NBA Live 2005 Wishlist

Talk about NBA Live 2005 here.

Postby Chris Baxter on Fri Jan 09, 2004 5:44 am

Not sure if these have already ben posted but maybe NBA Skills Competitions like in the ASG and a create-your-own-shoe mode?
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Postby greatwall-11 on Fri Jan 09, 2004 6:08 am

I'd like to see:

Create-a-stadium (like in Madden 2004)
Coaches back roaming the sideline
Ability to change the Head gear under Gear, in Edit player
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Postby None222 on Fri Jan 09, 2004 7:53 am

-Icon passing from the inbound pass
-Also what is very important is offensive strategy from the inbound pass
-Rookie/Sophmore game, 3 point contest, dunk contest
-Better graphics
-More realistic injurys, like during practises and more long term injurys during games, not just out for a quarter or something
-The introduction during regular games suck!To introduce the home players, the commentary talks about the opposite teams best player, thats pointless
-When handing out awards MVP etc, let the players receive them before a game in the play offs like in real life.
-Improved training system

P.S Sorry for my English if I made any mistakes.
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Postby Mondo on Fri Jan 09, 2004 9:52 am

WINDOWED MODE - MADDEN players get it and they can do franchise mode while doing other stuff on the computer, while we gotta sit there and use fullscreen for franchise.
Last edited by Mondo on Fri Jan 09, 2004 2:05 pm, edited 1 time in total.
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Postby StevenK on Fri Jan 09, 2004 2:03 pm

EA Sports...all I ask for is a Dynasty mode similiar to Madden, and why not the Game Face feature for create a player from Tiger Woods 2004? Are the Live/Madden/NHL/PGA etc. development teams not allowed to share features or something?
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Postby Mondo on Fri Jan 09, 2004 2:07 pm

They need a better way to show league leader and stats
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Postby qt_kid21 on Fri Jan 09, 2004 8:22 pm

I want some more realistic.... hmmm, i wish you would include fighting sequence and some streetball stuff,... and also add and1 shoes... hope you grant it...

--Peace out yah ;p---

winning is winning
no losing
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Postby Metsis on Fri Jan 09, 2004 8:43 pm

I'm going to put this in two "short" posts... I got a very long mail wasted again cause I wrote it a long time.

GAMEPLAY ISSUES:

1. Double teaming - man does this suck or what... You can never get a steal before the player with the ball puts his hands down and that just sucks. It should be less rigid of an animation.

2. Animations need to be more fluid and better adapting to each other. Like changing a shot sometimes creates quite and intriguing looking situations.

3. Contact down below is just way too drastic. This bumping effect needs to be lessened. You'd get a foul called every time if the guy with the ball got that much out of balance. You can guide the offensive player, but you can't just shove him.

4. Offensive players take too long to recover from shots sometimes. It is okay that the players can't jump (sort of). They should be able to do only a little jump, but the important thing here is that they should be able to catch a ball while "recovering" from a tough shot. Atleast some of the time.

5. Shot changing is too a good new feature, but it needs to be refined. No way a 6' guard would be able to even change Shaquile's shot! No way. If he would try he would be knocked to the ground most probably. So make size matter in this one as it in real life basket ball does.

6. Blocking... There is way too many blocks off of dunks in the game. There should be very few blocks off of dunks. There aren't that many in real life. So tone it down big time... What comes to blocking guards and small forwards is cool. If you shoot with a guy in your face you are bound for a tough shot. Maybe this should be lessened as well, but make the shot a more difficult one cause you can't really put up the shot like you'd want to when there's a guy right in your face.

6.1. Dunking... This is a rare treat in a game of basket ball. Only rarely can you dunk in a crowd and this is quite well reflected in the game. Getting a dunk should be more like a reward then a sure way to see the opposing center get a block on your guy. There should be less dunks in the game. Only the guys with excellent position or great hops and skill do dunks in a crowd! Otherwise it is only a thing for those fast breaks.

7. Fast breaks... How come the AI always has an advantage in running the break. There are usually players that hang at the three point line with every intention of going back to defense if the ball gets turned over. It is so easy to score in transition that there are ALWAYS guys that are on the lookout for a possible opponent fast break. Fast breaks usually start with turnovers, usually steals. Sometimes with defensive rebounds, but only rarely. There just are too many breaks in the game.

