.:My Tweaked Roster Patch - BY DK 1/24/03 UPDATE OUT:.

Discussion about NBA Live 2003.

Postby greenmig on Tue Dec 10, 2002 10:48 am

np DK...I am glad to hear that you are looking @ recalculating primacy & fatigue ratings. I agree with Mike in that your slight modification of his original formulae is very similar...it basically works on the same premise of having guys who put the rok up more having higher primacy ratings - which is the most important point @ the end of the day 8) .

did u check out Doug's stat site...I guess u did if u are using excel to do the calcs...it is very handy isn't it :wink: .

one more thought, i had started looking @ finding a better way to calculate offensive & defensive awareness based on actual nba stats. i see these categories as essentially a measure of how important players are to their team on the offensive & defensive ends of the court. looking @ doug's application of the tendex formula @ his site this calculates a player's value to the team. how do u currently calculate awarenesss ratings? maybe you can look @ implementing this formulae in yer patch too?

look forward to yer replies / thoughts and next patch :P

peace, out.

greenmig
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Postby greenmig on Tue Dec 10, 2002 8:13 pm

yipppeee....my 1st win on superstar!!

just beat the sixers 88-84 using DK's tweaked roster 12/08. the other game settings were arcade - all rules on, off foul meter set to 0%, def foul meter set to 100%, (no cheap charges!), 8min qtrs.

after taking it at AI with the cat & sitting him down with 2 quick fouls, i was able to play a stifling modified zone with stevie just floating from player to player & ming anchoring the middle to take a 31-8 lead @ qtr time, (I was amazed :shock: ). for the rest of the game it was a case of just buckling up as the sixers fought back. they actually tied the game 54-54 in the 3rd qtr but i was able to hold them off for the win.

here are the game stats;

Entire Game Philadelphia Houston

Points 84 88
Bench Scoring 20 10
Field Goals 35/70 33/59
Field Goal % .500 .559
3 Point FG 1/9 1/4
3 Point % .111 .250
Free Throws 13/18 21/30
Free Throw % .722 .700
Rebounds 22 40
Off. Rebounds 2 10
Def. Rebounds 20 30
Blocks 0 6
Steals 10 2
Assists 14 23
Turnovers 5 13
Fouls 24 10

as u can see i kept to's down as much as i could, dominated the boards & played smart offense using the pick 'n roll alot. i was able to limit their fastbreaks by playing structured offense - hence my high fg%. on D i constantly doubled the ballhandler, esp AI & McKie trying to get the ball out of their hands & make other guys beat me. when they went on runs i called a TO to help break the momentum, (not sure it worked but i feel better doing that :? ) franchise got POG with 17pts, 4rebs, 13asts.
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Postby dan on Wed Dec 11, 2002 5:19 am

Hi,
I´m new here. But I wanted to say I´ve tried your patch and It´s great. It has turn this nba live into something worth playing, but I still think there´s one thing that makes It not so good, and is that by just using the crossover movement once, twice or three times you can get an easy basket, and this makes the game too easy, too arcade. I´m playing whitout using it, but I think It would be a more realistic gamepaly if something could be done to solve it. I dont Know what you think about this, but try what I´ve explained and tell me what you think.

Again, your tweaked rosters are really good, and sorry for any mistakes in my english.
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DK tweaks

Postby Uncle Drew on Wed Dec 11, 2002 10:28 am

Dk, I played a game with your tweaks and must admit I had pretty good results. It was a game between the Cavs and Grizzlies witch the Grizz won
102-100. However, on your roster, you had a couple of players out of position. ex... Jordan at SG when he's playing SF. He was rated a 81 at SG
but when I put him at SF (which he starts at) his rating dipped to 69. What' s the dealio? A couple of other players you had out of position and when I changed them they're ratings dropped big time. Please explain this?
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Postby Felipe on Wed Dec 11, 2002 6:37 pm

About the overall ratings:

Pistol: This happens because the game automatically re-calculate the overall rating of a player when edited within the game. As you edited MJ to set him SF, Live2k3 recalculated his ratings when "done" was pressed.

I'm not sure if the overall rating is really used by the game. It's a nonsense that you can edit with Toolkit and set all ratings to 0, overall to 99 and the game still show overall 99 when load the roster and when play a game. In fact, the overall is only recalculated when a player is edited or when off-season in franchise mode. And do not forget the game don't care overall ratings to calculate teams rankings.

