[Max Realism Act] MRA version 090428 released!!!

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[Max Realism Act] MRA version 090428 released!!!

Postby jjejj87 on Tue Apr 21, 2009 6:21 pm

Max Realism Act for 2k9!

It's been quite a while guys! It looks like Kris, Albys and other guys are working on 2k9 too...good to hear.
Well, as for my wk patches, this is what I propose: a roster and slider to improve gameplay! Just like the old MRA for the Live!
Use my patch if and only if you feel the need for gameplay improvements and apply realistic basketball strategy. I have applied my knowledge from being a highshool coach as much as I can...

Also, this roster will be updated every week...just like 2k and EA...but with my settings and edits...not to "fit" in stats but to experience realistic basketball.
Real ballers welcomed.
I will be updating every Tuesday on my blog!
Please visit

http://www.nba-2k.blogspot.com

to download latest rosters and to leave comments about it!
and BTW, please don't provide alternative links for the file, just link my blog address. As I will be doing this regularly, I would at least like to run my own blog for it...and keep it intimate...


From the blog


Why MRA?
Well, for those who remember, I use to work on MRA for NBA Live series. Live was full of bugs and gamplay flaws which drove many of the patchers crazy. When 2k9 came out for PC, I was so impressed by its graphics but not by its gameplay. A game that was flawed by a poor roster involvement. I personally liked Albys RR for its accurate stats simulation yet none of the custom rosters were able to deliver the gameplay I wanted. So, after numerous tries and experiments, I have come up with a new set of Rosters and sliders to improve gameplay.

Features
o Updated roster as of April 28, 2009
o Updated signature shots for some players
o Updated accessoroes for some players
o New Improved team tactics.
o Improved ball distribution and game operation
o Reduced gameplay flaws
o Readjusted game pace and animation speeds
o better and rational defense
o realistic passing
o realistic game speed.
Last edited by jjejj87 on Wed Apr 29, 2009 11:03 am, edited 7 times in total.
My Previous Projects
====================================================
MRA for nba live 2008 [no longer active]
MRA II for nba 2k9 weekly roster update [no longer active]
MRA for nba 2k11 in progress [active]
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Re: Everyone MRA [Max Realism Act] is back!!!!

Postby illusiondrmr on Tue Apr 21, 2009 6:28 pm

Hello there m8 =) On my way to test ur new stuff, ill b back to comment 'em ;>>
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Re: Everyone MRA [Max Realism Act] is back!!!!

Postby jjejj87 on Tue Apr 21, 2009 6:36 pm

Thanks man, I would appreciate it if you leave a comment on the blog. No need to log in, just leave your comments. Thanks man. Criticisms are welcomed.
My Previous Projects
====================================================
MRA for nba live 2008 [no longer active]
MRA II for nba 2k9 weekly roster update [no longer active]
MRA for nba 2k11 in progress [active]
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Re: Everyone MRA [Max Realism Act] is back!!!!

Postby illusiondrmr on Tue Apr 21, 2009 7:12 pm

Ok, i will comment ur releases on ur BLOG from now on, and not here. Cya there .
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Re: MRA [Max Realism Act] fixed minor bugs!!!!

Postby Angelo on Tue Apr 21, 2009 8:13 pm

Oh hi bro jjejj87 good to see you back fixing again the gameplay of 2k9 ...i am not active now in patching not like in the nbalive era but i am also planning to make some fixes on my own like trying to figure out how to edit the models of the accessories of the players ..ill support you on this project and if you have problems feel free to ask.. :D
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Re: MRA [Max Realism Act] fixed minor bugs!!!!

Postby neo_zycho on Tue Apr 21, 2009 8:52 pm

jjejj87 if you are to release a roster or slider every tuesday, you may want also to find a way to update the roster on the association. just a suggestion :D
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Re: MRA [Max Realism Act] fixed minor bugs!!!!

Postby aguifs on Tue Apr 21, 2009 10:44 pm

Nice!!!

Welcome back!!!
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Re: MRA [Max Realism Act] fixed minor bugs!!!!

Postby jjejj87 on Wed Apr 22, 2009 4:53 am

neo_zycho wrote:jjejj87 if you are to release a roster or slider every tuesday, you may want also to find a way to update the roster on the association. just a suggestion :D

Point well taken...will find out. Thanks for your interest in my project!


aguifs, could you please leave your feedback at the blog? I am open to listening to new users. You may honestly discuss and criticize about the roster and so on... :lol:

Anyways Enjoy!
My Previous Projects
====================================================
MRA for nba live 2008 [no longer active]
MRA II for nba 2k9 weekly roster update [no longer active]
MRA for nba 2k11 in progress [active]
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Re: MRA [Max Realism Act] version 090422C released!

Postby pilipali on Wed Apr 22, 2009 7:24 pm

have updated playbooks? and coach settings? or are these set to default?
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Re: MRA [Max Realism Act] version 090422C released!