That's my take on NBA Live 2004 gameplay... Next up... Dynasty issues.
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Postby Metsis on Fri Jan 09, 2004 9:31 pm

DYNASTY ISSUES:

1. Rookies, rookies and rookies!!! How athletic are LeBron James, Carmelo Anthony, TJ Ford, Chris Bosh or Udonis Haslem??? How athletic was Gilbert Arenas? The rookies are usually very athletically gifted, and this needs to be reflected in the game! Ratings on speed, quickness, strength, stamina and jumping need to be higher. What is most wrong is the fact that the rookies are way too slow on the court. I had a 3rd pick small forward with "no major weaknesses" and his speed was 49! I consider this a MAJOR weakness! How many small forwards with overalls over 70 can you find in the game with speeds under 60??? How about none! There might be someone, but there just are none in real life. I haven't done the math, but the average on everything rookie wise seems to hover at 50, when the averages on speed and quickness with the original NBA rosters is way higher, like somewhere around 60 regarding all positions. A guard with speed of 60 is slow already. Can you imagine a guy with 55 on speed. He will simply never get anything done and will be beat on the break every time. THE ROOKIES NEED TO BE MORE ATHLETIC just because the speed, quickness and jumping values hardly ever change until the twilight of a players career. Either make the rookies more athletical or make it so that the athletic ratings can change more with time!

2. Real money.... Money is what makes the world go by, and it should do it in Live games too... It ain't that hard. Every year we get a patch with realistic salaries and caps to do it so why can't we get it from EA???

3. Trading. Trading needs to work like it does in the real life! You can execute trades that wouldn't be allowed in the NBA rules if the AI has enough intrest in a player. This has always worked fine in Live games not counting this last one.

4. Blockbuster deals... These too happen from time to time. Like Marbury to Knicks or Jamison to Mavs. It is an important aspect of the game.

5. Contract negotiations... You should be able to throw money at players! So you can sign someone for more then the minimum he requires if you really want him to play for you. This is important as there are a lot of guys with contracts as such. Maybe even some bonus systems like winning the playoffs/season or making the play-offs. Or ending the season with 20+ scoring average or something like this.

6. Dynasty extras need to go... Should be replaced by a system similar to NHL 2004.

7. Scouting... You should be able to get a good glimpse of some of the players ratings while drafting. You should be able to cause there are predraft camps and such. Or atleast get some estimations on the ratings. Like if someones a good mid range shooter there could be like (60-70) after the line so you'd know that this is a good shooter. Again if the extras had something like scouting in them this would be a nice way to implement the level of scouting. First off make more ratings available and then more accurate guesses, like with a better scouting team you could see that the guy in question is (65-70) guy or a (62-67) guy or (65-68) or (67) with a very good scouting crew...

8. Make away games count... Players should play more poorly in away games. I know this is somehow added into the system, but maybe make them get fatigued more quickly on the road and especially on the long road trips. Who can sleep well in a hotel??? Can't possibly beat the comforts of home. This again could be a dynasty extra. You can lessen the effects of travel with extras.

9. Streaks need to be added... Some players go on big streaks and then fade away into the darkness. One Frahm reminds of a such player this season. He was hot there for a couple of games. Okay he got buried in the roster after Allen got back, but you get the point. There are players that run extremely hot for a while and then fade. Player morale or something should be added. So a player with a superior morale would play better then his ratings would make you to believe. And a player with low morale would play poorer then the ratings would lead you to believe.

10. Player morale... This is important. As players are happy or unhappy at times... Things that would effect this could be playing time, team success, own success, player relations (I'll get back on this in the next seciton). Read suggestion 9.

11. Player relations. There needs to be a sort of a personality rating attached to each player. And players with huge differences in this wouldn't get along too well and might suffer lapses in morale. And players that would have the about "team" average in personality would get bonuses to their morale as they would fit in better. So it would be most wise to collect together a group of guys that would have about the same personality ratings to get the team synergy going. Cause some teams play better then the parts would suggest. Who would have thought Utah would be playing as well as they are???

12. Player-GM interaction. Players should be able to come to you to discuss their troubles. Like if a player has low morale he could come to you and ask for more playing time or even for a trade to increase his morale. Some players might come to your "office" to say that some player isn't fitting in too well with rest of the bunch. Or maybe the coach could do this. You should be able to set up these meetings as well so you could possibly predict who's out the door when new contract signing comes along and if someones unhappy with his role in the team. This could be a simple poll that would let you know the players morale regarding some of these things. Like how happy he is about his role in the team etc.

13. Injury engine still needs a lot of work. Grant Hill and the likes are way too good in the game cause they aren't as likely to get injured in Live as they are in real life. Same goes for the bad boys of basket ball like Ricky Davis, Allen Iverson etc.

