Sat May 14, 2005 5:15 pm
Sat May 14, 2005 11:15 pm
beau_boy04 wrote: <-> 3d crowds are pointless unless you like taking screenshots a lot..
Sun May 15, 2005 2:20 am
Sun May 15, 2005 1:55 pm
Sun May 15, 2005 6:21 pm
Mon May 16, 2005 3:59 pm
Matt wrote:explain 2001 PC? explain 2003 PC? Both received a lot of negative feedback.
GAMEPLAY GAMEPLAY GAMEPLAY.....that's all we need.
Mon May 16, 2005 4:09 pm
Mon May 16, 2005 10:15 pm
Andrew wrote:Not yet. I anticipate I'll be able to do those things after E3.* Also, I'd just like to mention that Tim also founded the NLSC and was the webmaster of the main site as well as the forum admin.
Also Metsis, did you get a chance to read the feature I posted recently? (I'll shamelessly plug it again, too)
* For those who read the word "after" with an imaginary "immediately" preceeding it, I don't mean immediately after E3; just like I don't mean a post-draft roster update will be released the second the draft has finished.
Mon May 16, 2005 10:17 pm
Tue May 17, 2005 11:02 am
Tue May 17, 2005 4:04 pm
Tue May 17, 2005 5:48 pm
Null17 wrote:what's a dstat? never got that much into Live before 2003
Tue May 17, 2005 6:14 pm
Tue May 17, 2005 10:56 pm
Andrew wrote:Again Metsis, I must stress that I wasn't suggesting a return to Dstats as they were, but rather the possibility of a similar system to balance out some of the inaccuracies we still experience.
I've actually spoken to one of the producers about the current system and it's actually a better idea, it just needs a bit more tweaking. Hopefully they can iron out some of those problems (high rebounding numbers for guys like Kobe and T-Mac, AI scoring around 22 ppg, etc).
If Dstats had one advantage, it's that it was easy to control a player's averages. Unfortunately the system was too rigid.
Wed May 18, 2005 8:32 am
Wed May 18, 2005 11:16 am
Metsis wrote:Have you Andrew really tested the limits of this engine we have? If you stick AI on a team with absolute no bodies, is he going to go for 50 a game or 22? The maximums are off on the current system, but if they were expanded to give more guys scores in the 25-27 point area and some lone gunmen points in the low thirties, that would be more realistic...
Wed May 18, 2005 11:53 pm
Team chemistry and morale should be deciding factors... Maybe chemistry could be decided by playing styles... Morale could be decided by winning and losing mostly and for example trading a lot of guys would just kill morale as they wouldn't know who's next or is it going to end. Personal relationships would increase morale over time. So if you had a Malone-Stockton-like duo, they'd have high morale no matter how bad the team was doing.
Thu May 19, 2005 8:04 am
Sun May 22, 2005 3:12 pm
Metsis wrote:tsherkin wrote:And I very much want them to change their rating system so athleticism isn't given the same weight as basketball skills.
Athleticism is very important for a basketball player... Why aren't there any fat guys in there if it isn't that important... You need the athleticism to be good at the game...
Athletics are on the same level as other skills. They are just as important if not even more important. This is why people like DWade, LeBron, Vinsanity, Kobe and TMac are so hard to control. I don't think they are any better shooters than say Reggie Miller, Tony Delk, Bob Sura or Keith Van Horn. Those guys are super athletic and that makes them fast and strong and provides great hops to get clearer shots over guys and thus making them better scorers... Scorers, not shooters...
I mean how do you defend TMac... If you give him space and take away his penetration to the hoop, he'll just kill you with his jumper and when you move closer to defend the jumper, he'll just blow right by you with his quickness... And even if you are close and protecting the jumper, he can probably still get it off as a fade away with his length and jumping ability... Not as easy though, but still too easy for any coach to like it...
TMac is the man... I have never seen a guy making the game look so easy... His eyes are so slumber looking that you might question if the guy is awake or not half the time and he does exceptional things with the ball in his hands... He is probably the most un-guardable guard in the league. I love his game... He makes it look so easy... And alot of it is his athleticism...
Do you think MJ would have been as effective had he not been that fast and able to jump like he did???
