Just to clarify things:
I said the fast break is still a work in progress and has more chances with the situations involved like no defenders in front of the runner and that the team is also high in fast break attacks.
For the alley-oop from the inbound I tried editing it a couple of times and it cannot be done what happens is it passes to a guy who passes again for the alley oop. . .
Now the good news is I fixed the jump shot from a far and put it back so that the computer will not be lobbing of long shots and if you have errors in pressing it you wont launch the ball cause it is back to a jumpshot. . .
Here is the latest:
http://www.megaupload.com/?d=P0SQZPN3
Just done some fixes on passes blocks and some animations that don't run smooth. . .