So, overall ratings are only used by the game for assign salaries to the players in franchise mode and for re-ordering rosters automatically. It doesn't affect gameplay, IMO.
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Postby Dumo on Wed Dec 11, 2002 9:53 pm

DK wrote:Since things like speed, blocks, steals, and jumping (all essential defensive attributes) are reduced no players are not at a high enough level to get the icon. I believe the only icon that shows now is 3pt and that is only with a select few.




But players like Kobe, Vince and Stack still make some superb dunks now and than. Right???
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Postby Dumo on Wed Dec 11, 2002 10:11 pm

ANd if I understand correctly, we can't use this patch to play like 10 seasons or so in franchise????


That's the only thing I miss.


Too bad...


Or can we use it??
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Postby Felipe on Wed Dec 11, 2002 10:33 pm

The problem with tweaked roster in franchise mode is that the game automatically recalculate the ratings when off-season starts.

In the tweaked rosters, only attributes are changed, not the overall ratings (which doesn't care anyway), which are not recalculated by the game during the season. But it does when off-season.

So, when the game recalculates the ratings of a player, his overall automatically change, being lowered dramatically according to his lowered (tweaked) FG, jump, steal, block, etc. ratings. I.e., Duncan is 94 overall in the roster you are using, but after the off-season he's only 78.

If the player has become free agent, you'll find he's available for (re)sign with his new overall rating and, as it is much lower than the previous season, his salary would be much lower too (salary.ini file sets the salaries for each overall rating). I.e. Duncan was earning 300,000 when he was 96 overall, but the next season he'll ask for only 100,000 (according to his "new" rating: 78).

In addition, there is no way to generate "tweaked" rookies, so the new players would rock with the best ratings of the league.

The only way to avoid these problems is un-tweak the roster just when playoffs end, play the offseason with this untweaked roster and tweak it again when the new season starts, using the Toolkit or another DBF editor.
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DK's roster is great!

Postby stasique on Thu Dec 12, 2002 12:25 am

This is my game with rosters from <12-08-02-Active-Rosters.zip> loaded.

Code: Select all
Entire Game         New Jersey       Minnesota       

Points              86               102             
Bench Scoring       23               30               
Field Goals         33/73            41/71           
Field Goal %        .452             .577             
3 Point FG          6/18             7/18             
3 Point %           .333             .389             
Free Throws         14/21            13/19           
Free Throw %        .667             .684             
Rebounds            32               32               
Off. Rebounds       11               8               
Def. Rebounds       21               24               
Blocks              5                5               
Steals              11               11               
Assists             19               22               
Turnovers           13               14               
Fouls               16               16               

All-Star, arcade, 8 min quarters, 70% fouls, all other rules on, I was NJ. The stats are obviously pretty realistic, except for the Wolves' FG% and Hudson's production (4-11 3PT which resulted in over 20 pts). FT is a real challenge comparing to Live '00 and '01 so I gotta work on that :? . KG was as good and versatile as he should be, Rasho played well to, but my forward K. Martin could barely jump - reminded me of the good old A. Sabonis and R. Smits :D But that probably brought some realism, cause he didn't block 10 shots which he would if his blocking ratings were as in the EA rosters. Still Hudson's 'primacy' should be lowered IMO.

Although you, DK, are probably a little tired of the thank you's you receive I'm gonna do just that, sincerely thank you for a great work on the Live '03 rosters in 12-08-02-Active-Rosters.zip. You did nearly all you could do, all the other bugs are probably on EA Sports.
Good luck in improving the game!
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Postby hetoft on Thu Dec 12, 2002 2:08 am

WUD UP DK!

What a great roster! But i have one question: Some of the players skin colors are wrong (ex. Pierce too light, Brian Grant too dark) and you can change that in the .dbf files. Wouldn't you do that in your roster, so we don't have to do it manually everytime the new roster update comes out?
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Postby maruku80 on Thu Dec 12, 2002 5:43 am

hello DK, I download the newest patch and find that Jason Kidd's dribbling
only 50~~that's why i find jason kidd become so slowly:P
maybe u have to adjust in next patch ^_^thanx~
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Postby DK on Thu Dec 12, 2002 5:52 am

maruku
Tanks for the heads up, it will be fixed.

Psycho
I never touched the skin colors because they are fine to me.


