My CPU vs. CPU Settings and Sliders

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My CPU vs. CPU Settings and Sliders

Postby slimm44 on Mon Jan 11, 2010 4:56 am

I've been editing attributes, tendencies, and sliders for a while and I have what I a set I'm satisfied with for watching CPU vs. CPU games. The PIP numbers are usually between 25-50, superstars take over, and the gameplay is pretty good to watch. That being said, it is a video game and still has it's flaws. I don't have all teams edited yet, but will simulate playoff matchups between Lakers vs. Nuggets, Grizzlies vs. Hornets, Cavs vs. 76ers, Bobcats vs. Bucks, Hawks vs. Magic, and Celtics vs. Bulls. I will post screenshots of the box scores, team stats, and player of the game from each game. I will also post the sliders and settings in a little while.

EDIT: This is for PC.
Last edited by slimm44 on Mon Jan 11, 2010 5:17 am, edited 1 time in total.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Re: My CPU vs. CPU Settings and Sliders

Postby slimm44 on Mon Jan 11, 2010 5:04 am

Pro Gameplay
12 Minutes Quarters
Everything On

All Fouls On
Charging Foul 75
Blocking Foul 100
Reaching Foul 100
Shooting Foul 100
Loose Ball Foul 100

Inside Shot 35
Close Shot 44
Mid-Range 51 (This may be too high, but it helps to balance total points due to lack of foul shots. Getting hot from mid-range is DEFINITELY possible)
3PT 47
Layup Success 35 (This is the key to lowering PIP. The game counts almost every shot at the rim as a layup. Check the shot log at the end of the game and see how many layups are hit in a game to see for yourself. The NBA average for making shots at the rim are 60% and this setting gets pretty close.)
Dunk Success 50
Dunk in Traffic 50

Steal Success 50
Help Defense 50

Quickness 60
Vertical 100
Strength 50
Stamina 50
Durability 50
Hustle 50
Ball Handling 75
Hands 100
Dunking Ability 75
On-Ball Defense 25
Stealing 55
Blocking 100
Offensive Awareness 50
Defensive Awareness 100
Offensive Rebounding 50
Defensive Rebounding 100
Clutch Factor 50
Consistency 50
Injury Severity 50

Inside Shots 0
Close Shots 0
Mid-Range 60
Take 3pt 25
Attack the Basket 0
Look for Post Players 75
THrow Oops 0
Attempt Dunks 40
Attempt putbacks 42
Flashy Passes 0
Commit Fouls 100
Passing Lanes 100
On-Ball Steals 50
Contest Shots 100
Backdoor Cuts 0

First game results between Lakers and Nuggets coming soon.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: My CPU vs. CPU Settings and Sliders

Postby slimm44 on Mon Jan 11, 2010 5:09 am

ScreenHunter_ Jan. 10 12.49.gif




ScreenHunter_ Jan. 10 12.45.gif


I'm used to seeing 10-15 FTA per team, but this game was much closer to real life numbers. It doesn't usually happen that much, but I'm hoping that after the patch the fouls happen more often in the post.
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Last edited by slimm44 on Mon Jan 11, 2010 5:19 am, edited 1 time in total.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Contributor
 
Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: My CPU vs. CPU Settings and Sliders

Postby slimm44 on Mon Jan 11, 2010 5:11 am

ScreenHunter_05 Jan. 10 12.45.gif


ScreenHunter_03 Jan. 10 12.45.gif


This is what I meant by "catching fire" from mid-range. Carmello Anthony couldn't be stopped this game, and only had 6 layups and 1 dunk. First time I've EVER seen a player go for 50 on this game and it wasn't all PIP. Stats look pretty good to me.
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Last edited by slimm44 on Mon Jan 11, 2010 5:14 am, edited 1 time in total.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
Contributor
Contributor
 
Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: My CPU vs. CPU Settings and Sliders

Postby slimm44 on Mon Jan 11, 2010 5:12 am

ScreenHunter_ Jan. 10 12.46.gif


ScreenHunter_08 Jan. 10 12.46.gif
You do not have the required permissions to view the files attached to this post.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Contributor
 
Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: My CPU vs. CPU Settings and Sliders

Postby slimm44 on Mon Jan 11, 2010 5:16 am

I don't know how to post very well on this site, so if somebody can help me figure out how to get all game information in one post, that would be awesome.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Contributor
 
Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: My CPU vs. CPU Settings and Sliders

Postby tee-pane on Mon Jan 11, 2010 10:54 am

slimm44 wrote:I don't know how to post very well on this site, so if somebody can help me figure out how to get all game information in one post, that would be awesome.

You should try fitting everything in one post, it is against forum rules to double post, and you have made a lot of posts so far, so try to use edit to add, or update your info. What is your game speed btw?
Last edited by tee-pane on Mon Jan 11, 2010 10:56 am, edited 1 time in total.
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Re: My CPU vs. CPU Settings and Sliders

Postby slimm44 on Mon Jan 11, 2010 11:19 am

tee-pane wrote:
slimm44 wrote:I don't know how to post very well on this site, so if somebody can help me figure out how to get all game information in one post, that would be awesome.

You should try fitting everything in one post, it is against forum rules to double post, and you have made a lot of posts so far, so try to use edit to add, or update your info. What is your game speed btw?


I tried, but could only upload 3 attachments per post. I uploaded my pics to a file sharing site so hopefully I can insert more image URL's in one post.

Default 50, I believe.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Contributor
 
Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: My CPU vs. CPU Settings and Sliders

Postby slimm44 on Mon Jan 11, 2010 11:37 am

Image

Image

Image

Image

Image

Image



Aaaarrrggh. Getting frustrated with getting the size of the pictures right. Sorry about the thumbnails, I was trying to get full-size pictures. Anyhoo, this is the second game, 76ers Vs. Cavs. 76ers played like poop, pretty much like real life. Couldn't hit mid-range or 3pt shots to save their lives. Cavs spread it around pretty well. Fouls were much more scarce this game than the previous game, but besides that, the stats are pretty decent. Believable, at least.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: My CPU vs. CPU Settings and Sliders

Postby carmelo on Mon Jan 11, 2010 11:50 pm

TOoooooo many assists!! And user offensive rebounds are not realistic enough
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Re: My CPU vs. CPU Settings and Sliders

Postby slimm44 on Tue Jan 12, 2010 5:25 am

carmelo wrote:TOoooooo many assists!! And user offensive rebounds are not realistic enough


User offensive rebounds? It's CPU vs. CPU. Do you know how to reduce assists?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
User avatar
slimm44
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Posts: 1304
Joined: Wed Oct 28, 2009 7:24 am

Re: My CPU vs. CPU Settings and Sliders

Postby carmelo on Wed Jan 13, 2010 2:53 am

:oops: I'm sorry you are right CPU vs CPU. But the worst team in offensive rebounds has at least 8 per game and the best team in assist has 25 per game. Assist problem in NBA games is huge. Maybe is a bug
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Re: My CPU vs. CPU Settings and Sliders

Postby tee-pane on Wed Jan 13, 2010 9:02 am

carmelo wrote::oops: I'm sorry you are right CPU vs CPU. But the worst team in offensive rebounds has at least 8 per game and the best team in assist has 25 per game. Assist problem in NBA games is huge. Maybe is a bug

2k is supposed to be fixing the assists problem, they said assists are being credited too easily. When I play 12 minute per quarter games, 75-80% of field goals have been assisted by the CPU.
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Re: My CPU vs. CPU Settings and Sliders

Postby gOry on Thu Jul 08, 2010 10:03 pm

Any update for this slider?
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