Mon May 23, 2005 6:52 pm
Mon May 23, 2005 8:59 pm
tsherkin wrote:You're missing the point: Gerald Wallace is balls-useless as anything but a third stringer if he's not on Charlotte. Harold Miner?
Athleticism is important but not NEARLY as important as your actual basketball skills.
The point is, there's a minimum athletic level in the NBA and it is NOT represented at all by the rating system in Live. There are guards in the game with a ponderous lack of speed and that just isn't the case/.
Take Dorell Wright, for example, or even JR Smith. In Live 05, these guys are rookies, so the Live programmers $hit all over them and made them slow, ponderous, possessed of no dribbling skills and essentially useless as anything but catch-and-shoot players (and, since they're idiots with no scouting reports or even basic knowledge of the players they are programming for, made JR Smith a really weak shooter).
JR Smith and Dorell Wright are two of the best athletes in the entire league. Clearly, something needs to change so that appropriate athleticism can be added without as significant an impact to rating.
Also, I'd like the game to actually have a fastbreak. I'm f'g sick of the computer catching up to me when it's impossible for them to do so, especially with big men catching up to guards. These are the moments when I wish I could turn Live into a fighting game and just slaughter the opposition mercilessly for so boldly ignoring the laws of physics.
And again, blocks need to be toned down in a BIG way.
Also, 3pt shooting needs to be fixed.
I routinely use players with the highest rating available in the game (either the players with their given ratings or a custom player with a 99 rating) and even on CPU shot control, I have a miserable accuracy percentage even on wide open shots. That needs to be fixed, desperately.
Mon May 23, 2005 9:49 pm
Tue May 24, 2005 12:39 pm
Tue May 24, 2005 3:06 pm
Thu May 26, 2005 11:13 am
Metsis wrote:
Athleticism is a big part of anyones game... Some players use cunning and basket ball smarts to play the game. Some do the same with just speed and quickness so that the defense can't follow up... Gerald Wallace is not totally useless, he was a solid back up in SacTown before moving to Charlotte. But the fact is that when a young guy comes into the league, you can teach him everything he needs to know about basket ball skills and he might become the best in the world, but you can't teach speed or quickness. It's more of a "you either got it or don't" kind of thing. Basketball skills develop faster than athletic skills... So a young athletic guy has more of an upside than a player with great skills, but a mediocre athleticism.
And you forget, that there is a certainl level of basket ball skills that the NBA has too... Not just for athleticism... Not anyone can play the game on that level or even close to that level. When you are drafted into the NBA you got skills... You got skills to play with anyone and everyone in the world. That doesn't mean that you can match up anyone or everyone or that you can't get any better, it just means you've got game...
And about rookies... The EA crystal ball isn't too accurate, but whos is? Predicting how good rookies will be and how well they will play is just like looking for a needle in hay-stack. You could find it right off or search for days... It's a guessing game.
There are fast breaks in the game... And tons of them. If you build your team right, you will see a lot of fast break points... Fast break isn't always one guy going for a crazy dunk in the end with everyone else getting left behind. Breaks are 2-on-1's, 3-on-2's etc.
Those are normal fast break opportunities... If you see a big guy looming over your player, you should pass the ball off just like in real life... And the fact is that a guy with the ball will never move as fast as he does without the ball. But yes, the catch up sometimes bugs me, but the break doesn't always pan out... This is in 2005 acceptably reasonable... You usually get away with the dunk... And passing on the break is a great way to free up players.
There are too many blocks, but anyone who's ever seen a game of basketball knows that majority of those situations end up with a foul call in real life... Either more fouls or less blocks... But there are too many blocks at the present... Especially on the jumpers...
Shooting is all about release... You probably got players that don't shoot the way you'd want them to shoot... There are different styles for shooting now and different styles require different releases. So you have to adjust your release for different guys.
For example some of the guys say the Korver is a three ball god, but I can't hit a shot with him. I can hit threes with Arenas for example just fine. And Korver probably has higher skill than Arenas. And having a 99 rating for threes to shoot... That's just lame, if you can't hit them at all with anyone, you should raise the three point shooting slide a couple of points and try again... It is the best way to do it... Not cheating and creating an all-mighty basketball god and then complain about how you can't hit a shot with him... The release is everything! Three point shooting is just fine...