NBA Live 2005 Wishlist

Talk about NBA Live 2005 here.

Postby fgrep15 on Fri Nov 28, 2003 12:32 pm

yea for sure game play infront of fancyness
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Postby maltre on Fri Nov 28, 2003 10:59 pm

Yohance Bailey wrote:Keep it out of this thread maltre


It's my wish for Live 2005 ... so what's wrong with it ?
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Postby Jackal on Sat Nov 29, 2003 3:41 am

It's your wish for the year 2005 not the game Live 2005. :roll:
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Postby fgrep15 on Sat Nov 29, 2003 5:31 am

Hello,

Thank you for contacting us here at Electronic Arts Technical Support,

You need to keep your players balanced. If you neglect training in something,
you can't improve in it, and you will degrade. It does make it hard to improve
a player. That's the point. :)

It's not interactive because it's about management, not playing mini-games. The
game is designed not to be quite so arcade-like and you cannot just create a
superteam.

I do not know, we currently do not support any games with Force feedback or
Rumble and I do not know when these features will be added in future products.
That is a decision left up to the developers.


so they don't want players really improving from training camp its just to get them back in shape kinda, but you still shouldn't become worse in things except for maybe like conditioning

the training camp should be like 2 weeks and every day you set what you want players to work on then at the end of the 14days they will have improvement in something so the first few days you'll do major conditioning and then later players will work on their rythm (shooting) and defense and offense and the AI can give suggestions on what you should work on too

the season training sessions should also be progressive throughout the season i mean you are not giving us control of all the team practices so these practices are extra and therefore should not make a player worse if you make him only work on shooting b/c the team has already done the other things in practice... a player doesn't get worse b/c he went to train and didn't shoot that day or didn't do suicides that day
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Postby dreadd41 on Sat Nov 29, 2003 12:31 pm

I think EA should concentrate on remodeling almost every cyberface in the game... seriously, most of them sucks big time. I'm not talking about some not-that-important players like utah's Ben Handlogten (sure, it would be nice to have 100% of the faces accurate). But first of all they should take a look at some starters like Brent Barry, Troy Murphy, Gilbert Arenas, Mike Dunleavy, Tayshawn Prince, Manu Ginobili, JR Bremer, Kenyon Martin, Zach Randolph, Mehmet Okur, ... just to name a few. They look absolutely terrible. It's a real shame that some of these great players got a generic face on Live 2004. I was really hoping it wouldn't happen again, but they just took a lot of faces from 2003 and used them on 2004. If it sucks, don't do it again.
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Postby Colin on Sun Nov 30, 2003 2:39 am

After playing the game for a while I have discovered the only corrections I need made for this game to be utterly awesome.

Gameplay
-No staggering around like an idiot after you get bumped in the air, no matter how hard you get bumped or if you get bumped by Boykins or Shaq, it shouldn't always happen

-Having to wait a few seconds before you can inbound the ball, it was a problem last year too, it lets the CPU and myself get many easy lay-ups, and we can't get into defensive position

-More catching passes in front of you instead of behind, you should only catch them the way you do this year if you're running down teh middle of the court, coaches tell you to run down the sideline so it's easier to catch a pass, this should be in 2005

Other

-A better UI, I hate being able to only see 3 players in the trading screen, please take advantage of a good resolution monitors have to offer

-Free Agent signing, Just steals Madden's. There should be a counter with days, and you should make offers to a player, who can then decide to accept. Changing the ammount of money offered is a must.

-Having training camp not suck, this year it sucks because you're more likely to get worse instead of better, by putting something on 0 you loose more then you gain if you put it on 100. It should be the other way around. I understand a few players loosing a point in an area or two if you don't work on it, but 2 or even 3 in every area is retarded.
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Postby Ruff Ryder on Sun Nov 30, 2003 5:49 am

I'd like to see better in air colision layeps and stuff. Instead of watching your player lean over the defender for a 2-handed layup, have some dunks. It would be cool to see some facials thrown down while being hacked under the basket.
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Postby fgrep15 on Sun Nov 30, 2003 1:03 pm

a lot less of that leaning on handed shot that players sometimes do in the post when there is contact.....i hate that thing

more layup animations add a reverse layup,reverse up and under layup, the one handed reverse that carter always likes to do, more up and under layups, power layup (the on with two hands),

layups for when a player is coming from one side of the basket and laying it up on the other side...cause in the game you'll have a player dribbling from the right side with his left hand then when going for a layup suddenly switch direction and go up with his right hand toward the right side

more post moves, nicer hook shot, sky hook, baby hook, up and under layup, up and under hook shot

more animations for defensive and offensive rebounds like tips, one handed boards...