NOW For the Big News

An UPDATE should be out within the next few hours and will feature the before mentioned tweaked fatigue and primacy ratings. This was a lot of work, with over 850 manual rating inputs.
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Postby Dr. Phibes on Thu Dec 12, 2002 5:54 am

cool DK, thanks for working!
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Postby DK on Thu Dec 12, 2002 6:32 am

THE UPDATE IS OUT

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Postby maruku80 on Thu Dec 12, 2002 6:38 am

good job DK, Let me try:D
though it is already bed time~~
:P and i will post some feeling about this patch after 32mins game
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Postby maruku80 on Thu Dec 12, 2002 8:20 am

ok~~I have tried 12/8 patch and find one guestion
that is when i shoot between 3point and inside zone,
I find the accuracy is really low.
I can easily miss many baskets.

So, I tried in 1on1 and practice. In practice, I use John Stockton.
His ability of shooting is 74. And I can shoot almost 50%.
But when I use Jason Kidd. He can't shoot a good score. Though he is only
about 67 ability. But the goal really too low to shoot between inside zone and3point.

And in a game, I can get a realistic data. However, I just check the shot display and see most of miss about 80%miss will appear between inside zone and 3 point line. So, Inside zone can easily get most score of a whole game and araise the whole data. I just feel strange if this become a rule that only shoot in inside zone can get score. And any player seems to lose his shooting ability between inside zone and 3 point.

I just wonder that if I can control the timing of shoot better. If I can control the timing of shoot better, will that situation change? or it still can't not according to the timing of shoot coz players' shooting ability is about 70. I just think which factor will affect the shooting accuracy beside ability?
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Postby DK on Thu Dec 12, 2002 9:08 am

If you feel you are mis-timing your shot, you could put shot control on CPU, this will give you perfect timing every time.
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Postby Vicious on Thu Dec 12, 2002 9:32 am

Hi DK!
I am playing a season with your previous patch version (12-08-02), but now that you released a new version I would like to use this one. Is it enough if I just copy the players.dbf in the saved season folder?
Thanks for everything you do to give us a better game, keep up the good work! :)
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Postby DK on Thu Dec 12, 2002 9:35 am

Yes and No, if you put it in it will work but I believe all season stats will be lost for individual players
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Postby Stonecold on Thu Dec 12, 2002 1:00 pm

:D
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DK,

Postby Uncle Drew on Thu Dec 12, 2002 7:46 pm

In your next update, can you make Tayshaun Prince of Detroit left-handed? I play Detroit in my Franchise and happened to notice this. Thx.
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Postby KoßE on Thu Dec 12, 2002 7:50 pm

Good work DK !!

Congratulations... ;)
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Postby maruku80 on Thu Dec 12, 2002 9:34 pm

thanks for ur advice, DK. I did that and still the same.
first game i used the 12/8 patch and controlled the shoot by myself.
Try to shoot 70%shoot in Med-distance. And the result was only less than
6 shoot got scores,

Next game I still used NET V.S. T-Wolves. Shoot control is controlled by CPU. The result still almost the same as last time.
I got a result after 6 games. Med-distance was hard to get score.
So, should we adjust the Field Goal ability higher? Most of 2 point scores happened near the basket and fout shot line. Next is 3 point and third is Med-distance. It seems not like the real game. In real game. I think the most accuracy place is near the basket. Second is Med-distance. and third is 3 point. If we can easily get score in Med-distance, we needn't to rush near the baseket and slam. That's the style of the real game. But, I should do a test after 1 game in adjusting two teams field goal ability.
Just a test and hope I can get the ideal result.

Finally, beside controlled by the man. I use Cpu V.S. Cpu. I still find that they can't get Med-distance goal.
Besides, I like that realistic game style and speed. If we can fix that, I believe this game will be better.:D
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Postby Cesco on Thu Dec 12, 2002 11:01 pm

I haven't experienced such mid distance FGs problem. I always use Orlando and if I shoot with Garrity, Hill or Miller from mid distance, they hit a lot of FG, maybe too much sometimes (superstar). Garrity has a FG% of 67% after 5 games in a season and some teams shoot 60% total in a game.

Like everyone else said before, it's all a matter of open shots in NBA Live 2003.
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Postby maruku80 on Thu Dec 12, 2002 11:17 pm

hello cesco~
After the DK's new patch, It is hard to have 60% med-distance shoot.
At least I miss all open shoot-_- in almost 10 shoot. That's in the situation with or without cpu's control. And I play the game in all star level. But. the controller setting I don't know default or all star , superstar will make the shooting in which result. Now, the only variety I think is that setting. I will do a test.
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