GeekRosters or AgentQ's RosterS?

Discussion about NBA Live 2003.

Which rosters ratings are better for realistic playing ???

Poll ended at Tue Jan 14, 2003 3:59 am

GeekRosters
2
40%
AgentQ's
3
60%
Other , especify in the post with a message..
0
No votes
 
Total votes : 5

GeekRosters or AgentQ's RosterS?

Postby BossDyk on Sun Dec 15, 2002 3:59 am

I would like to know which is the best one..
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Postby fab5 on Thu Dec 19, 2002 9:59 am

I've downloaded both and to tell you the truth you can't go wrong with either one. Try them both and test them out. You might notice a difference on some players ( equipment etc. ) But you can always change it to how you like it.
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Postby AgentQ16 on Sat Dec 21, 2002 9:48 am

Well, thanks fab5...

actually you really can't go wrong with either...just personal preference I suppose.

Basically, Geeks are the rosters EA puts out every 2 weeks or so. They're just available for dload at that site for those who don't have an adaptor.

Mine are "tweaked" (as everyone likes to say). I've edited the ratings each week to try and simulate how each player is doing in real life And to make it less "arcadey" (blocks, steals, dunks, etc.). I.E. Yao Ming has gone from a 77 overall to a low-mid 80's overall because of his improvement. I also edit the "looks" of each player so they look like they do. i.e. Bands, socks, rubberbands,tats, etc.

I'm a stickler for "realism" so I try to get it exactly right. Also, the rosters and depth charts are redone every week based on transactions, and also who starts in the most recent games. (I have NBA League pass so I get to see all the games...this helps tremendously).

Well, that's basically the differnence. I'm not a fan of EA's roster ratings, realism in any of their sports games...too many errors. So, that's why i offr mine as an alternative. :D

u can try them here: http://www.geocities.com/mrq1969/Downloads.html

note: this was scary..using my latest rosters in my own season..the Mavs were 19-2 at one point just like in "reality"...lol wierd! Also, riht now, Yao Ming is averaging 15.6 pts and 12.3 rebs in my season. :lol:
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Postby ray on Wed Jan 01, 2003 5:11 am

AgentQ16, I tried your tweaked rosters. I noticed the FG is still very high (i.e. Stackhouse is 90, ...). As a result, I am still getting high FG% for the game. Can you tell me what and how you change the ratings? Thanks.
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Postby AgentQ16 on Wed Jan 01, 2003 6:27 am

90% ? For how long? How many games have you played? In my season Stack is shooting .428 % A bit high for him but within respectability. In fact the highest my season has so far (I'm at Dec. 28th in my season) is Tyrone Hill at .586% So, it's quite realistic for me.

Give me his total stats and how many games you've played and I can get a better judge on how to compare it.

I've edited the shooting according to how they are playing and also lowered almost everyone so the % aren't so high anymore. The highest FG rating I have is Shaq at 94 I believe...but Fg % isn't solely based on the FG ratings. It's a combination of FG rating, Inside scoring rating, and 3 pt range and also range.

Also, what level are you playing on? I play on superstar...so if you're playing on rookie or starter then that's your answer right there.

Hope this helps....
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Postby ray on Wed Jan 08, 2003 8:12 am

AgentQ16, I really want to mean that Stackhouse has a FG rating of 90, not shooting 90%. He is unstoppable when I play him and makes almost every shot. I will download your latest roster and play a game soon, and then post my stat here for you to compare. But generally, how much did you lower the FG rating? Thanks for the tedious work.

Here's my settings: superstar, 8 min qtr, CPU assistance off, shot control human.
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Postby AgentQ16 on Fri Jan 10, 2003 1:46 pm

ahhh, ok now i understand what you were saying. yep, I'm going to lower his FG rating. He was putting up big numbers for awhile but has gone down a bit lately to 22 pts per game. I'll probably put him at 88. From my experience with Live (since 95) FG rating effects the players scoring avg and also their fg % accuracy. But is more heavily wieghted to effect the points per game of each player. so that is why, if you noticed, that all the high scoring players have FG ratings in the high 80's to low 90's. EA's rosters have always been that way. The big thing that effects fg % is range and "inside scoring". If inside scoring is high, like Shaq and Yao Ming, then the player usually has a high fg %.
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Postby ray on Sat Jan 11, 2003 5:12 am

I downloaded your rosters but it isn't updated. The file was still from 12/3 or something. Stackhouse has 92 FG. But not just him, almost every PG or SG cannot miss. The other night I was using Memphis and I hit 10-12 3-pointers in a row by my team. The 12/13 FG problem still occurs quite frequently for both me and the CPU. I think the difference in our FG % stat may probably due to the shot control we use. I use Manual and you use CPU. Your adjusted FG rating may work well for CPU shot control. But once you master how to shoot, it is a piece of cake if the player has a high 80's or above. Also are you playing simulation or arcade mode?