Gameplay
-No staggering around like an idiot after you get bumped in the air, no matter how hard you get bumped or if you get bumped by Boykins or Shaq, it shouldn't always happen
... yup yup also annoying
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Postby Catawba on Sun Nov 30, 2003 7:56 pm

I wish the players would run the plays better. Countless times have I had to sprint up the court and it takes about 18-20 seconds for these guys to run through a set, mostly because they are caught up in a jam and can't get loose or they can't get down the court expediently. By the time I get through a simple two movement set its time for a despiration shot just about every time. Pathfinding for this needs to be way better and that should fix the problem.

Maybe they could expand the 10-Man Mo-Cap/Freestyle next year to include more off-ball freestyle usage also so they don't get caught up as much and off the ball fouls.

Along with that, I would like it if they could add all of the buttons back into play calling so I can call more than 4 quick plays. Like they used to have it in 2001 and previous years. The players not being able to run their sets and getting stuck is an old problem that's been around for quite a few lives.
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Postby fgrep15 on Mon Dec 01, 2003 9:05 am

they should make blocks depend on you block rating and your timing too i guess and players challenging on the perimeter to lean their hands forward a little not always have it so straight up.... u should also have to use turbo and then block be4 rejecting shots imphatically or rejecting with smaller players

yesterday i was playing against the Wiz and i had larry hughes blocking like 4 3's i took with ron artest......huges is 6'5 artest is 6'7 geez and jonathan bender who is 7'0 getting blocked by jarvis hayes who is 6'7 on a jumper..i don't think so

anyone played kobe bryant's nba courtside....i know that game wasn't really good but they had some nice post up animationsand like the spin from the post up and reverse dunk that looked really nice... and to get big blocks with smaller guys u had to use turbo, they also had some nice animations for blocking a guy in the post and once in a while you could also get the block like jordan did where you just catch the ball with 2 hands....shaq also did his gorilla walk after scoring

................................

much more mo-cap for collisions, layups, shooting (not only 2 shooting forms have like 15) and post moves lots and lots of post moves

creativity for everything (post creativity, dunk creativity, dribble creativity, passing creativity) so not every player that has hops can do the 360 windmill and not every guy in the post can do all the nice post moves....greg foster isn't gonna show you too much in the post

put the fancy passes back in but only for the players with high creativity...like when u post up with yao, shaq, divac they can do the no look over the head pass and the behind the back bounce pass for divac
touch passes so like if you do catch the ball on the break facing backwards(which shouldn't happen so often) you can do a touch pass by continuosly tapping the pass button and touch passes in other situations too, behind the back, off the backboard pass on a break (press alley oop and shoot together), no look passes, hand off passes etc...players should feed the post with the bounce pass sometimes, NO MORE SPIN AROUND JUMP PASS pleaseee!!!

also players are too big
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Postby fgrep15 on Mon Dec 01, 2003 10:17 am

pre-season games and AI lets star players start but play few minutes and plays bench guys a lot

during all-star game the AI should have a different substitution pattern so that it plays everyone

have a much better presentation....use the TNT thing and have highlights at the quarter with the play by play guys commenting on them, have more statistical updates during the game like if shaq is 4of 4 from the line bring up his season an career free throw % and have play by play guys say something about it, when a guy breaks his career high in assists, points, rebounds, 3's, fg's whatever have his former high come up and show the new amount and commentators will say something like if iverson has hit 8 three's in the game to set a new career high

team franchise highs and lows and have them comment about those when broken or tied

during timeouts Mike or Marv can be like so Craig whats the situation for the Lakers and he'll be like well Phil Jackson was saying in the timeout that he wants his team to push the ball more and to prevent the Mavericks from getting easy baskets and second chance oppurtunities. Back to you Marv.....also have reports at half time and at the end of the game

have the ticker come on more often and make it look nicer
Last edited by fgrep15 on Fri Dec 05, 2003 6:29 pm, edited 2 times in total.
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Postby fgrep15 on Mon Dec 01, 2003 2:50 pm

players are too big

refs more active, they should hand off the ball when their is a delay on the inbounding, after quarters, on free throws, fouls, just anything where the ref should be doing something

also have them on the court moving around not just standing and not following the play

blocking fouls a little more frequent cause most of the time its offensive fouls

better collisions and players able to power through hacks
Last edited by fgrep15 on Fri Dec 05, 2003 5:32 pm, edited 3 times in total.
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Postby fgrep15 on Tue Dec 02, 2003 10:42 am

teams should have set inbounds plays with screens an all that get players open on the inbounds.....like you can have one for the pg,sg etc