Postby pilipali on Wed Apr 22, 2009 7:27 pm

what is the difference between your roster and albys?
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Re: MRA [Max Realism Act] version 090422C released!

Postby pilipali on Wed Apr 22, 2009 9:21 pm

hey, this is great! maybe you should also update little bit roster as well
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Re: MRA [Max Realism Act] version 090422C released!

Postby cj_miranda23 on Thu Apr 23, 2009 12:35 am

a little help pls, cant download from easy share
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Re: MRA [Max Realism Act] version 090422C released!

Postby juza1971 on Thu Apr 23, 2009 1:36 am

gameplay is good enough but sim association stats are completely irrealistic. also i noticed that you lower "shoot in traffic" sliders to 50 for all players? could you explain to me why? there's so much work to do mate but appreciate your efforts.
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Re: MRA [Max Realism Act] version 090422C released!

Postby gEffect on Thu Apr 23, 2009 6:29 am

I tried these sliders, but apparently they don't work for me.
First, it's too easy to shoot fade-away jumpshots. When I played for Raptors against Magic, I hit like 9 from 10 fadeaways with Bosh. Other players were also unstoppable, it looked like defense didn't exist. I hit pretty much every jumpshot and I shot 85% at the end of the first half. In the meantime, CPU had hard time finding the basket and they shot just under 40% at the end of the first half. I also didn't like the number of steals and assists. Me and CPU got about 24 assists and 14 steals at first half. Also, PitP problem still exists because CPU just can't hit mid-long range jumpshots. I think it's not possible to fix this game's main problems.
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Re: MRA [Max Realism Act] version 090422C released!

Postby pilipali on Thu Apr 23, 2009 6:34 pm

i dont agree, i played one game with bulls against milwaukee and and chicago made almost every point in the paint, where cpu milwaukee made lot of mid range jumpers and threes
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Re: MRA [Max Realism Act] version 090422C released!

Postby jjejj87 on Thu Apr 23, 2009 9:31 pm

Thanks guys for your response!

Thank you silvvei for you support...makes me feel welcomed... :P

As for those who are experiencing weird gameplay...see if you are using all the stuff that are provided with the package...
this is vital because the roster was modified not like before~

Also, please check your version...it should be 1.1

Please post your questions on the blog next time!
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Re: MRA [Max Realism Act] version 090428 almost ready!

Postby pilipali on Thu Apr 23, 2009 10:38 pm

please update playbooks, ok?
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Re: MRA [Max Realism Act] version 090428 almost ready!

Postby gg2015 on Tue Apr 28, 2009 7:07 pm

Is this compatible with real shoes patch :?:
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Re: [Max Realism Act] MRA version 090428 released!!!

Postby jjejj87 on Wed Apr 29, 2009 11:04 am

MRA 090428 Version released.

Please visit

www.nba-2k.blogspot.com

for download~! :lol:
My Previous Projects
====================================================
MRA for nba live 2008 [no longer active]
MRA II for nba 2k9 weekly roster update [no longer active]
MRA for nba 2k11 in progress [active]
User avatar
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Posts: 61
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Location: United States

Re: [Max Realism Act] MRA version 090428 released!!!

Postby zivco on Wed Apr 29, 2009 8:54 pm

I like this ....
Good work man .... (Y)
Still need some improvements, but it has a promising future
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Re: [Max Realism Act] MRA version 090428 released!!!

Postby chocolava on Thu Apr 30, 2009 4:09 am

I like the gameplay, but it was not compatible in shoes 5.0,, also the accessories for some players needs to improve :cool:
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Re: [Max Realism Act] MRA version 090428 released!!!

Postby zivco on Thu Apr 30, 2009 4:39 pm

i liked 090422 much more :(
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Re: [Max Realism Act] MRA version 090428 released!!!

Postby jjejj87 on Fri May 01, 2009 3:13 am

Thanks for your response!
As for the Shoes...will have to work on it...

I am glad that some of you guys enjoyed 090422...
I thought everyone hated it!

Anyways! Thanks for your interests and enjoy!
My Previous Projects
====================================================
MRA for nba live 2008 [no longer active]
MRA II for nba 2k9 weekly roster update [no longer active]
MRA for nba 2k11 in progress [active]
User avatar
jjejj87
 
Posts: 61
Joined: Fri Dec 21, 2007 4:16 am
Location: United States

Re: [Max Realism Act] MRA version 090428 released!!!

Postby pilipali on Fri May 01, 2009 3:46 am

maybe you could work together with juza for better gameplay, he has made quite good sliders
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Re: [Max Realism Act] MRA version 090428 released!!!

Postby jjejj87 on Thu May 07, 2009 1:56 pm

Taking a short break due to finals...
Good luck to those who are also writing...
My Previous Projects
====================================================
MRA for nba live 2008 [no longer active]
MRA II for nba 2k9 weekly roster update [no longer active]
MRA for nba 2k11 in progress [active]
User avatar
jjejj87
 
Posts: 61
Joined: Fri Dec 21, 2007 4:16 am
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