The CPU steal/human turnover problem still exist although I admit I was a little careless with passing. The block problem improves some but give a tall player, I can still block the CPU quite often.

I finally saw a CPU teammate grabbing an offensive rebound for me. The first one I ever seen in live 2003...
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Postby ray on Sat Jan 11, 2003 5:18 am

I suggest:

(1) Lower the FG rating further. No one should have higher than 88. Tracy McGrady should have 88. Stackhouse has 85. MJ has 82...

(2) Is layup/dunk considered inside scoring? If so, lower it too.

(3) Lower Steal and Block by 5 and see what happens.

(4) I am not sure what all the ratings do. Do you know what the different ratings really mean in terms of gameplay?

Forgot to mention that the CPU team fastbreak problem has been improved. They don't fast break as often and can be stopped sometimes. Good improvement!
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Postby AgentQ16 on Sat Jan 11, 2003 12:37 pm

Hmm, yeah, my latest roster is from Jan. 3rd...I will be putting another out soon.

Yes, the reason you get high fg % is because you use User/Manual shooting. I've always used CPU because it is strictly based on the player's ratings...which is the most realistic.

The FG ratings are pretty accurate based on my season's leaders and stats. Iverson and McGrady and Kobe lead my scoring...as they do in real life. Shaq and Yao are 3rd and 4th in FG %...very close to "real" life. The highest rating is shaq...and the top guys are around high 80's, low 90's...but the majority of players are high 70's -mid-80's. I'll probably lower them slightly. But my usual fg % for each game is from 40-55 %...which is fine for me. And 3 % is around 30-35%.

If the cpu is beating you downcourt, make sure you have crash boards on OFF...the CPU will have a tough time beating you for a dunk.

I've lowered blocks of most players to 50....except for guys like Yao and Ratliff , etc. So can't go lower there.

oh, I use "Arcade" mode but with all real NBA rules and fatigue ON. "Sim" mode is actually arcade mode. People say it's not, but I have to believe my own eyes...lol...when I play "sim" mode (even with fatigue ON)...it plays like NBA Jam. 8) but, when I play "arcade" mode with NBA rules...it plays realistically.

Again, try using CPU controlled shooting and Superstar setting on your controller. Not the Game level..just your controller setting. In Superstar level gameplay..there are too many steals and the CPU shoots 60-70 %

Lastly, do you drive and try to dunk all the time? Or use the plays..screens..time clock..etc.?

My settings:
8 min. qrts
Game level: All Star
Controller: Superstar
Shot control: CPU
Fatigue and rules:ON
CPU assistance: NO
Crash boards: OFF
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Postby MeCCaBLo0D on Sat Jan 11, 2003 12:58 pm

Hey Ray if you want a roster compared exactly to the NBA you should prolly get mine BUT I need help to get it up for download. What I did was, I lowered FG, 3pt, blocks, and steals by like 10 to 20. They are very respectable now. The overall ratings are somewhat like Live 2002 but better. I played a 5 year franchise so far. I play on all star with 3 min quarters and the final scores are between 25 to 30. I played 1 12 min quarter game and the final was 115 to 108. If you think this is realistic than AG then I will be glad to assist you with this roster. I will prolly put it up for download on nba-live.com. ILL TRY!!! I wish I could prove myuself to show you this roster. Its so realistc. Blocks and steals dont happen frequent unless you are the star player of the team with an overall of 88 or higher. the highest overall is shaq with 90 rounded from 91. Im possitive itll make u satisfied. My dad who works for EA helped me by watching the games and he helped me with the rookie stats and such. ill need tyo get a sharkport to put it up for download. If your interested I will do it ASAP. AGent Q I appreciate your roster. I have a suggestion though just lower the FG by like 10 more along with the 3pt and lower the blocks and steals by 15 if you didnt change them at all. Most of the players blocks should be between 55 to 65 but star players would be about 60 to 75. LAter yo. PS. I always liked the way you made your rosters but I rethought it and I came up with an idea so maybe you should try it sometime. youll get more fans. Later.
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Postby AgentQ16 on Sun Jan 12, 2003 6:15 pm

Lowering the FG by 10 more would be too much. I get very good results as is, so I don't want to mess with that much. Blocks are already lowered to 50's for most players except for the leaders in blocks. Most of my games are scores around 80-100 so I'm satisfied with it.