they should have on sideline and baseline inbounds plays, press breaks etc

so when the comp inbounds they'll run something where the pg passes it in then comes back gets the ball handed off while the player handing off screens and the pg shoots the ball

so depending on where ur inbounding the ball you have 4 quick plays you can select from...so in the playbook there's an inbounds section
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Postby fgrep15 on Tue Dec 02, 2003 4:21 pm

dunks and layups should depend on your position on the court, the angle towards the basket and where you are facing

cause if you have a player with hops you can do a hop step and be facing away from the basket then just turn on dunk off 2 feet...nope nope not even shaq does that, he's sideways when he does those

also player do running layups when they are 2feet away from the basket, two handed or one handed power layups, or something else

when behind the basket players always do the switch hand layup, their should be a reverse one for their too
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Postby fgrep15 on Tue Dec 02, 2003 5:00 pm

if 2 players go up for a rebound or loose ball at the same time they could get in a tangle and you'd have a jump ball...lol that would be odd but they could put it i guess

the other players on the user's team need to move when there are loose balls and be more agrresive on the boards, the AI's players too its like their aren't any jerome williams in the game

drastically reduce stagger of freeze on players after an animation, like you pg going for a steal then holding the pose for a second or 2, or the common one after the collision or after attempting a put back dunk, i mean sometimes the player could fall or stagger after dunking but not everytime

have passing icons that can be toggled on/off so when in the game the players you are passing too will be highlited so you know who you are passing too..... for multiplayer games you can turn it off and on internet games only you can see your icons the oppossing player can't

BOX SCORES for simmed games in dynasty

better stats for simmed games after the first year.....also assist stats are very bad stephon marbury's assist number are at like 5 and the most is normally kidd or jason williams with 7??? why so low

many more stats: assist per t.o, steal per t.o, DOUBLE DOUBLES, TRIPLE DOUBLES, t.o (turnovers), t.o per game, per 48mins for all these....., rookie leaders for all those stats and per 48min rookie leaders for all those again

then have all time leaders for everything but the things that involve turnovers

rating for LATERAL QUICKNESS so you can see the difference between being guarded by ron artest or, lebron james and have better defensive players be better defensive players not everyone basically being the same just that one can steal or block better

get recording of arena's real sounds

Each player should have their own individual sliders that contol the way they play during the game. This can be edited by the user in franchise so that you can have players play how you want on the court. Like if you trade for a scoring pg but already have scorers and want him to pass more you can edit his sliders to make him do that.

Tapping the steal button will have you player just poke at the ball but hold will have him go for the steal.
Last edited by fgrep15 on Tue Dec 09, 2003 3:52 pm, edited 8 times in total.
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Postby fgrep15 on Wed Dec 03, 2003 2:31 pm

use the motion capture for the bench, the crowd's reaction, the ref and coach's movement's, mocap for everyone to get the real sensation of the players, refs, coaches, the bench, the crowd, mascots whatever. For the crowd use the 10 man mocap and just multiply those people you mocaped for the crowd to whatever the capacity crowd is. You can have realistic player bench and coach interaction, ref player and coach interaction so that the cut scenes will be more fluid and realistic. The crowd will be more animated and you will see the announcers interaction too. Just go wild with the mocap. (USE REAL NBA GAMES to compare and contrast)

do the 10 man mocap with 2 real teams so you have big men and small men, to show different player speeds, strength, running styles (everyone shouldn't run the same way), hustle plays like ball dives and dive deflections, player's getting hyped up, dunks over another player(but very limited to most players but shaq like 1 every 7 games). imitate some of the stars moves, also have the layups where players hold it in two hands and take slower strides kinda like how iverson does a lot so that when you are in the air you can have more time to decided whether to pass, do a runner (prees shoot after getting in the air), or continue for a sweeping hook or layup something, also have flow from players going up for a layup and deciding to pass the ball also have nicer interior passing

mocap for the plays, hard cuts coming of screens and planting their feet for a jumper, cutting to the basket

a player with high offensive awareness will be better at finding teammates with passes and will also be a player that is constantly moving for the ball and to get open like how reggie miller does....so players have their own movement codes outside of the set plays

the dunks and layups players do should depend on the players around them and the angle they are to the basket ...like if you are on the corner and you drive inside not baseline and you press layup you player shouldn't suddenly go through the opposing player and do a layup he should do a running jumper, or a sweeping hook, or sky hook or long fingeroll, layup high off glass to avoid the block etc

players right under the basket shouldn't do a running layup they should do power layups one or two handed or if a big man a dunk at times

