Metsis wrote:
Athleticism is a big part of anyones game... Some players use cunning and basket ball smarts to play the game. Some do the same with just speed and quickness so that the defense can't follow up... Gerald Wallace is not totally useless, he was a solid back up in SacTown before moving to Charlotte. But the fact is that when a young guy comes into the league, you can teach him everything he needs to know about basket ball skills and he might become the best in the world, but you can't teach speed or quickness. It's more of a "you either got it or don't" kind of thing. Basketball skills develop faster than athletic skills... So a young athletic guy has more of an upside than a player with great skills, but a mediocre athleticism.
You're missing what I'm saying; there's a baseline level of athleticism in the NBA that the game should reflect without unduly pumping up a player's rating.
Of course a player's athleticism can elevate their game (no pun intended) but in the NBA, athleticism can be secondary to game skills. Like Dorell Wright is a phenomenal athlete in real life, but in the game he's slow as molasses and can't dribble.
The lower dribble ratings shouldn't slow down a player's dribbling, it should just make it easier to poke the ball away. I've always found that the ponderously slow guards were irritating as hell, the same deal with the dribbling.
EA needs to rework its rating system to more accurately reflect the nature of the game and the players therein.
And you forget, that there is a certainl level of basket ball skills that the NBA has too... Not just for athleticism... Not anyone can play the game on that level or even close to that level. When you are drafted into the NBA you got skills... You got skills to play with anyone and everyone in the world. That doesn't mean that you can match up anyone or everyone or that you can't get any better, it just means you've got game...
I disagree, especially with bigs.
And even with guards. Especially in the modern era, lots of players are drafted for pure athleticism, only to be found clueless as to how to play a zone defense or unable to make a free throw, or unlearned in the way of the pick-and-roll, etc. Lots of players lack basic basketball skills. Only a very few players (mostly extraordinarily tall or possessed of some other noticeable skill, usually shooting) are what you'd call unathletic or uncoordinated.
And about rookies... The EA crystal ball isn't too accurate, but whos is? Predicting how good rookies will be and how well they will play is just like looking for a needle in hay-stack. You could find it right off or search for days... It's a guessing game.
Yeah but they could stand to read a scouting report instead of pulling numbers out of their behinds, you know what I'm saying? Overall talent is a crap-shoot, to be sure, that's what patches and updates are for.
But if all you hear about a player before the draft is that he's an athletic monster, he should be one when you get the game, not one of the most unathletic players in the game because the rating system is shyte.
There are fast breaks in the game... And tons of them. If you build your team right, you will see a lot of fast break points... Fast break isn't always one guy going for a crazy dunk in the end with everyone else getting left behind. Breaks are 2-on-1's, 3-on-2's etc.
I agree with the second part, I DISAGREE with the first part.
I am routinely stopped by players with no chance of catching up to me in the real world because my player is suddenly moving as if underwater and their player is moving at the speed of lightning. If I poke the ball away from you and get a three-step headstart as an athletic player, you aren't going to catch me, especially if you go in any direction but straight. Curving takes time and the computer players do it all the time. The computer actually cheats to stop my fastbreak, no matter what speed setting I have the game on.
Those are normal fast break opportunities... If you see a big guy looming over your player, you should pass the ball off just like in real life... And the fact is that a guy with the ball will never move as fast as he does without the ball. But yes, the catch up sometimes bugs me, but the break doesn't always pan out... This is in 2005 acceptably reasonable... You usually get away with the dunk... And passing on the break is a great way to free up players.
I can't, actually. The passing I get but it's the players who come from behind, stick in front of me and then won't let me geta round them that are the problem; and these are players who didn't have a prayer of actually catching me.
For example, Shawn Bradley doesn't have a prayer of stopping an AI fastbreak, especially when Bradley's squatting on the baseline and AI just picked someone's pocket out by the 3pt line, but lo and behold he's magically got winged feet and catches me almost everytime. That's what Im' talking about.
There are too many blocks, but anyone who's ever seen a game of basketball knows that majority of those situations end up with a foul call in real life... Either more fouls or less blocks... But there are too many blocks at the present... Especially on the jumpers...
Or, no calls on those plays when the defender goes straight up and the game should be programmed to realize that it's much harder to block a jumpshot on the perimeter than a layup. We seem to agree here, though. The game calls dumb fouls a lot but then, so do real refs.
Shooting is all about release... You probably got players that don't shoot the way you'd want them to shoot... There are different styles for shooting now and different styles require different releases. So you have to adjust your release for different guys.
If my player has a 99 3pt rating and I'm shooting 27%, something's wrong.
For example some of the guys say the Korver is a three ball god, but I can't hit a shot with him. I can hit threes with Arenas for example just fine. And Korver probably has higher skill than Arenas. And having a 99 rating for threes to shoot... That's just lame, if you can't hit them at all with anyone, you should raise the three point shooting slide a couple of points and try again... It is the best way to do it... Not cheating and creating an all-mighty basketball god and then complain about how you can't hit a shot with him... The release is everything! Three point shooting is just fine...
I plain disagree here.
And no, it's not lame, really. He's the best player on my team and he's ponderously slow outside, he's a pure catch-and-shoot player who gets abused on defense. I ran him through one short season as an experiment.