14. I almost forgot... Training sessions... Getting a training session is a reward! And it should be a reward. Not something that leaves the player looking dumb as his players ratings go down. The results should increase and the dynasty point price should increase. Then it would be more of a reward. But I'd like to chuck the whole current system and replace it with another one, as following:

a) The sliders and the 100 point system is good... You can only get so much done in "one" session.

b) Make some sort of a training counter that would count up all the points that have been put into the training during the entire season. For all different areas of training. For each player.

c) Make a table that has all the training area rating totals and how many points it would take to increase rating equaling that number. Like a rating total of 130 might take only 60 points to increase t0 131, but a sum of 255 might take 120 points to increase to 256, and a rating of 388 would take 300 points to increase to 389 etc. And when an increase would be made through training it would set the training sum back to 0 regarding this area. Some sort of a random generator would then pick a stat to increase. But this should be a bit lopsided. I wouldn't start to teach shaquile to throw up three pointers etc.

d) All the training sums should be reseted to zero in the off-season.

So you could probably get a point or two increase in all the areas with rigorious playing and training, but nothing too drastic. Training really never should lower ratings unless someone got hurt during the process.

15. Multiplayer dynasty mode!!!

I guess that's it for now... I can't think of anything else to add to this list, but there might be more on the way.
Last edited by Metsis on Fri Jan 09, 2004 9:56 pm, edited 2 times in total.
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Postby Damnation on Fri Jan 09, 2004 9:35 pm

U guys are wrapping it up nicely what comes to game play so im not touching those.

But i wanna see Online gaming features polished! Think all those Online leagues out there. Also i think more and more gaming experiences in overall are going to happend online.

Give possibility to adjust ammount of fould before fouling out back
Give possibility to adjust all slider inonline game aswell
Fix Rematch button so u can actually rematch game without takin new conenction (atleast i havent seen it workin yet on 2004)
Let player saw his teams fatigue, but don't let opponent see em
Give more plays than just 4 at same time (yes i know about profile switching)

Well here is something for starters :)

-Damnation-

ps. Pelaatko Metsis online pelejä? ( sorry for finnish :) )
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Postby shng on Sat Jan 10, 2004 11:52 am

More button for playcalling. I like the old live, where I can assign 6 plays and execute whenever it's suitable.

Create our own plays. If there is a way for us to create our plays, which we can design 1st option, 2nd option and cuts, this will be the best game on earth.

Interchangable roles on fix play. For instance, in Flex 4, PG will hold the ball on top of 3P line, while SG and SF do the cutting and trying to get open looks. We can have some role change here to let SF holding ball, PG and SG runs, PF and C switch location, or even PF and SG runs and cuts. Inside Drive 2000 have similar implementation, but has some limitation.

Off ball plays. This is one of few worth-to-visit complaint in NLSC forum. Improvement of off ball movement control in live 2004 is certainly become non-value added since CPU controlled player will do nothing until the shot clock expires.

Multiple trade. Needless to say, this is a must have. Multitrade in live 2001 is a joke. Somebody should be proud enough to show us their capabality and shut our mouth up.

In-game save. Just make sure I'm not the last one to suggest.
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Postby tcrock on Sat Jan 10, 2004 12:32 pm

I have 4 fresh ideas

1. How about adding old skool music such as the ones from the older games i personally liked the soundtrack on nba live 1998 and 1999

2.What about adding flagrant fouls

3.What bout Pre-game and half-time warmups or halftime show :wink:

4. And Lastly how about tye -ups or jumpballs
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Postby vinsanity03 on Sun Jan 11, 2004 1:26 pm

I'm not sure about these, they may or may have not been said already:

Owner Mode - Should be able to relocate, edit prices, edit stadium, ect. like in Madden 2004.

Create-A-Play - Should be able to create plays. I'm not saying dunks for this (which brings me to my next point) but what a PG, SG, SF, PF and C would actually do when the play is called and what their role is.

Create-A-Move - Have a large number of pre made animations and you can leave them the way they are, or make them into one combination (like in Tony Hawk Underground). You would be able to do Dunks, Layups, Crossover dribbles)

More Shot Forms - Not all players shoot the same. Jalen Rose has the ball more beside his head, KG has his own little thing going on, ect.

More dunk Packages (for real this time) - For players that can barely dunk, sort of dunk, only do dunks on breakaways, in traffic, big man dunks, athletic dunks, ect.

Coaches - You should be able to re-sign new coaches with real contracts. Like in Dynasty Extras, the coaches should have names.

Headbands - a.) You should be able to edit them or add/remove them from players
b.) they shouldnt look so big an akward. And plays with Afro's and wear headbands looks horrible.

I'll add more some other time
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Postby Andrew on Sun Jan 11, 2004 1:36 pm

The Wishlist has now been submitted - you can still post suggestions, as members of the production team do read this board. However, this thread is now being locked. Thanks to everyone for contributing!
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