make the defense let you move but force you to the coners or into the middle (towards shot blockers) where you get trapped not just block your path all the time and allow no movement unless they get called for blocking fouls, speed and quickness should contribute a lot to whether you can beat a man with your first step, maybe have a first step rating

no charges in the semi-circle, players should have to stop moving be4 a charge is called but don't make the calls perfect allow bad calls to happen

players feet must be behind the 3 point are be4 it counts as a three, so many times a player is slightly in and it counts still

first have the name recgoniton for created players and also I recall EA's NHL 2000 allowing you to pick what your play by play name was regardless of what last name you input on the player creation menu this should be in 2005 so if your name is spelt Kryg but pronounced Craig you could have the commentators say your name

more announcers so you alternate announcers from game to game have Marv Albert, Mike Fratello and Steve Kerr with Craig Sager as the reporter most games, then have Kevin Harlam and Doug Collins with Cherly Miller as the reporter other times

have the AI use their timeouts wisely and do things like call timeouts when the other team is making a big run to slow down the pace of the game...also not call timeouts when subbing after free throws

AI makes better decisions like if it sees a shot blocker coming when going for a layup it will not only adjust shot but dish the ball off to a team mate sometimes, it will change defensive matchups depending on heights and weights of players on the court, it will try to produce miss matches by having a tall lineup or when it wants to run for easy baskets it will sub in a quicker pg or other players to change tempo, look for holes in the defense run double screens to get a player open for a jumper, come of a screen pump fake then drive etc

have players have a different rating for perimeter defense and interior defense so yao ming isn't keeping up with stephon marbury on the perimeter it should basically be a one crossover fakeout with a guy like that defending you

players challenging perimeter jumpers shouldn't jump as high as they can to challenge the ball, they should sometimes come running with one hand out, jump at the player but not so high and straight up and they should try and jump towards the side of the player not straight at him so they don't foul

if a player runs into a guy taking an outside jumper have an animation of the player shooting falling down after absorbing contact

user and AI should be able to retract a players hand by preesing the block button again to try and avoid contact and also be able to move the players body with the freesytle control to shy away from contact....

have all teams plays already set in the game and not show as dynamic

more steal/swiping at the ball animations have players try to swipe and poke at the ball when an offensive player is driving or when they are in the lane not just move their hands in a weird motion to get a steal, like when a player is doing a jump stop you can slap at the ball things like that

totally fix uncontrolled players will to get a loose ball and to get offensive rebounds, have the closest player to a loose ball always go after it not just stand and watch, if a player has position under the basket have them stay there and try to get the board not run back on defense right away
not everyone should box out when box out is on there should be seams for offensive boards

more crash boards options like having the center and power forward only crash, all players but the pg crash etc

way less dunks from the jump stop and AI should jump stop only in moderation, perimeter players mostly do running dunks or dunks off 2 feet where they come in a litlle sideways but jump stop and dunk i don't ever see guys do that...just shaq

if a player is driving and is closely guarded and you press the layup/dunk button he shouldn't just suddenly elevate and dunk or push the defender back and do a layup, make him take two steps and get in the air for a running jumper, running hook, pass, or if you are close enough a reverse layup etc

better fast breaks, players filling the lanes, having the fundemantal break where the ball never hits the ground and you pass the ball and follow it

when a player is on the break and he gets hacked if he makes it it should be and 1 or if he misses he should go to the line but there shouldn't be so many no calls unless you strip him while he's going up or get a clean block

add the clear path to the basket rule so if a player is fouled when he has a clear path to the basket, he gets one free throw and his team gets possession of the ball at midcourt

players should be able to run the baseline when inbounding after a field goal or free throw caused by a personal foul....and then your players will run an inbounds play themselves and have icons on them so if you press button 1,2 or 3 you throw to the pg, sg or sf or whover has the icons
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Postby Colin on Wed Dec 03, 2003 2:59 pm

fgrep, edit your posts or something, because you've got 7 in a row and 17 out of 40 (41 after this post) of the posts in this thread.

Make the MIP calculated better. Also to do with other awards I hate it when a player wins the player of the month like 6 tiems and doesn't get MVP, but some guy who didn't win it does.
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Postby Yao7x on Thu Dec 04, 2003 9:49 am

They should make an emotion meter, like NHL 2k series. If a player's meter is high, he'll most likely get technicals. Same for coach too. And if the meter is high,he plays with more aggresion, dunks harder, celebrates more, the usuals for a pumped up player.Another thing is: they have to, HAVE TO, improve create player, and how about letting us choose the dunks we want our players for different situations? They should also make it that we dont have to hold down right/left to our desired selection. Let's say u want college:Maryland. You just click your mouse on that for a looooooooong time before u reach it. They should add a scroll for pc. How hard is that? One last thing.ADD CUSTOM TEAMS EA!!!!!I have never seen a company that wants to go the opposite direction. Ooooh. live 2000 was a classic. We have the rep, we would like to destroy the rep. That should be EA's slogan.EA, if you EVER read this... you have to seriously pay attention. You probably might counter with "It's gonna cost us more". Then sit down and think about it. Because you guys NEVER do that. If its costs you more to make the game better, don't you think live 2005 will sell better?
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JUST THE PLAYER/TEAM PROGRESS GRAPH!

