk for Andrew, my opinion)

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sat Apr 24, 2010 11:36 pm

im trying to HELP... (Y)

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sun Apr 25, 2010 12:28 am

DOUBLE LC
can you make a new Menu and ScoreBoard , Intro Overlay for TUP ? :(
i dont see Bryant C
sorry my E

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sun Apr 25, 2010 1:21 am

can i ask why does the dynasty mode works just for one season? :( :(

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sun Apr 25, 2010 3:40 am

KidJustin, i don't think i had RAP inside.Afterall ,links are dead and i don't have it at all.aems don't need to be uploaded ,only xscripter.bak or sth like this if i'm not mistaken.that'swhy you are 1GB more
Andrew, if i'm right ,you won't need to upload that big file

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sun Apr 25, 2010 4:04 am

[Double LC] wrote:some of files is useless and you can allowed to remove. waiting for Bryan ARTS..


[Double LC], u said this sometime after the release. can u please tell me what files they are? I'm assuming they are files like backgrounds, screens, overlays...i have some ideas, but i'm not sure which ones exactly and i dont want to remove any files that i shouldnt. please help me with this.

George7/Andrew, i'm not sure if every single one of the files in the aems are updated or not...but everything i have in that folder is ONLY the RAP patch
...i have the RAP patch on my comp....maybe that should be uploaded separately? like someone just reuploads hawk_3y3's patch and we link the upload to the front page so people download TUP10 + RAP patch?

also.....[Double LC] has a 2010 legal, boot, and team intros on his thread....along with a new all-star weekend intro....why aren't we using that for the start up?

Andrew wrote:Unless the plyrface.viv file has been updated, there's no need to include it along with the updated faces that are going to be loose in the sgsm folder. Same goes for any .viv file really.

Andrew, ur right about the playerface.viv i just wanted to hear it from someone first before i just delete it since its not dated 7/25...but for the .viv files in the stadia...there are many files that have updated .viv and i'm not sure if all of the loose stadia files complete those .viv files....what should i do about them? just leave it?
...for example, i know when i downloaded Bryan_C's 2010 all-star...he had both the .viv and loose files...so i assume u need both? is that right?

Andrew wrote:When I made up the packs for the other release, I put all the coach files (for example) in the one pack, ie the ones that are loose in the sgsm folder as well as the coach folder within sgsm. That way they're all together.


also for the coachs...i think i will just convert those loose coach files into .viv files...that way all of the coach files will be the same in the folder
...the way i have the files set inside the folders is so that the user/downloader only has to take everything in that folder and put it in either the sgsm or a specified folder...basically select all, copy, paste type of job...no need to do it based on file types

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sun Apr 25, 2010 9:53 am

Valdis wrote:
Oakrhum wrote:I can't start the season mode.



Me too.


Yeah, it says that there should be equal teams for every division. I'm not changing anything but still, a warning that indicates something like that pops out.

Re: NBA LIVE 10 TUP HQ:Boom Goes The Dynamite!MOD RELEASED @

Sun Apr 25, 2010 9:59 am

Oakrhum wrote:
Valdis wrote:
Oakrhum wrote:I can't start the season mode.



Me too.


Yeah, it says that there should be equal teams for every division. I'm not changing anything but still, a warning that indicates something like that pops out.


Solution to your problem, if you know how to use db commander use it to change the teams.dbf, on the team international change their location id to 6 not 0. Hope this help
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