Oh, and one more thing... in the first year, we well know what the primacy ratings should be, like Kobe 99, Iverson 99 etc, but in the next years of the Dynasty when rookies come out... you can't really edit the primacy ratings because that way you will determine the future of the rookies... you will set who will score and who won't.
And because of this "bug", players start to average a maximum of 20 points per game in the next seasons... because they play in spurts... they have a 99 primacy rating scoring 35 points for 10 games, 5 primacy ratings scoring 5 points for 2 games... etc
You do the math.
Any ideeas or suggestions? I could disable the simulation injuries feature... but it will still happen during my team's games and I don't really want to disable injuries during gameplay.
This is very, very... brainstorming for a solution.