Fans? Don't do it for fans...just an option for people to try. 8)

thanks for the suggestions though.

note: next update will include Rigaudeau on Dallas
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Postby MeCCaBLo0D on Mon Jan 13, 2003 3:32 am

Nah man The FGS are great. Star players like mcgrady and iverson hit those beatiful fadeaways. Also you hit 3 pts when your open. TRUST ME its not too much I told you the score of the other game. OH AND ALSO all the teams ranks are the same. It may say rank 20 or rank 5 but they are EXACTLY THE SAME. WHAT I MEAN IS that I played a rank 1 team with a rank 15 and it was a real close score. Like the nets vs Lakers. Lakers is still rank 1 but nets are rank 15 and they could beat dallas, sacramento, or ANY TEAM in the leageue. SO in my roster all you need is skill to beat them. So when they get the ball they score then when I run down there I score. So they just hit you back and forth but when they miss and you get the rebound you could score again and so on. You have to try this if you dont believe me. IM DEAD SERIOUS. EVERY TEAM RANK IS THE SAME. I could be the sorriest team and beat the best team with a close score or lose by a close score. If you get on a fastbreak run or your on like a 10- 0 run you could lose or win. Im telling you try this out.
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Postby ray on Tue Jan 14, 2003 2:43 am

I've never used CPU shot control because I think the player (me) should be able to dictate if the shots go in or not. I can make a tough shot and miss an easy shot. But I will give a try.

I think your controller setting overrides your game setting, meaning that you are playing at superstar if you have superstar for controller and allstar for game settings.

Actually, the FG% in the NBA this year sucks a lot. Teams make only 35% to 45% of their shots, except some really good jump shoot teams like Dallas. Teams rarely shoot over 50% in a game. So I think lowering the FG rating further may make it even more realistic.

Many of the blocks come from where I can anticipate when and where the CPU would shoot. It always walk back behind the 3pt line and shoot a three again and again. Is there anyway to make the CPU team play more realistically by tweaking certain ratings?
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Postby MeCCaBLo0D on Tue Jan 14, 2003 6:15 am

nah but hey ray the shot control has nothing to do with makin the shot what shot control does is that if you have it on user, you control whether you up and down it or you shoot it. If you travel or not in other words. If its on cpu, the cpu controls it for you so you dont travel and you dont have to let go of the circle button. Also my rosters are 100% realistic GUARANTEED!!!
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Postby AgentQ16 on Fri Jan 17, 2003 4:29 pm

Ray, CPU setting bases the make or miss on each player's ratings in FG, Inside FG, 3pt FG, and Range and Clutch. And actually, if you don't let the go of the shoot button you will travel. USER mode is based on when you personally release the button. If you time it perfectly (the apex) your % goes up.

i guess it's to each his own. I've always played using CPU and my buddies and I just believe that using the actual NBA player's ratings are more realistic.

FYI: my next update will be out on the 18th
Last edited by AgentQ16 on Sun Jan 19, 2003 5:23 pm, edited 1 time in total.
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Postby lapki on Sun Jan 19, 2003 4:22 pm

Hi AgentQ16,

I found that your twisted roster's Yao Ming's sim stat has been changed, which is different from the offical roster. How could you make that happend? Seems to me the only way to alter the sim stat is by DSTAT (PC), but we can't do that in PS2. For instances, beside the FG and rb rating, what other thing you have changed so that the sim stat are different?

Thanks,
Andy
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Postby AgentQ16 on Sun Jan 19, 2003 5:22 pm

lapki wrote:Hi AgentQ16,

I found that your twisted roster's Yao Ming's sim stat has been changed, which is different from the offical roster. How could you make that happend? Seems to me the only way to alter the sim stat is by DSTAT (PC), but we can't do that in PS2. For instances, beside the FG and rb rating, what other thing you have changed so that the sim stat are different?

Thanks,
Andy


Hi Andy, not sure what you mean? "Sim Stat" ?? Not sure what you are referring to. More info please.... :roll:
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