Postby FerdBrown on Mon Dec 08, 2003 12:00 am

:cool: I only wish for one aside from the usual: BRING BACK THE TEAM/PLAYER PROGRESS GRAPH. Please :P
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Postby fishken on Thu Dec 11, 2003 8:56 pm

I WISH:

1. Do not change the controllers as if it will confused the regular players that are using Keyboards. Like for instance, in 2004...shoot is separated from dunk/layup.....It should be automatic to layup and/or dunk the ball like what is happening in 2003.

2. Ability to create custom player as a rookie or undrafted in between Franschise.

3. Ability to create a custom Team in between Franschise to allow competition to improve so that some free agents can have a chance to play also.

4. Remove the BUG that makes the SHOT counted when it JUST hits the NET...wherein it doesn't really went in.

5. SAVE a game option whenever a player wanted to continue later. I think this has been working on previous versions. I hope it will be back.

It is really a bad feelling when something happen in end game (like ur pc plug was accidentally unplugged) and u have to repeat the whole game....

6. SAVE REPLAY option

7. Bring back the 3 points shootout...

8. Ability to make VOTING for ALL-STAR players rosters

9. ROOKIE GAME during ALL-STAR

10. During the critical game like 0.3 left...it should be reset automatically upon TIMEOUT to 1.0 to provide ample time to make a shot.

Like What is the sense of making timeout with 0.3?


++++++++++++++++++++++++++++++

:)
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Postby Colin on Fri Dec 12, 2003 11:49 am

fishken wrote:1. Do not change the controllers as if it will confused the regular players that are using Keyboards. Like for instance, in 2004...shoot is separated from dunk/layup.....It should be automatic to layup and/or dunk the ball like what is happening in 2003.

10. During the critical game like 0.3 left...it should be reset automatically upon TIMEOUT to 1.0 to provide ample time to make a shot.
the seperate dunk/layup feature is one fo the est gameplay features this year. And it shouldn't set to 1 second left. If you call a tiemout with .3 left on the clock in the NBA they don't decide to set the clock back so you have more time to get a shot off, you get as much time as there was left when you called the TO. :roll:
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Postby - Ace - on Sat Dec 13, 2003 2:28 am

How about having classic courts?
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Postby jyd on Mon Dec 15, 2003 2:33 pm

More passing control is needed.
You should be able to do either a bounce pass, chest pass, or lob pass (either by the duration the button is held, or by holding another button while pressing pass) There are still a lot of steals that could be avoided because all the passes are linear chest passes so they're easy to pick off.
Also, bring back the pass fake.

I also don't like how on offense, players automatically turn their back on the defensive player on the perimeter to protect the ball. It screws up frestyling because alot of time you go backwards. The post up button should be used to protect the ball.

And it shouldn't be so hard to bring the ball past half court when there is just one guy guarding. Sometimes, there's way too much contact when you try to bring the ball up past half court, which technically is not allowed in the NBA and should be a foul.

And the Dynasty mode better be improved in a lot of ways.
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Postby Nick on Tue Dec 16, 2003 1:01 am

I don't know if this has been mentioned already because i couldn't be bothered reading this whole thread. :oops:
but it would be cool if EA could make the freestyle moves less snappy. and also take away the "ice skating" and the "boom" sounding dunks.

but most of all, i want a deeper franchise.
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Postby ovasuen on Tue Dec 16, 2003 7:31 am

I was really disappointed after realizing that all the mind-blowing dunks were gone, e.g. windmill. I know that people wished more realistic dunks and thats right, but a windmill isn't unrealistic.

my wish is:

to bring back the highlight dunks, since this is still a game, and new ones, or at least let them look a little different. But the highlight dunks should of course only be made by high flying dunkers like t-mac,vince or j-rich, and only at BREAK-AWAY situations (Fast-Break) where no one is around the dunking athlete. Such a Break-Away situation would allow some cool awesome astonishing dunks, maybe "through the legs" or "self alley over the backboard", without drifting into an arcade-game or unrealism.

think about it...
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