by fgrep15 on Wed Dec 03, 2003 2:31 pm
use the motion capture for the bench, the crowd's reaction, the ref and coach's movement's, mocap for everyone to get the real sensation of the players, refs, coaches, the bench, the crowd, mascots whatever. For the crowd use the 10 man mocap and just multiply those people you mocaped for the crowd to whatever the capacity crowd is. You can have realistic player bench and coach interaction, ref player and coach interaction so that the cut scenes will be more fluid and realistic. The crowd will be more animated and you will see the announcers interaction too. Just go wild with the mocap. (USE REAL NBA GAMES to compare and contrast)
do the 10 man mocap with 2 real teams so you have big men and small men, to show different player speeds, strength, running styles (everyone shouldn't run the same way), hustle plays like ball dives and dive deflections, player's getting hyped up, dunks over another player(but very limited to most players but shaq like 1 every 7 games). imitate some of the stars moves, also have the layups where players hold it in two hands and take slower strides kinda like how iverson does a lot so that when you are in the air you can have more time to decided whether to pass, do a runner (prees shoot after getting in the air), or continue for a sweeping hook or layup something, also have flow from players going up for a layup and deciding to pass the ball also have nicer interior passing
mocap for the plays, hard cuts coming of screens and planting their feet for a jumper, cutting to the basket
a player with high offensive awareness will be better at finding teammates with passes and will also be a player that is constantly moving for the ball and to get open like how reggie miller does....so players have their own movement codes outside of the set plays
the dunks and layups players do should depend on the players around them and the angle they are to the basket ...like if you are on the corner and you drive inside not baseline and you press layup you player shouldn't suddenly go through the opposing player and do a layup he should do a running jumper, or a sweeping hook, or sky hook or long fingeroll, layup high off glass to avoid the block etc
players right under the basket shouldn't do a running layup they should do power layups one or two handed or if a big man a dunk at times
make the defense let you move but force you to the coners or into the middle (towards shot blockers) where you get trapped not just block your path all the time and allow no movement unless they get called for blocking fouls, speed and quickness should contribute a lot to whether you can beat a man with your first step, maybe have a first step rating
no charges in the semi-circle, players should have to stop moving be4 a charge is called but don't make the calls perfect allow bad calls to happen
players feet must be behind the 3 point are be4 it counts as a three, so many times a player is slightly in and it counts still
first have the name recgoniton for created players and also I recall EA's NHL 2000 allowing you to pick what your play by play name was regardless of what last name you input on the player creation menu this should be in 2005 so if your name is spelt Kryg but pronounced Craig you could have the commentators say your name
more announcers so you alternate announcers from game to game have Marv Albert, Mike Fratello and Steve Kerr with Craig Sager as the reporter most games, then have Kevin Harlam and Doug Collins with Cherly Miller as the reporter other times
have the AI use their timeouts wisely and do things like call timeouts when the other team is making a big run to slow down the pace of the game...also not call timeouts when subbing after free throws
AI makes better decisions like if it sees a shot blocker coming when going for a layup it will not only adjust shot but dish the ball off to a team mate sometimes, it will change defensive matchups depending on heights and weights of players on the court, it will try to produce miss matches by having a tall lineup or when it wants to run for easy baskets it will sub in a quicker pg or other players to change tempo, look for holes in the defense run double screens to get a player open for a jumper, come of a screen pump fake then drive etc
have players have a different rating for perimeter defense and interior defense so yao ming isn't keeping up with stephon marbury on the perimeter it should basically be a one crossover fakeout with a guy like that defending you
players challenging perimeter jumpers shouldn't jump as high as they can to challenge the ball, they should sometimes come running with one hand out, jump at the player but not so high and straight up and they should try and jump towards the side of the player not straight at him so they don't foul
if a player runs into a guy taking an outside jumper have an animation of the player shooting falling down after absorbing contact
user and AI should be able to retract a players hand by preesing the block button again to try and avoid contact and also be able to move the players body with the freesytle control to shy away from contact....
have all teams plays already set in the game and not show as dynamic
more steal/swiping at the ball animations have players try to swipe and poke at the ball when an offensive player is driving or when they are in the lane not just move their hands in a weird motion to get a steal, like when a player is doing a jump stop you can slap at the ball things like that
totally fix uncontrolled players will to get a loose ball and to get offensive rebounds, have the closest player to a loose ball always go after it not just stand and watch, if a player has position under the basket have them stay there and try to get the board not run back on defense right away
not everyone should box out when box out is on there should be seams for offensive boards
more crash boards options like having the center and power forward only crash, all players but the pg crash etc
way less dunks from the jump stop and AI should jump stop only in moderation, perimeter players mostly do running dunks or dunks off 2 feet where they come in a litlle sideways but jump stop and dunk i don't ever see guys do that...just shaq
if a player is driving and is closely guarded and you press the layup/dunk button he shouldn't just suddenly elevate and dunk or push the defender back and do a layup, make him take two steps and get in the air for a running jumper, running hook, pass, or if you are close enough a reverse layup etc
better fast breaks, players filling the lanes, having the fundemantal break where the ball never hits the ground and you pass the ball and follow it
when a player is on the break and he gets hacked if he makes it it should be and 1 or if he misses he should go to the line but there shouldn't be so many no calls unless you strip him while he's going up or get a clean block
add the clear path to the basket rule so if a player is fouled when he has a clear path to the basket, he gets one free throw and his team gets possession of the ball at midcourt
players should be able to run the baseline when inbounding after a field goal or free throw caused by a personal foul....and then your players will run an inbounds play themselves and have icons on them so if you press button 1,2 or 3 you throw to the pg, sg or sf or whover has the icons
Last edited by
fgrep15 on Sat Dec 06, 2003 12:03 pm, edited 15 times in total.
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